I have a copy of the Judges Guild First Fantasy Campaign play aid and don't remember seeing such a thing in it.
FYI, the Pendragon RPG, which recently was available as a free PDF, has rules for marriage and children.
I am sure that games that run long enough like need such rules, maybe some of our members can share about that.
The way Pendragon does it is in winter a knight may petition their lord to marry. Once a marriage has occurred (or a consort taken), at set intervals one rolls to see whether any children result from the union. There might be other chronological conventions to move game time along the span of Arthur's reign.
To advance campaign time in my AD&D game, I follow Gygax's advice: for every day that passes between sessions in real time, a like amount of time passes in the game. I freeze game time if we stop a session in a dungeon or the like, though.
Post by Secrets of Blackmoor on Jul 7, 2017 12:09:52 GMT -5
The entire family concept likely predates Blackmoor.
In BLackmoor, the most likely person to first have a "family" is David Wesely. He succeeds in rescuing the elf princess and then marries her. His next charcter is the a half elf son from that marriage.
Wesely, not only plays another character from his character family, he is probably the first person to play an elf.
Post by limeodyssey on Jul 27, 2017 4:11:41 GMT -5
My house rules for inheritance:
List the parents' attributes, powers and abilities. Including heatvision, primary statistic scores (as rolled not modified), any special powers or weird magical things, and so on.
For each item on the list - roll 1d6. 1 = father's score or power at father's actual numerical value; 2 = father's score power at new random value, rolled up as per whatever rules applied to father; 3 = father's score or power at numerical value of average of actual father's score and random roll; 4 = mother's score or power at numerical value of average of actual mother's score and random roll; 5 = mother's score or power at new random value; 6 = mother's score or power at actual mother's score.
So if a character is the son of a father with strength 17 and a mother who is a member of a race with a maximum strength of 16 who roll up Strength on 2d6+4 and whose score is 12, a roll of 1 = Str 17, 2 = Str (3d6), 3 = Str (3d6) averaged with 3d6, 4 = Str (2d6+4) averaged with 3d6, 5 = Str (2d6+4), 6 = Str 12.
For attributes like eye colour same type of thing. For attributes like pointed ears where only one parent has them - same type of thing. For class abilities, only if the class is a race. For gifted powers like "only you may wield the ubbydubby of infinite pain" same kind of deal - whichever parent has that gifted power, the child will need to roll 1 if it's the father or 6 if it's the mother to wield the same artefact. rolling 2 or 5 (depending if it was father or mother) would mean they are going to be able to wield a DIFFERENT but similar artefact; 3 and 4 in this case mean nothing is inherited.
It means that children will resemble their parents, will possibly inherit a "family trait" like exceptional strength - or not - and for hybrids like human-dragon interbreeding it means they could look completely human, somewhat human, somewhat draconic, or totally dragonlike. And so on.
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