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Post by mao on Sept 11, 2017 18:13:35 GMT -5
if the weapons all do d6, how do you handle 2 handed weapons? Just wondering. Over at Grognardia he suggested letting you roll 2 D20s to hit(which is WAY too powerful)
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Post by scottanderson on Sept 11, 2017 18:15:47 GMT -5
+1 damage. But giving advantage on damage rolls is good too.
What he suggested is called giving advantage on attack rolls. It's not as OP as you might think. I give Advantage on attack rolls for two-weapon fighting. Only fighters and Demi-men can try it though. Not clerics and wizards
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Post by Deleted on Sept 11, 2017 18:18:55 GMT -5
I give +2 on damage. Or roll 2 d 6 and keep the highest, which averages about +1 over 1d6.
Did he mean roll 2d20 and add them, or roll 2 d 20 and keep the highest?
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Post by mao on Sept 11, 2017 18:30:13 GMT -5
I give +2 on damage. Or roll 2 d 6 and keep the highest, which averages about +1 over 1d6. Did he mean roll 2d20 and add them, or roll 2 d 20 and keep the highest? Highest, I don't think 5e was out when he came up w this
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Post by scottanderson on Sept 11, 2017 18:40:47 GMT -5
"Advantage" is a mechanic where you roll two instances of any particular check, and keep the more favorable one.
"Disadvantage" is a mechanic where you roll two instances of any particular check, and keep the less favorable.
It's a robust mechanic and it does not destroy the game. Very fair.
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Post by Deleted on Sept 11, 2017 19:21:14 GMT -5
It works. As I said, the difference on a d6 is approximately +1. I'm too lazy to figure out the difference on a d20.
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Post by sixdemonbag on Sept 11, 2017 20:50:23 GMT -5
It works. As I said, the difference on a d6 is approximately +1. I'm too lazy to figure out the difference on a d20. Gronan has it right. Some more details: +3.325 for best of 2d20 +0.97 for best of 2d6 If you want a two-hander to have the same advantage as a shield, instead of +1 (or best of 2d6) for damage, a closer approximation would be rerolling 1's. For a d6: +1 damage (by whatever method) ~= +2 to hit on a d20 Rerolling 1s ~= +1 on a d20 (same as the +1 to AC you get from a shield) +1 damage on a d6 for two-handers won't break anything, but it's TECHNICALLY twice as good as using a shield. Just FYI. I personally give 2Hs a +1 to hit or allow 1s to be rerolled for damage, player's choice.
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Post by sixdemonbag on Sept 11, 2017 21:00:21 GMT -5
Only tangentially related, but a quick pro-tip:
If you ever find yourself without the M&M HD tables, you can get a REALLY close approximation by remembering this:
Fighters = 1d6+1 HPs per level Clerics = 1d6 (reroll 1s) HPs per level Wizards = 1d6 (reroll 6s) HPs per level
Handy when you don't have your books... uhhhh..... well.... handy lol.
Use those values for class damage rolls as well (single die, of course, not all of them lol) and you don't have to worry about which weapon you choose ever again.
All this is part of my D.W.A.R.F. RPG. AKA: Don't Worry About Rules Fantasy Roleplaying Game. It's a bookless "D&D from memory" system. Hope any of this helps.
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Post by Crimhthan The Great on Sept 13, 2017 21:29:43 GMT -5
if the weapons all do d6, how do you handle 2 handed weapons? That's an easy one, with two hands. (Someone has to pick the low hanging fruit)
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Post by mao on Sept 14, 2017 8:05:13 GMT -5
if the weapons all do d6, how do you handle 2 handed weapons? That's an easy one, with two hands. (Someone has to pick the low hanging fruit) LMAO
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Post by The Bloody Nine on Sept 14, 2017 16:26:17 GMT -5
Little known fact, tharks are able to use a two-handed sword with only one hand due to their size and strength. Some tharks have been spotted wielding 4 two-handed swords as weapons.
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Post by magremore on Sept 14, 2017 17:49:54 GMT -5
The real world evidence I’ve seen (by no means am I suggesting I’ve done an exhaustive study) for dual wielding shows there’s no advantage.
That said, it’s medieval fantasy, so I’m not opposed to the idea.
So right now I just think if a character wants to roll with two weapons, you better be trained and have high dexterity (*higher* DEX if not a fighter).
Mechanical benefit? Something simple like treating as a tactical advantage (so potentially winning initiative). I’m comfortable with all of this being left in ruling-not-rule territory.
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