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Post by El Borak on Jul 30, 2018 8:06:21 GMT -5
Write it up and start a thread randyb, we'd love to see it. We have profound thinkers? Where? Looks around? Nope, I just see a bunch of fun loving people hanging out, you're in good company randyb.
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Post by hengest on Jul 30, 2018 10:21:34 GMT -5
Coming here has helped open my eyes to what could be if we just went back to basics & built upon the foundation laid out by OD&D. All you have to do is look at what Hargrave did with Arduin & Sechi did with Talislanta and say to yourself, "I can do that too". My D&D need not look like Gary's Greyhawk, Arneson's Blackmoor, Greenwood's Forgotten Realms or any other published setting. I can take inspiration from Bode, Ploog, Russ Nicholson, Trampier, Battle chasers, Bouroughs, Science fiction, anime/manga & HP Lovecraft and create something outside the generic Tolkien-Vance pastiches out there now that speaks to me as a creative individual. Same with me. I am formulating a radical (for me!) idea - that a workable skirmish combat system is sufficient for a role-playing game. No other mechanics are necessary; some may be useful. I'm probably several steps behind the more profound thinkers hereabouts, though. I'd like to see this. Also would like to see a minimal magic system, if anyone's tinkering...
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Post by Hexenritter Verlag on Jul 30, 2018 12:21:32 GMT -5
Same with me. I am formulating a radical (for me!) idea - that a workable skirmish combat system is sufficient for a role-playing game. No other mechanics are necessary; some may be useful. I'm probably several steps behind the more profound thinkers hereabouts, though. I'd like to see this. Also would like to see a minimal magic system, if anyone's tinkering... What kind of minimal magic system? Something that emulates low magic settings or just a very simplified system for ease of use?
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Post by Hexenritter Verlag on Jul 30, 2018 12:27:16 GMT -5
Coming here has helped open my eyes to what could be if we just went back to basics & built upon the foundation laid out by OD&D. All you have to do is look at what Hargrave did with Arduin & Sechi did with Talislanta and say to yourself, "I can do that too". My D&D need not look like Gary's Greyhawk, Arneson's Blackmoor, Greenwood's Forgotten Realms or any other published setting. I can take inspiration from Bode, Ploog, Russ Nicholson, Trampier, Battle chasers, Bouroughs, Science fiction, anime/manga & HP Lovecraft and create something outside the generic Tolkien-Vance pastiches out there now that speaks to me as a creative individual. Same with me. I am formulating a radical (for me!) idea - that a workable skirmish combat system is sufficient for a role-playing game. No other mechanics are necessary; some may be useful. I'm probably several steps behind the more profound thinkers hereabouts, though. I'd love to see what you come up with randyb. I've been brainstorming ideas for ways to tweak OD&D to fit the tone and style of my more alien science fantasy inspired settings. Basically mine the 3LBBs & supplements, plus Chainmail (or Justen Brown's The Big Brown Book) for inspiration for a house ruled system that is OD&D at its roots but fits the above settings better.
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Post by ripx187 on Jul 30, 2018 13:02:49 GMT -5
Same with me. I am formulating a radical (for me!) idea - that a workable skirmish combat system is sufficient for a role-playing game. No other mechanics are necessary; some may be useful. I'm probably several steps behind the more profound thinkers hereabouts, though. I'd like to see this. Also would like to see a minimal magic system, if anyone's tinkering... I have an idea that would allow the DM to consistantly apply spell mechanics without the player knowing anything about how they actually function. The player would describe a spell, say, lightning bolt at an enemy, then I would apply the system for damage, if any, based on their level. Scrolls would work normally, but the magic system would be point based, the spells getting progressively weaker until the wizard rests.
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Post by Hexenritter Verlag on Jul 30, 2018 13:14:28 GMT -5
I've been trying to design my own alternate magic system for my science fantasy/ weird fantasy settings but keep it simple enough to run on the fly.
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Post by Deleted on Jul 30, 2018 15:05:41 GMT -5
I'm so tempted to spill the beans I got cooking... I'd like to see this. Also would like to see a minimal magic system, if anyone's tinkering... I have an idea that would allow the DM to consistantly apply spell mechanics without the player knowing anything about how they actually function. The player would describe a spell, say, lightning bolt at an enemy, then I would apply the system for damage, if any, based on their level. Scrolls would work normally, but the magic system would be point based, the spells getting progressively weaker until the wizard rests.
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Post by colinouchou on Jul 30, 2018 16:18:44 GMT -5
I'm so tempted to spill the beans I got cooking... I have an idea that would allow the DM to consistantly apply spell mechanics without the player knowing anything about how they actually function. The player would describe a spell, say, lightning bolt at an enemy, then I would apply the system for damage, if any, based on their level. Scrolls would work normally, but the magic system would be point based, the spells getting progressively weaker until the wizard rests. Barbecue?
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Post by Deleted on Jul 30, 2018 16:21:07 GMT -5
I'm so tempted to spill the beans I got cooking... Barbecue? More like navy beans and cornbread... could be an acquired taste...
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Post by colinouchou on Jul 30, 2018 16:40:32 GMT -5
More like navy beans and cornbread... could be an acquired taste... For me it would be navy beans, ham and cornbread and an excellent taste to acquire.
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Post by El Borak on Jul 30, 2018 23:04:19 GMT -5
More like navy beans and cornbread... could be an acquired taste... For me it would be navy beans, ham and cornbread and an excellent taste to acquire. For some reason in my family we always put ketchup or if we had it barbecue sauce on this dish.
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Post by Hexenritter Verlag on Jul 31, 2018 0:18:43 GMT -5
For me it would be navy beans, ham and cornbread and an excellent taste to acquire. For some reason in my family we always put ketchup or if we had it barbecue sauce on this dish. Sounds good either way.
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Post by El Borak on Jul 31, 2018 10:49:13 GMT -5
Home cooking, nothing like it. I still remember the meals my grandmothers prepared, my mom, my aunts, then later on my wife and even later on my daughters and now my grand-daughters. That doesn't even include the in-laws and other relatives. Family reunions are great, with massive potlucks and every cook brings her best dish. Family is the best. So many don't have that, so our tradition is bring guests.
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Post by hengest on Jul 31, 2018 11:41:26 GMT -5
I'd like to see this. Also would like to see a minimal magic system, if anyone's tinkering... What kind of minimal magic system? Something that emulates low magic settings or just a very simplified system for ease of use? I meant the simple system, but really, both.
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Post by mao on Jul 31, 2018 12:00:27 GMT -5
I'm so tempted to spill the beans I got cooking... I have an idea that would allow the DM to consistantly apply spell mechanics without the player knowing anything about how they actually function. The player would describe a spell, say, lightning bolt at an enemy, then I would apply the system for damage, if any, based on their level. Scrolls would work normally, but the magic system would be point based, the spells getting progressively weaker until the wizard rests. Sounds interesting, love to see even a bit more of this
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Post by randyb on Jul 31, 2018 18:04:21 GMT -5
Same with me. I am formulating a radical (for me!) idea - that a workable skirmish combat system is sufficient for a role-playing game. No other mechanics are necessary; some may be useful. I'm probably several steps behind the more profound thinkers hereabouts, though. Write it up and start a thread randyb , we'd love to see it. We have profound thinkers? Where? Looks around? Nope, I just see a bunch of fun loving people hanging out, you're in good company randyb . I'd love to see what you come up with randyb . I've been brainstorming ideas for ways to tweak OD&D to fit the tone and style of my more alien science fantasy inspired settings. Basically mine the 3LBBs & supplements, plus Chainmail (or Justen Brown's The Big Brown Book) for inspiration for a house ruled system that is OD&D at its roots but fits the above settings better. I'd like to see this. Also would like to see a minimal magic system, if anyone's tinkering... Thanks for the votes of confidence! It's more a personal philosophy of gaming than any plans for devising game mechanics. Take a skirmish game of your choice, add relevant rules if and as needed (post-battle survival, advancement, distinction between special characters and grunts, etc.) and run a campaign. It shifts toward RPG when you free-form the between-battles stuff - whatever the group wants to address. It can be played post-1980 ensemble style, with all players on the same side, or pre-1980 cooperation/competition/conflict style, with alliances and rivalries among players. The campaign can scale up as time passes, especially if the skirmish game has an interface with a larger scale wargame.
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Post by hengest on Aug 1, 2018 22:10:54 GMT -5
Same with me. I am formulating a radical (for me!) idea - that a workable skirmish combat system is sufficient for a role-playing game. No other mechanics are necessary; some may be useful. I'm probably several steps behind the more profound thinkers hereabouts, though. Write it up and start a thread randyb , we'd love to see it. We have profound thinkers? Where? Looks around? Nope, I just see a bunch of fun loving people hanging out, you're in good company randyb . I'd love to see what you come up with randyb . I've been brainstorming ideas for ways to tweak OD&D to fit the tone and style of my more alien science fantasy inspired settings. Basically mine the 3LBBs & supplements, plus Chainmail (or Justen Brown's The Big Brown Book) for inspiration for a house ruled system that is OD&D at its roots but fits the above settings better. I'd like to see this. Also would like to see a minimal magic system, if anyone's tinkering... Thanks for the votes of confidence! It's more a personal philosophy of gaming than any plans for devising game mechanics. Take a skirmish game of your choice, add relevant rules if and as needed (post-battle survival, advancement, distinction between special characters and grunts, etc.) and run a campaign. It shifts toward RPG when you free-form the between-battles stuff - whatever the group wants to address. It can be played post-1980 ensemble style, with all players on the same side, or pre-1980 cooperation/competition/conflict style, with alliances and rivalries among players. The campaign can scale up as time passes, especially if the skirmish game has an interface with a larger scale wargame. Is this 1980 thing a known divide in style?
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Post by mormonyoyoman on Aug 2, 2018 7:06:48 GMT -5
Write it up and start a thread randyb, we'd love to see it. We have profound thinkers? Where? Looks around? Nope, I just see a bunch of fun loving people hanging out, you're in good company randyb. Perhaps he meant "profound stinkers."
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Post by El Borak on Aug 2, 2018 8:16:02 GMT -5
Thanks for the votes of confidence! It's more a personal philosophy of gaming than any plans for devising game mechanics. Take a skirmish game of your choice, add relevant rules if and as needed (post-battle survival, advancement, distinction between special characters and grunts, etc.) and run a campaign. It shifts toward RPG when you free-form the between-battles stuff - whatever the group wants to address. It can be played post-1980 ensemble style, with all players on the same side, or pre-1980 cooperation/competition/conflict style, with alliances and rivalries among players. The campaign can scale up as time passes, especially if the skirmish game has an interface with a larger scale wargame. Is this 1980 thing a known divide in style? This is the first time I have seen More info please, randyb.
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Post by El Borak on Aug 2, 2018 8:16:58 GMT -5
Write it up and start a thread randyb , we'd love to see it. We have profound thinkers? Where? Looks around? Nope, I just see a bunch of fun loving people hanging out, you're in good company randyb . Perhaps he meant "profound stinkers." One would hope that's not the case.
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Post by ripx187 on Aug 2, 2018 12:53:52 GMT -5
A late Exalt to randyb. This is a very interesting statement. I've been meaning to get back to it as well. It has had me thinking for a few days and I too would like it if you expanded on this idea.
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Post by Jakob Grimm on Aug 2, 2018 13:45:27 GMT -5
A late Exalt to randyb . This is a very interesting statement. I've been meaning to get back to it as well. It has had me thinking for a few days and I too would like it if you expanded on this idea. Let me add my encouragement to this, randyb, I would also like to see this expanded upon.
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Post by randyb on Aug 2, 2018 16:45:12 GMT -5
Is this 1980 thing a known divide in style? This is the first time I have seen More info please, randyb . 1980 as a dividing point is an off-the-cuff dating and likely inaccurate. What I've gathered from stories told by who were there (I most definitely was not) is that early on the ensemble character party was not the default mode of play. What was the typical mode of play was 1. whoever showed up and 2. rivalries between player characters were normal and affected in-game actions and activities.
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Post by El Borak on Aug 2, 2018 18:51:14 GMT -5
This is the first time I have seen More info please, randyb . 1980 as a dividing point is an off-the-cuff dating and likely inaccurate. What I've gathered from stories told by who were there (I most definitely was not) is that early on the ensemble character party was not the default mode of play. What was the typical mode of play was 1. whoever showed up and 2. rivalries between player characters were normal and affected in-game actions and activities. OK, I've heard 1976-1978 is the dividing line depending on the group and where they were located. Some groups never changed a thing. Our group played with whoever showed up, but play was always team play unless you were doing a solo adventure or two people went off by themselves, otherwise it was the group. Player against player was never something we did. I never got anyone into domain play so rivalries there would have been normal. IIRC I have heard though that the early people played all types of play from the beginning, wilderness, dungeon, city and domain all at the same time and didn't wait till high level for domain play as a separate thing.
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Post by ripx187 on Aug 3, 2018 1:40:31 GMT -5
I've seen two characters go at it, and it wasn't very fun to be around. I like a bit of competition, but I'm not even sure how to go about players playing against one another, and I don't allow real fights.
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Post by El Borak on Aug 3, 2018 17:53:27 GMT -5
I only had two players get into it once and I didn't have to do anything. One woman in the group spoke up immediately in her best teacher voice and told them they could settle down and have fun with the rest of the adults or they could leave and come back when they were ready to play nice. The rest of the group chimed in backing her up and they decided they wanted to play. She turned to me and said you were about to tell us about that treasure weren't you and on we went. There are advantages to having a group with no one under 30 in it (at that point in time).
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Post by True Black Raven on Aug 3, 2018 23:02:45 GMT -5
I got ya 2 exalts True Black Raven ! The masters. They were very lucky to had been there and experienced all of this stuff, and now must constantly deal with those of us who are rediscovering the old game. I don't fault robkuntz or @gronanofsimmerya for getting frustrated with us. I wish that I could ask those questions that they want to be asked. They lead me to the old game, that is a service that I can never hope to repay them for! This game which hides within the books. This game is so much more than what it became! I entered the field back when the idea was owned by a corporate entity. I was fed lies which I believed to be truths. GM's like me all seem to follow the same path. We start out as consumers, buying everything we can get our hands on, then we suddenly say NO MORE! Maybe we go look at other products, maybe we just decide to work with what we already have accumulated. Eventually, this leads to rejection; not by others, but our rejection of what we have. Our questioning our version of this product and digging deep into the system. Our rejection of what we are told the game is about and how to do it. We reject these books and begin thinking about actually starting from scratch, or as far back as we can go and building it how WE want it. We stop being consumers and become hobbyists again. Yes, we still compare things, we don't reject the idea of the game, instead, we discover the game for the first time. I am here now, and I am filtering information and unlearning. The game was there the whole time, but it takes time to remove what isn't necessary from what is. We find ourselves falling into pitfalls that others believed were shored up, but maybe these pitfalls really take us to where we want to go? OD&D gets me closer to this game, but finding it is a very personal journey. I think that it is comforting to know that I am not doing this on my own. Thanks! Yes a very personal journey, but we are not alone because we can share our journeys with each other.
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Post by True Black Raven on Aug 3, 2018 23:08:51 GMT -5
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Post by randyb on Aug 4, 2018 9:35:10 GMT -5
1980 as a dividing point is an off-the-cuff dating and likely inaccurate. What I've gathered from stories told by who were there (I most definitely was not) is that early on the ensemble character party was not the default mode of play. What was the typical mode of play was 1. whoever showed up and 2. rivalries between player characters were normal and affected in-game actions and activities. OK, I've heard 1976-1978 is the dividing line depending on the group and where they were located. Some groups never changed a thing. Our group played with whoever showed up, but play was always team play unless you were doing a solo adventure or two people went off by themselves, otherwise it was the group. Player against player was never something we did. I never got anyone into domain play so rivalries there would have been normal. IIRC I have heard though that the early people played all types of play from the beginning, wilderness, dungeon, city and domain all at the same time and didn't wait till high level for domain play as a separate thing.
That early? I thought maybe +/- a year or two from 1980, which barely hits your time range. Which reminds me of how varied the early hobby was, group-to-group. The Internet Era has ruined us.
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Post by Mighty Darci on Aug 4, 2018 10:03:25 GMT -5
OK, I've heard 1976-1978 is the dividing line depending on the group and where they were located. Some groups never changed a thing. Our group played with whoever showed up, but play was always team play unless you were doing a solo adventure or two people went off by themselves, otherwise it was the group. Player against player was never something we did. I never got anyone into domain play so rivalries there would have been normal. IIRC I have heard though that the early people played all types of play from the beginning, wilderness, dungeon, city and domain all at the same time and didn't wait till high level for domain play as a separate thing.
That early? I thought maybe +/- a year or two from 1980, which barely hits your time range. Which reminds me of how varied the early hobby was, group-to-group. The Internet Era has ruined us. Truly, without the Internet there would still be really wide variation in groups and a lot of the things that have happened with games of all kinds may not have. Think of where gaming would be if there were no computers and no video games.
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