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Post by scottanderson on Jul 30, 2017 19:53:26 GMT -5
My brain is germinating the ideas that will go into the Ref's guide book, which is roughly analogous to UW&WA. It will have the rules you need to make a campaign, make a dungeon, and make a wilderland. It will have an expanded advancement table to get Men to level 12 and others to a sufficiently high level, probably 10 and 8 for Hobbits. There will be no Thief class nor will it's absence be addressed.
Outside of that it will have some other corner case rules that are meant to spur the home brewer's imagination. I want to know which of these is interesting to you to read about?
Simple rules for grenade weapons - oil and holy water Moderately complex rules for same Alternative methods of initiative Interesting normal equipment Interesting alchemical equipment Dry goods and merchant supplies for trading A carousing mini game (bear in mind this is aimed at children, so it would be very tame) Good but complex rules about ruling a domain and playing a domain campaign
Also, is there something on the list you would like to have, but do not see? Something critical I missed?
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Post by Mighty Darci on Aug 1, 2017 8:50:05 GMT -5
My brain is germinating the ideas that will go into the Ref's guide book, which is roughly analogous to UW&WA. It will have the rules you need to make a campaign, make a dungeon, and make a wilderland. It will have an expanded advancement table to get Men to level 12 and others to a sufficiently high level, probably 10 and 8 for Hobbits. There will be no Thief class nor will it's absence be addressed. Outside of that it will have some other corner case rules that are meant to spur the home brewer's imagination. I want to know which of these is interesting to you to read about? Simple rules for grenade weapons - oil and holy water Moderately complex rules for same Alternative methods of initiative Interesting normal equipment Interesting alchemical equipment Dry goods and merchant supplies for trading A carousing mini game (bear in mind this is aimed at children, so it would be very tame) Good but complex rules about ruling a domain and playing a domain campaign Also, is there something on the list you would like to have, but do not see? Something critical I missed? These are all very interesting and you should do them for adults too. Two versions. I find the domain and the trading to be the two that would interest me the most. But I would find all of them useful. I think adding information about the makeup of a merchant caravan would be good too.
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Post by scottanderson on Aug 1, 2017 12:19:11 GMT -5
Thanks Darci, I think rules and suggestions for a mercantile sub-game would be fun, too. It might not be a core system. You're helping me think things though.
What if there was a sourcebook with rules for a mercantile campaign, building on the idea of a hexcrawl and the idea of generating random towns? I should read up on Traveller. ACKs, a game I really respect, has a number of good rules but it is very granular. It bores down to a real micro level, which I don't want.
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Post by Mighty Darci on Aug 1, 2017 12:43:53 GMT -5
Thanks Darci, I think rules and suggestions for a mercantile sub-game would be fun, too. It might not be a core system. You're helping me think things though. What if there was a sourcebook with rules for a mercantile campaign, building on the idea of a hexcrawl and the idea of generating random towns? I should read up on Traveller. ACKs, a game I really respect, has a number of good rules but it is very granular. It bores down to a real micro level, which I don't want. I think it would be fun to be a group of fighters that hired out to guard a caravan traveling on a long trade route.
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Post by scottanderson on Aug 1, 2017 12:53:36 GMT -5
These are all very interesting and you should do them for adults too. Two versions... I want to address this separately. Maybe it should be on it's own thread. Mythical Journeys (MJ) is not a clone. It has some elements of OD&D, some Holmes, some B/X, and some BEC. It also includes solutions that I have worked out. So it is like a home brew rule set but quite FLAILSNAILS compatible. There are a few goals I have for this rule set. I want to help new players learn how to play old school. Second to that, help new school players get acclimated to old school play - I want the average non-hobbyist who is familiar with board games to be able to transition to this game easily. Therefore one guiding principle is "boardgame off the rails." As in, it's like a board game but the board can go anywhere. Systems are broken down and highly structured. The steps are explicit. Turns are easy to track. Lots of things are abstracted. Surplussage is eschewed. It is focused on low-level play. Character levels 1-6 are supported in the Player's guide. This means little chance of a castle or domain. The player characters will focus on adventuring. The wargame and domain games are put aside. In the referee's guide there will be rules for advancing to 12 but I think that's the limit. As in, there is no "13th level." So one thing I want to ensure is that there is nothing unnecessary. If there is room in the 72-page ref's guide, then I can add the next-most-important piece. But I'm still thinking about what that piece or those pieces will be.
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Post by Mighty Darci on Aug 4, 2017 11:31:49 GMT -5
These are all very interesting and you should do them for adults too. Two versions... I want to address this separately. Maybe it should be on it's own thread. Mythical Journeys (MJ) is not a clone. It has some elements of OD&D, some Holmes, some B/X, and some BEC. It also includes solutions that I have worked out. So it is like a home brew rule set but quite FLAILSNAILS compatible. There are a few goals I have for this rule set. I want to help new players learn how to play old school. Second to that, help new school players get acclimated to old school play - I want the average non-hobbyist who is familiar with board games to be able to transition to this game easily. Therefore one guiding principle is "boardgame off the rails." As in, it's like a board game but the board can go anywhere. Systems are broken down and highly structured. The steps are explicit. Turns are easy to track. Lots of things are abstracted. Surplussage is eschewed. It is focused on low-level play. Character levels 1-6 are supported in the Player's guide. This means little chance of a castle or domain. The player characters will focus on adventuring. The wargame and domain games are put aside. In the referee's guide there will be rules for advancing to 12 but I think that's the limit. As in, there is no "13th level." So one thing I want to ensure is that there is nothing unnecessary. If there is room in the 72-page ref's guide, then I can add the next-most-important piece. But I'm still thinking about what that piece or those pieces will be. I like the sound of this and it sounds like you have put a lot of thought into it. You said this is not a clone, are you doing it as a unique creation not using the OGL? How do you pronounce FLAILSNAILS? Is it FLAILS NAILS or FLAIL SNAILS?
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Post by scottanderson on Aug 4, 2017 17:56:47 GMT -5
I have not consciously considered the OGL. It so happens that you can not copyright game mechanics, so the main concern is a C&D from the tolkein estate over the word "Hobbit."
FLAILSNAILS is probably FLAIL SNAILS, on account of the mascot being a snail with eye stalks like flails. But I've never asked!
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Post by Hexenritter Verlag on Feb 3, 2018 15:55:28 GMT -5
Sounds awesome, a great way to expand upon the basic game & help introduce players to Old School gaming which is a great thing. BTW what is Flailsnails? A code word for Classic D&D or a specific game?
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Post by Mighty Darci on Feb 10, 2018 10:45:26 GMT -5
Where are you at on the Ref's guide or are you doing something else right now?
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Post by The Master on Feb 11, 2018 16:13:03 GMT -5
Sounds awesome, a great way to expand upon the basic game & help introduce players to Old School gaming which is a great thing. BTW what is Flailsnails? A code word for Classic D&D or a specific game? I think FLAILSNAILS has something to do with gaming on the Google+ platform, but I am not sure how it all works. I see the term here and there from time to time.
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