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Post by mao on Jun 23, 2018 13:56:56 GMT -5
At first I go with full die,2nd and further You roll your HD and a d6 and take the best one. I played around a lot before I came to like this method What do you do?
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Post by mormonyoyoman on Jun 23, 2018 15:54:42 GMT -5
How?
Very carefully.
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Post by Hexenritter Verlag on Jun 23, 2018 18:40:12 GMT -5
At first I go with full die,2nd and further You roll your HD and a d6 and take the best one. I played around a lot before I came to like this method What do you do? I'll likely do as you do, that way a 1st level character won't be stuck with 1-2 HP - not that it matters much as all weapons do d6 if you play OD&D or Delving Deeper.
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Post by dragondaddy on Jun 23, 2018 18:45:23 GMT -5
Max HP at 1st lvl, random roll cumulative (not total hp re-rolled) thereafter.
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Post by robkuntz on Jun 23, 2018 18:55:30 GMT -5
Depends upon my mood and how many drinks I've had.... Not really. I have them re-roll on 1's/sometimes 2's.
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Post by Q Man on Jun 24, 2018 12:57:05 GMT -5
Wait! You're supposed to roll the dice! All this time I thought they were supposed to be placed neatly on the table in an orderly fashion. No wonder everybody has complaints about the stats, 3 3 3 3 3 3!
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Post by mormonyoyoman on Jun 24, 2018 17:16:52 GMT -5
Wait! You're supposed to roll the dice! All this time I thought they were supposed to be placed neatly on the table in an orderly fashion. No wonder everybody has complaints about the stats, 3 3 3 3 3 3! Best idea yet!
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Post by robkuntz on Jun 24, 2018 17:27:13 GMT -5
Wait! You're supposed to roll the dice! All this time I thought they were supposed to be placed neatly on the table in an orderly fashion. No wonder everybody has complaints about the stats, 3 3 3 3 3 3! Yahtzee D&D!
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Post by Q Man on Jun 24, 2018 17:35:20 GMT -5
All of the characters are perfectly balanced with each other and it is totally fair. Isn't that what everyone "wants"?
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Post by robkuntz on Jun 24, 2018 17:45:25 GMT -5
All of the characters are perfectly balanced with each other and it is totally fair. Isn't that what everyone "wants"? Quibbling over PIPS is real boring, kinda like watching grey paint dry. On with the imaginative part which is the essence of D&D!
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Post by Q Man on Jun 24, 2018 18:08:16 GMT -5
All of the characters are perfectly balanced with each other and it is totally fair. Isn't that what everyone "wants"? Quibbling over PIPS is real boring, kinda like watching grey paint dry. On with the imaginative part which is the essence of D&D! I don't know, watching paint dry might have the edge here over the quibbling. The things in Greyhawk are fun, but a lot of people attach way to much importance to the numbers. Adding bonuses was for added variety, not for agonizing over what gives you the best edge. People look at the numbers and don't like what they see and it ruins there fun. It is like saying I can't win the gold in the Olympics so my life is not worth living. I just don't understand that kind of thinking. You take the hand you are dealt and you do the best that you can with it. That is how life works. No one ever accomplished anything sitting around whining about not being born with this or that talent or ability or height or good looks or whatever.
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Post by hedgehobbit on Jun 25, 2018 10:02:49 GMT -5
I just reroll every level and take the new number if it's higher. If I'm playing with kids, I give them Con hit points at first level but they don't get new hit points until their roll exceeds their Con (and, yes, magic users might not get more hit points until 5th level or so.)
This allows low level characters to be more survivable without giving out excess hit points at high levels.
I also use the superior pre-Greyhawk OD&D hit dice progression system.
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Post by Deleted on Jun 25, 2018 13:22:11 GMT -5
Put dice in hand. Roll dice onto table.
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Post by El Borak on Jun 25, 2018 14:04:49 GMT -5
I just reroll every level and take the new number if it's higher. If I'm playing with kids, I give them Con hit points at first level but they don't get new hit points until their roll exceeds their Con (and, yes, magic users might not get more hit points until 5th level or so.) This allows low level characters to be more survivable without giving out excess hit points at high levels. I also use the superior pre-Greyhawk OD&D hit dice progression system. Good man!
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Post by El Borak on Jun 25, 2018 14:06:02 GMT -5
Put dice in hand. Roll dice onto table. That's my method, never fails either.
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Post by mormonyoyoman on Jun 25, 2018 14:48:11 GMT -5
Put dice in hand. Roll dice onto table. Worth an exalt. But - do we have to use a table? At least one of our groups lounged around the couches, floor, etc - and frequently rolled their dice by throwing them at me.
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Post by Deleted on Jun 27, 2018 13:26:10 GMT -5
You are so very right, Rob. I miss it, and I've been trying to recapture it for 45 years.
PART of it -- though NOT all, by any means -- is that as wargamers, even the very first adventure I played in, I knew that not all of us were guaranteed to come back. You can't win a battle without exposing your troops to danger, and even if you win, you're going to take losses.
I feel like the players being defeated has become the ultimate evil.
But if there is no risk, there is no reward.
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Post by Bartholmew Quarrels on Jun 28, 2018 8:10:37 GMT -5
I have the player roll 3d6 in order and then they can pick one stat to re-roll, the catch is that they have to take the re-roll even if it is worse. I do the same thing with their HP. Using 1d6 you can re-roll but you have to keep the new roll. You only role once per level, at second level you do not re-roll the 1st level HP.
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