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Post by hengest on Jan 24, 2018 22:52:48 GMT -5
What was the most fun you ever had at the table? Doesn't have to be the best campaign or best seasion. Just the most fun.
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Post by simrion on Feb 1, 2018 6:00:54 GMT -5
Running a 1E AD&D campaign, used one of the adventures published in Dragon Mag. Unbeknownst to me (or at least unplanned) the final battle against the enemy forces was so well balanced against the players that all but one on each side of the battle had been knocked down dead or unconscious. That last PC was the final arbiter of the whole party's fate...blow for blow the tension was palpable at the table as everyone watched to see if he could bring that last foe down. He triumphed and there was much rejoicing! The second best was with a long time party of high level characters building their domains. One evening was spent arguing over the disposition of a found spell book. A Fighter wanted it to attract a Wizard Henchman while the Spellcasters in the Party also desired the tome. The group of players, on their own, spent the entire session hashing out a Party Constitution. Very entertaining!
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Post by mao on Feb 2, 2018 10:01:12 GMT -5
Wow, This is a very tough question. so many possibility's . I've been pondering this for days and cant come up with an answer.
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Post by Admin Pete on Feb 2, 2018 11:42:21 GMT -5
Wow, This is a very tough question. so many possibility's . I've been pondering this for days and cant come up with an answer. Yeah, I am trying to narrow it down to just one or two.
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Post by hengest on Feb 2, 2018 18:19:32 GMT -5
Looking forward to the answers! Cool ones so far on the thread here...
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Post by mao on Feb 4, 2018 7:36:09 GMT -5
Ok I think this is it. I was at a large gaming convention. A friend of mine was running " Cthuhlu by candle light" The Con overbooked the event by 60 peeps. I said I would take 20 plyers and run a game for them (co dmed by my nephew) The players and I set up a "plane" in the .hallway, The players were amazing and "fell dead " where they were sitting as the thulu creatures killed them. Not One player left after they were dead (some laying on the floor for upwards of two hours). Not sure if it was the ost fun, but it is the most memorible.
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Post by robkuntz on Feb 4, 2018 11:25:10 GMT -5
Too many to recount just one.
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Post by Deleted on Feb 7, 2018 11:15:00 GMT -5
Exactly.
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Post by hengest on Feb 7, 2018 11:32:31 GMT -5
Too many to recount just one. You dodged my plan to make your head explode!
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Post by The Master on Feb 11, 2018 21:04:24 GMT -5
Too many to recount just one. This! But here is one anyway. One of my nieces played in the game with all of the adults once and none of them were aware that this 12 year old, had been playing solo's with her old uncle for years with a bit of help now and then from mom and her aunt who were talking and watching. So the game proceeds and I throw in a few tough encounters and she is making decisions and rattling off tactical suggestions and playing her thief like a pro. They slowly realized that she is making all the calls that they would make, but beating them to it and then she pulls off a backstab on the on the biggest toughest opponent. And so on and so forth. It was a hoot. But I had deniability, saying neither she nor I said that she had never played before, I just said I had been promising her that she could play in our game.
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Post by Hexenritter Verlag on Feb 20, 2018 2:35:46 GMT -5
There were a few times during the 5e campaign I ran - we busted a gut on a regular basis. The interactions the players had with some of my NPCs were hilarious, like the time they had to deal with a irate Town Guard who was a Nobel's son, who caught them dumping the bodies of wererats into the sewer & another during a interrogation of an cult member when the cultist believed fervently that he was tested by his superiors since the players had a similar magical item to the cult's assassin.
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Post by robkuntz on Feb 20, 2018 4:27:13 GMT -5
OH I had some with the two sessions of my Lake Level at this past Athenscon; but convention games are like this more or less as the participants are not used to each other and/or they know it's a one-off and that the PCs are expendable, thus they can (and will) do some outrageous stunts that lead to a comedy of errors, goes without saying. Some, however, want to prove "their stuff" when poised against a "master" DM; some others are too reticent (inviting inaction and too much circumspection where speed and immediate thought are instead needed--over cautiousness then leads to missed opportunities or to expanding tactical problems that would not have existed otherwise), etc.
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Post by Deleted on Feb 21, 2018 13:00:14 GMT -5
Ah yes, the great conundrum. You must neither turtle up nor go berserk, but learn to assess the calculated risk. Seems to be a lost art.
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