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Post by Jakob Grimm on Jul 19, 2018 21:44:33 GMT -5
The new school gamers and games place heavy emphasis on game balance, class balance, encounter balance etc. The main purpose IMO appears to be to remove the possibility of failure for the PCs from the game and to eliminate the possibly of death. What do you think about game balance?
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Post by Jakob Grimm on Jul 19, 2018 21:45:06 GMT -5
I voted for the last option.
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Post by Hexenritter Verlag on Jul 20, 2018 0:26:42 GMT -5
Same here, balance is for players who are coddled and don't want to deal with consequences of poor in game choices.
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Post by mormonyoyoman on Jul 20, 2018 1:48:02 GMT -5
Game Balance is a contradiction of terms.
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Post by El Borak on Jul 20, 2018 8:24:05 GMT -5
What part of real life is balanced? What part of anything is balanced? Why would you want an imaginary world to be balanced? Balance would mean no heroes, just boring average mediocrity. Everybody and everything average.
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Post by ripx187 on Jul 20, 2018 15:23:14 GMT -5
I don't think that balance is a measurable thing, it fluctuates as the game flows. Most of my encounters are fair. They aren't always easy but it really depends on how prepared the players are and what they choose to do. I do put a couple of loaded shells in my random encounters, and pit the players up against forces that outclass them at present, but since they have the ability to try anything, isn't that in and of itself a higher level of game balance?
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Post by Hexenritter Verlag on Jul 20, 2018 16:31:47 GMT -5
I think a lot of the balance issues could be mitigated if players would gauge the perceived threat level and acted accordingly. This is not a dig ripx187, but how do you quantify fair? I am simply curious, as it could help other Ref's present a good challenge to a party yet let them have a chance of success. I tend to place monsters in minor dungeons that make sense, it might be home to a dragon or be a goblin warren.
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Post by ripx187 on Jul 20, 2018 18:23:52 GMT -5
I think a lot of the balance issues could be mitigated if players would gauge the perceived threat level and acted accordingly. This is not a dig ripx187, but how do you quantify fair? I am simply curious, as it could help other Ref's present a good challenge to a party yet let them have a chance of success. I tend to place monsters in minor dungeons that make sense, it might be home to a dragon or be a goblin warren. Fair to me is me paying attention. If the players are outclassed and are having a bad night, I'll take prisoners. I tend to just throw things at the players, there is no such thing as a challenge rating. They also know when to run, cause I'm mean. Death in a RPG is a minor inconvenience, I try to be more inventive when the players fail to accomplish their goals.
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Post by True Black Raven on Jul 21, 2018 22:01:48 GMT -5
Looks like we are on the same page.
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Post by Warrior Twin One on Aug 20, 2018 23:01:59 GMT -5
Looks like we are on the same page. Yes, quite!
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Post by Hexenritter Verlag on Aug 20, 2018 23:36:04 GMT -5
Looks like we are on the same page. Yes, quite! Yup we are, balance who needs bloody balance I tell ye.
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Post by Warrior Twin One on Aug 20, 2018 23:38:33 GMT -5
Yup we are, balance who needs bloody balance I tell ye. Ya, got that right.
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Post by mormonyoyoman on Aug 20, 2018 23:42:54 GMT -5
My games will be balanced when the Universe is balanced.
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Post by Warrior Twin One on Aug 21, 2018 1:02:36 GMT -5
My games will be balanced when the Universe is balanced. Well get ready because Ragnarök is coming.
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Post by mormonyoyoman on Aug 21, 2018 18:06:03 GMT -5
Simonson published it a few years ago. It's old news now.
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Post by Warrior Twin Two on Aug 22, 2018 9:47:56 GMT -5
Old news, new news, it all the same, bad all the time.
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Post by oldskolgmr on Nov 4, 2021 23:22:14 GMT -5
I chose not to vote because I vary on game balance by setting and system.
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Post by The Perilous Dreamer on Nov 5, 2021 22:36:54 GMT -5
I chose not to vote because I vary on game balance by setting and system. Unless otherwise stated gaming polls are primarily about OD&D, which also means a homebrew setting as the default.
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Post by oldskolgmr on Nov 7, 2021 16:50:21 GMT -5
Thanks for the clarification The Perilous Dreamer. I will Contemplate this on the tree of woe (Conan the Barbarian).
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Post by Ibizan Zamway on May 4, 2022 11:26:01 GMT -5
The last one of course.
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Post by clooney on May 4, 2022 11:59:47 GMT -5
The last one of course.
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Post by clooney on May 4, 2022 12:00:19 GMT -5
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Post by Q. F o s t e r on May 4, 2022 13:28:01 GMT -5
Seem like a lot of effort for no reward, to spend all that time trying to balance things. Doubt it works, unless everything is railroaded, which is evil.
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Post by Snuffy Smith on May 18, 2022 12:46:06 GMT -5
The last one is the correct choice.
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Post by nobody on Jun 16, 2022 15:43:03 GMT -5
Sacred cows are to be slaughtered at the earliest opportunity.
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Post by Ibizan Zamway on Aug 1, 2022 21:11:13 GMT -5
Sacred cows are to be slaughtered at the earliest opportunity. And then roasted!
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Kujik
Traveler
Posts: 208
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Post by Kujik on Aug 15, 2022 11:32:57 GMT -5
Teaching players to learn when to run for their lives is an important principle in every area of life. Like when meeting a Gold Digger.
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Post by The Man From Coventry on Aug 17, 2022 16:37:59 GMT -5
Game balance is an delusion.
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Post by Morose on Sept 5, 2022 17:49:52 GMT -5
The last of course.
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Post by Bartholmew Quarrels on Sept 9, 2022 10:13:08 GMT -5
Game balance is a false construct worshipped by people I don't want to game with.
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