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Post by mao on Sept 14, 2017 8:58:41 GMT -5
I almost switched to C&T instead of writing my own rules. Eventually I decided that the absence of clerics was not to my liking. But I am stealing the Luck mechanic
Luck is rolled by adding 6 to a d6 roll(I am going with a static 9) To make Luck tests you must roll under it on 2 d6, every time you make the roll ,you subtract one from your current Luck score. It is used for saving throws of all kinds and doing nifty things in combat(like doing max. damage). It's going to make enemy spellcasters be WAY more cautious in the opening of combat)I am going to be beta testing it soon, I will report back.
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