Geographical Notes: Town of Pavane
Jun 1, 2017 0:43:48 GMT -5
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Post by bravewolf on Jun 1, 2017 0:43:48 GMT -5
Rather than just spamming this forum with play reports, I thought that geographical & cultural notes on Arduin in our campaign might be of interest as well. As I better acquaint myself with the thread tools in Ruins of Murkhill, you might see changes in the organization & presentation of posts herein.
Feel free to share your observations or, if you have covered any of the same ground in your Arduin campaign, tell us how your version of Hargrave's world works.
The Town of Pavane
I placed Pavane southwest of Talismondé based on an Arduin fan's unofficial map of the kingdom. It might be off compared to Hargrave's location but that is okay by me; it isn't set in stone yet in that nothing's transpired in the campaign so far that requires Pavane to be immutably located.
I reasoned that Pavane is a town rather than a city because when I asked folks over at the Arduin Eternal Google+ community what they knew of Pavane, none had any information on it. The world book of Khaas, a definitive atlas of Hargrave's world, contains no mention of Pavane but does detail cities. Thus, Pavane is a town in our campaign.
Another indication that Pavane is considerably smaller than a city is its small contingent of inns: only two are named for Pavane in The Arduin Trilogy (The Laughing Witch and The Timid Poltergeist, see p. 432), whereas that same volume names a couple dozen inns for Talismondé.
Pavane might have been bigger once upon a time in our campaign world. If you check out the Session 3 play report, you will find that one group of PCs discovered a long-ago collapsed & buried section of the town. The buried town is connected to a sewer system that is larger than one would expect for a settlement Pavane's size.
So far, our PCs have identified two factions in the "under city": the Vagabonds and a band of gnomes. The Vagabonds might be a moribund or at best loosely affiliated group since Blasto Slamo & his mates killed the Vagabond King, who was a bugbear. The gnomes are pretty friendly & are scouring the under city for unusual technological items.
Pavane has a decent Multiversal Trading Company store, at least one temple, a mages' college, & an alchemists' guild.
More to come.
Feel free to share your observations or, if you have covered any of the same ground in your Arduin campaign, tell us how your version of Hargrave's world works.
The Town of Pavane
I placed Pavane southwest of Talismondé based on an Arduin fan's unofficial map of the kingdom. It might be off compared to Hargrave's location but that is okay by me; it isn't set in stone yet in that nothing's transpired in the campaign so far that requires Pavane to be immutably located.
I reasoned that Pavane is a town rather than a city because when I asked folks over at the Arduin Eternal Google+ community what they knew of Pavane, none had any information on it. The world book of Khaas, a definitive atlas of Hargrave's world, contains no mention of Pavane but does detail cities. Thus, Pavane is a town in our campaign.
Another indication that Pavane is considerably smaller than a city is its small contingent of inns: only two are named for Pavane in The Arduin Trilogy (The Laughing Witch and The Timid Poltergeist, see p. 432), whereas that same volume names a couple dozen inns for Talismondé.
Pavane might have been bigger once upon a time in our campaign world. If you check out the Session 3 play report, you will find that one group of PCs discovered a long-ago collapsed & buried section of the town. The buried town is connected to a sewer system that is larger than one would expect for a settlement Pavane's size.
So far, our PCs have identified two factions in the "under city": the Vagabonds and a band of gnomes. The Vagabonds might be a moribund or at best loosely affiliated group since Blasto Slamo & his mates killed the Vagabond King, who was a bugbear. The gnomes are pretty friendly & are scouring the under city for unusual technological items.
Pavane has a decent Multiversal Trading Company store, at least one temple, a mages' college, & an alchemists' guild.
More to come.