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Post by The Archivist on Aug 5, 2017 21:26:07 GMT -5
From The Drive The Lady wrote
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Post by The Archivist on Aug 5, 2017 21:30:26 GMT -5
The Opinion of The Lady on the preceding
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 5, 2017 23:12:22 GMT -5
Since we're talking OD&D, remember that the effect of ability scores is minor anyway. So really, I don't find this necessary at all.
Yes, "MUST HAVE HIGH STATS" is a thing for some people, but in OD&D it never has been for me.
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Post by sixdemonbag on Aug 5, 2017 23:38:58 GMT -5
To me, the more stats are normalized, the less exciting rolling up a new character becomes.
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Post by Admin Pete on Aug 6, 2017 13:00:42 GMT -5
Since we're talking OD&D, remember that the effect of ability scores is minor anyway. So really, I don't find this necessary at all. Yes, "MUST HAVE HIGH STATS" is a thing for some people, but in OD&D it never has been for me. It looks like from the two posts that "she," whoever she is, agrees with you, but offered ideas for those that don't.
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Post by scottanderson on Aug 6, 2017 14:35:25 GMT -5
Obsessing about stats is the beginning of face-down play and face-down play is decidedly new school. The more unforgiving and hardcore you do it, the more fun you will have. People will complain to begin but they will usually come around to it when they play hardcore and see how different it feels.
So roll 3d6 in order. Play the class you want even if the stats tell you otherwise. Roll for hit points, and do it one time only. Die at -1 hit points. Use the 2d6 reaction table. Track your torches. And always carry a ten foot pole.
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Post by sixdemonbag on Aug 6, 2017 15:00:24 GMT -5
Obsessing about stats is the beginning of face-down play and face-down play is decidedly new school. The more unforgiving and hardcore you do it, the more fun you will have. People will complain to begin but they will usually come around to it when they play hardcore and see how different it feels. So roll 3d6 in order. Play the class you want even if the stats tell you otherwise. Roll for hit points, and do it one time only. Die at -1 hit points. Use the 2d6 reaction table. Track your torches. And always carry a ten foot pole. I certainly respect your hard lines. Hard-mode for sure! Unfortunately, in the name of expediency, creating a little buffer between having to roll up new characters can be quite the time-saver. I think this really just depends on how much time you have in your life to dedicate to gaming. The less time you have, the less fun it is to keep rolling up new characters. Somewhere there is balance, and that is where a fair and experienced DM becomes a true asset. But, really my point is that the size of this "buffer" is arbitrary and should be adjusted to taste.
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Post by scottanderson on Aug 6, 2017 15:32:51 GMT -5
As long as you're sitting down at the table across from friends, you're doing it right.
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Post by sixdemonbag on Aug 6, 2017 16:04:57 GMT -5
As long as you're sitting down at the table across from friends, you're doing it right. Very well said. Now, if I could only convince my friends that giving me all their treasure and magic items is "doing it right"!!
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Post by scottanderson on Aug 6, 2017 18:51:31 GMT -5
Ah, just take first watch and slit their throats as they sleep.
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Post by Admin Pete on Aug 6, 2017 20:34:34 GMT -5
Obsessing about stats is the beginning of face-down play and face-down play is decidedly new school. The more unforgiving and hardcore you do it, the more fun you will have. People will complain to begin but they will usually come around to it when they play hardcore and see how different it feels. So roll 3d6 in order. Play the class you want even if the stats tell you otherwise. Roll for hit points, and do it one time only. Die at -1 hit points. Use the 2d6 reaction table. Track your torches. And always carry a ten foot pole. I certainly respect your hard lines. Hard-mode for sure! Unfortunately, in the name of expediency, creating a little buffer between having to roll up new characters can be quite the time-saver. I think this really just depends on how much time you have in your life to dedicate to gaming. The less time you have, the less fun it is to keep rolling up new characters. Somewhere there is balance, and that is where a fair and experienced DM becomes a true asset. But, really my point is that the size of this "buffer" is arbitrary and should be adjusted to taste. I roll the character up in face to face games the same way I will roll them up in a pbp game, I always have "spares" and if a PC dies I work the new PC into the game as quickly as possible.
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Post by Admin Pete on Aug 6, 2017 20:36:59 GMT -5
Ah, just take first watch and slit their throats as they sleep. Of course if you do that then your player will never be safe with the group again and you will never be able to sleep again and they will always be watching you. So are you sure you want to do this?
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Post by sixdemonbag on Aug 6, 2017 22:11:59 GMT -5
I certainly respect your hard lines. Hard-mode for sure! Unfortunately, in the name of expediency, creating a little buffer between having to roll up new characters can be quite the time-saver. I think this really just depends on how much time you have in your life to dedicate to gaming. The less time you have, the less fun it is to keep rolling up new characters. Somewhere there is balance, and that is where a fair and experienced DM becomes a true asset. But, really my point is that the size of this "buffer" is arbitrary and should be adjusted to taste. I roll the character up in face to face games the same way I will roll them up in a pbp game, I always have "spares" and if a PC dies I work the new PC into the game as quickly as possible. That's the best way to do it for an OD&D game without a doubt. Not to mention, I'm guessing you have a good deal of experience doing this.
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