(I'm going to try starting a DA spinoff series just like we have for the Rob Kuntz interview
here.)
Kobold Press interview published in 2009
here.
Quote for spinning (bold type mine):
A couple thoughts here:
I have had a lot of experiences like this, where necessity or some kind of extreme limitation turns out to open an avenue for creativity. It even happened recently
here when
mao just didn't like one of my items so I tried to expand it in the only direction that seemed possible, and it turned out to be pretty productive, generating not only a backstory for the item but also, with
The Perilous Dreamer 's help, a set of questions for further exploration.
(From another angle, though, the idea of the dungeon (mysterious, underground) seems so perfect to go with improvisation, exploration, learning...like a perfect match, as if it was just waiting for Arneson to discover it. Or to gamify it: of course, dungeons had been used to great effect before in Tolkien's Moria.)
Thoughts about invention through necessity?
Also, feel free to mine the interview for other quotes and start another thread (I suppose if we go crazy with DA spinoffs, it could have its own sub someday).