|
Post by mao on Jun 28, 2017 5:58:06 GMT -5
Infultration Bag This bag contains 50 +2 swords, 50 +2 sets of Chainmail, 50 sets of +3 shields, Iron rations and water for 250 man days, 250 assorted dungeon delving tools, a Viking Long boat w oars, 50 cross country bicycles, 50 bows, 50 quivers of arrows and a direction manual. anything removed from the bag for more than 24 hours in a month disapears forever, except the boat Detect magic reveals that the bag is an empty bag of holding any other detection spell short of a wish reveals that it is a full bag of holding, quite large A wish directed directly at the bag reveals its contenets.
|
|
|
Post by mao on Jun 28, 2017 5:59:25 GMT -5
Dragon Tailed Duck
Other than the fact that it is TERRIFYING to see in flight(looks exactly like a dragon in flight), it is a normal duck
|
|
|
Post by mao on Jun 28, 2017 6:00:58 GMT -5
( I working on a mega dungeon, parts of which will be very old school,
Dire Swamp Sloth
As big as a hippo, as fast as a pegasus , as ferocious as a wolverine , these apex predators are a highly dangerous combatant. There weak spot is their very low AC. They have nearly been hunted to extinction as the prime ribs of these can be labeled +2 meat, very very tasty. The meat is highly prized and can fetch a tidy sum from upper class eateries.ts of it will be modern.I've also been neglecting my OSR duties<I might not be a member but I have a very warm feeling for it>)
Angler Fishoid (abomination/Mythos) 3-5 HD AC 12( about leather) Eye Stalks AC 20 (5HP each) immune to charms sleep and mind effecting spells The Fishoid has 3 eye stalks each of which appear from distance as men carrying torches.It also has metal "trophies" attached to it's body to make a metallic clanking sound. Each of these eye stalks does 1d3,d4 or d6 (based on HD) energy zaps at appropriate to hit. Entering melee with the creature requires a saving throw(should be low after adjustment player should need about a 10 to save) or you stand there fascinated by the light of the stalks. This save must be made every round and the effect only lasts for that round. To Spell or missile attack you need make a save that is about a needed 14 on the d20(From a distance the effect is stronger due to being effected by more of it's eye's.
|
|