Post by Mighty Darci on Jul 22, 2018 22:10:15 GMT -5
GURPS Horseclans
See also GURPS Bili the Axe - Up Harzburk! a Horseclans Solo Adventure Campaign.
GURPS Horseclans
GURPS Horseclans is a role-playing worldbook, one of the first that was published for the GURPS game system. Horseclans was a science fiction series by Robert Adams, set in a North America that had been thrown back to a medieval level by a nuclear war.
GURPS Horseclans is a GURPS supplement describing the milieu of the Horseclans, a postholocaust world of barbarian nomads. The book includes the history and background of the future world and the land of Mehrikah, plus rules for creation of Horseclans characters, numerous psionic abilities, and mass combat. This setting is based on Robert Adams' Horseclans novels.
Horseclans is set about a thousand years in a post-apocalyptic future after the collapse of our present civilization (apparently by a nuclear war). The setting's technology is primitive, but with some remnants of "magical" higher technology mostly in the hands of a cabal of pre-catastrophe technologists who have a way to transfer their minds from old bodies to new. They are opposed mainly by a small group of Undying, individuals who don't age and are very hard to kill.
GURPS Horseclans: Roleplaying in Robert Adams' Barbarian Future was written by Steve Jackson and Jerry Epperson, with a cover by Ken Kelly, and was first published by Steve Jackson Games in 1987 as a 96-page book.
GURPS Horseclans was one of the earliest licensed properties produced by Steve Jackson Games.
GURPS Horseclans is a role-playing worldbook, one of the first that was published for the GURPS game system. Horseclans was a science fiction series by Robert Adams, set in a North America that had been thrown back to a medieval level by a nuclear war.
GURPS Horseclans is a GURPS supplement describing the milieu of the Horseclans, a postholocaust world of barbarian nomads. The book includes the history and background of the future world and the land of Mehrikah, plus rules for creation of Horseclans characters, numerous psionic abilities, and mass combat. This setting is based on Robert Adams' Horseclans novels.
Horseclans is set about a thousand years in a post-apocalyptic future after the collapse of our present civilization (apparently by a nuclear war). The setting's technology is primitive, but with some remnants of "magical" higher technology mostly in the hands of a cabal of pre-catastrophe technologists who have a way to transfer their minds from old bodies to new. They are opposed mainly by a small group of Undying, individuals who don't age and are very hard to kill.
GURPS Horseclans: Roleplaying in Robert Adams' Barbarian Future was written by Steve Jackson and Jerry Epperson, with a cover by Ken Kelly, and was first published by Steve Jackson Games in 1987 as a 96-page book.
GURPS Horseclans was one of the earliest licensed properties produced by Steve Jackson Games.
Bili the Axe – Up Harzburk! is a solo scenario for use with GURPS Horseclans, in which the hero is warrior Bili the Axe, and the scenario follows him through four years of campaigning in the Middle Kingdom. The book includes new combat rules, including combat with animals.
Bili the Axe: Up the Harzburk! was written by W.G. Armintrout, with a cover by Ken Kelly, and was published by Steve Jackson Games in 1988 as an 80-page book.
Bili the Axe, as an adventure for GURPS Horseclans, was one of several adventures for the GURPS line, most of which were solo adventures, following the trends of MicroQuests for The Fantasy Trip.
Bili the Axe was recalled by the publisher due to an error that makes the scenario unplayable. The book is notorious for having been printed with a serious error in the numbering of the paragraphs, making it virtually impossible to play the adventure as designed. When Steve Jackson Games discovered the error, it recalled and destroyed all available copies. The adventure has never been republished, and the few copies that were bought in the brief period it was available have become rare collector's items.
Bili the Axe: Up the Harzburk! was written by W.G. Armintrout, with a cover by Ken Kelly, and was published by Steve Jackson Games in 1988 as an 80-page book.
Bili the Axe, as an adventure for GURPS Horseclans, was one of several adventures for the GURPS line, most of which were solo adventures, following the trends of MicroQuests for The Fantasy Trip.
Bili the Axe was recalled by the publisher due to an error that makes the scenario unplayable. The book is notorious for having been printed with a serious error in the numbering of the paragraphs, making it virtually impossible to play the adventure as designed. When Steve Jackson Games discovered the error, it recalled and destroyed all available copies. The adventure has never been republished, and the few copies that were bought in the brief period it was available have become rare collector's items.