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Post by mao on Feb 23, 2018 15:29:48 GMT -5
Martial Arts(seems like a glaring error IMO)
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Post by mormonyoyoman on Feb 23, 2018 16:05:44 GMT -5
Later editions and LOTS of 3rd party articles.
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Post by mao on Feb 23, 2018 17:15:26 GMT -5
Later editions and LOTS of 3rd party articles. I need CANON Mr Mormon sir!
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Post by mormonyoyoman on Feb 23, 2018 17:21:59 GMT -5
Canon, in RPGs, exists only at my table.
Traveller's Imperium history isn't even canonical within itself, thanks to the variations which began when Gurps (Excuse me; too much bicarbonate.) decided the 3rd Imperium never shattered.
Canonical Traveller would be like Canonical OD&D, which is impossible.
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Post by mormonyoyoman on Feb 23, 2018 17:23:44 GMT -5
PS: IIRC the Keith Brothers, determined that Brawling 3+ indicated a martial art skill.
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Post by Deleted on Feb 23, 2018 18:03:07 GMT -5
Don't sweat it too much! Canon within each edition of Traveller is pretty consistent! Stick with one general edition as your foundation, ignore any material from other editions that violates that canon.
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Post by Deleted on Feb 23, 2018 18:14:34 GMT -5
Martial Arts(seems like a glaring error IMO) One of the JTAS has an excellent article on martial arts. JTAS #19 page 43, to be exact. Well-written and very usable. Those are available on PDF from Far Future Enterprises. Since you're so big into "canon" ... the JTAS articles are considered official canon. As a bonus, here is a online index to the entire JTAS (Journal of the Travellers Aid Society) issues.
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Post by Admin Pete on Feb 28, 2018 0:04:47 GMT -5
Later editions and LOTS of 3rd party articles. I need CANON Mr Mormon sir! Decide what you want in your game, now you know what CANON is!
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Post by mormonyoyoman on Feb 28, 2018 0:30:07 GMT -5
I need CANON Mr Mormon sir! Decide what you want in your game, now you know what CANON is! CANON is a detective portrayed by Bill Conrad.
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Post by makofan on Feb 28, 2018 11:19:38 GMT -5
Energy Shields for space ships like in Star Wars/Star Trek etc (I'm not talking Meson Screens/Nuclear Dampers, I'm talking like a substitute for armor
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Post by Deleted on Feb 28, 2018 15:42:50 GMT -5
Practical energy pistols. A minor quibble, nothing more. I added them to my game anyway! LOL!
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Post by makofan on Feb 28, 2018 16:28:58 GMT -5
Practical energy pistols. A minor quibble, nothing more. I added them to my game anyway! LOL! I think the first thing we all invented was laser pistols
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Post by Dartanian on Mar 1, 2018 13:18:16 GMT -5
Energy Shields for space ships like in Star Wars/Star Trek etc (I'm not talking Meson Screens/Nuclear Dampers, I'm talking like a substitute for armor Oh, yeah, definitely this and I would make scout ships one of the fastest of ships in the game.
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Post by Mighty Darci on Mar 16, 2018 9:16:28 GMT -5
Sounds good to me, super fast scout with lots of shield.
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Post by ffilz on Mar 16, 2018 13:48:44 GMT -5
Hmm, my thought on martial arts in many games is along the same lines as "cool Japanese weapon is way better than anything else in the system." RPG martial arts systems often go for a level of detail that is higher than the rest of the combat system. I generally prefer more abstract systems that assume the character is making the best possible attack given the fictional situation.
A more practical laser pistol just seems to be a way to get a markedly better weapon than the others in the system. In 1977, the best a pistol or SMG does is 3D-3. Outside of the laser rifle, the best long arm is 4D. The laser rifle gets that 5D at the cost of 2-3 times the weight of any other long arm. And if you want range, the best non-laser long arm is 3D, so even the lighter laser carbine is then still twice the weight for 4D vs 3D. Now Book 4 added weapons that start to blur this (and now I see some good reasons to really stick with the 1977 Book 1 weapons...).
As to shields for space combat - yea, having the option of buying defense for your ship would be cool. But you know, I think that may actually have a downside, it pushes for even more of a difference between merchant and combat ships, making the merchant campaign less and less attractive.
As to faster scouts, I like the Type S, unfortunately at that size, having more than J-2 gets really wonky. Maybe it would have been better to make the Scout a 200 ton ship which could more easily do J-3 or J-4 and still have some cargo space and a few staterooms.
Frank
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Post by Deleted on Mar 16, 2018 14:18:12 GMT -5
A more practical laser pistol just seems to be a way to get a markedly better weapon than the others in the system. In my case at least? It was just from watching Star Trek and Lost in Space on tv. I eagerly sat in front of the television every week when the show premiered and ran. I was heartbroken when Star Trek went off the air in 1969. No, I would’ve been perfectly happy if everyone in the game or with phaser pistols or even LiS’ laser guns ... so long as my PC could’ve had one!
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Post by ffilz on Mar 16, 2018 14:24:15 GMT -5
A more practical laser pistol just seems to be a way to get a markedly better weapon than the others in the system. In my case at least? It was just from watching Star Trek and Lost in Space on tv. I eagerly sat in front of the television every week shows from here and ran. I was heartbroken when Star Trek went off the air in 1969. No, I would’ve been perfectly happy if everyone in the game or with phaser pistols or even LiS’ laser guns ... so long as my PC could’ve had one! I was more meaning better than the other weapons in the system. If it was more practical (i.e. lower weight) and kept the 4D damage of the JTAS laser pistol, it would leave a lot of folks using a laser pistol instead of a slug long arm. Maybe make a laser pistol do 3D and have it's range drop out (how to justify that?) quicker, and drop the power pack size. I dunno. Frank
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Post by Deleted on Mar 16, 2018 14:36:49 GMT -5
I was more meaning better than the other weapons in the system. If it was more practical (i.e. lower weight) and kept the 4D damage of the JTAS laser pistol, it would leave a lot of folks using a laser pistol instead of a slug long arm. Maybe make a laser pistol do 3D and have it's range drop out (how to justify that?) quicker, and drop the power pack size. I dunno. I reduced the damage to three dice and reduced the range. My conceit for the latter was the shorter barrel didn’t allow the focus intensity of the energy stream like long weapons did. Looking back, I realize that explanation isn’t as scientifically sound is I would like, but nobody ever really questioned it so it didn’t matter.
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Post by ffilz on Mar 16, 2018 14:56:29 GMT -5
I was more meaning better than the other weapons in the system. If it was more practical (i.e. lower weight) and kept the 4D damage of the JTAS laser pistol, it would leave a lot of folks using a laser pistol instead of a slug long arm. Maybe make a laser pistol do 3D and have it's range drop out (how to justify that?) quicker, and drop the power pack size. I dunno. I reduced the damage to three dice and reduced the range. My conceit for the latter was the shorter barrel didn’t allow the focus intensity of the energy stream like long weapons did. Looking back, I realize that explanation isn’t as scientifically sound is I would like, but nobody ever really questioned it so it didn’t matter. Things would have been a lot easier had they called them "blasters" instead of laser... Because yea, it's hard to accept much range limitation on a laser weapon... But for the sake of a good game, I'd do it. Frank
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Post by True Black Raven on Mar 16, 2018 20:05:00 GMT -5
I reduced the damage to three dice and reduced the range. My conceit for the latter was the shorter barrel didn’t allow the focus intensity of the energy stream like long weapons did. Looking back, I realize that explanation isn’t as scientifically sound is I would like, but nobody ever really questioned it so it didn’t matter. Things would have been a lot easier had they called them "blasters" instead of laser... Because yea, it's hard to accept much range limitation on a laser weapon... But for the sake of a good game, I'd do it. Frank So why not just call them blasters then?
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