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Post by Terry Mixon on Jul 23, 2021 13:31:20 GMT -5
It occurs to me that the new players have been suspiciously quiet. My parent sense is going off, wondering what they’re getting into. I wonder if they’re even aware of what we’re discussing. I’m going to pop a note into the game thread to make sure this doesn’t catch them unawares.
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ateno
Traveler
Posts: 111
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Post by ateno on Jul 24, 2021 10:42:09 GMT -5
Honestly, I thought this was just the long term players musing. I suspect my character would feel more useful in this situation, but we still have to get the ship and such, dont we?
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Post by Terry Mixon on Jul 24, 2021 13:02:01 GMT -5
Honestly, I thought this was just the long term players musing. I suspect my character would feel more useful in this situation, but we still have to get the ship and such, dont we? We would but if you read up in the thread here, Eris said that when he came back we’d be switching ships and to talk about it. He might not go for this idea, but change is coming and we need to talk about what we’d like to see as a group.
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Post by Terry Mixon on Jul 24, 2021 13:03:10 GMT -5
Everyone, I am the caregiver for my Mother. She is at the end stage of her life now, measured in days, if not hours and I'm going to be elsewhere for a while. I dread the end, I dread the aftermath, but it is here. I know I'm probably going to need some distraction from what is coming, but any posts in the game I make will be scattered...at best. I'm afraid I'll just disappear on you all for an extended period. I think it is best to put the game on pause until August. I'll try to keep you apprised of how I'm doing, if I can. In a couple of weeks, maybe, I'll be in a place I can resume things. Between now and then, please, feel free to chat among yourselves. I'll tell you what I have in mind for the near future of the game and y'all can talk about it. Blackjack is going to have you take the ship all the way back to Patagonia to off load the Agent, Blackjack and his Madame Cho and then turn the ship over to you. The Romanian Intelligence Agency is going to "debrief" you and they and Delgado Trading, who chartered the ship, are going to make you an offer. Clear Sails will be a target in the Mantan Subsector, so the offer will be to let the RIA (and Delgado) take it and use it as "bait" to flush out the pirates/slavers and they will trade you a new ship, without a history, that you can use to "explore" the subsector. I think you can take all that as a given and we'll be picking up the on Patagonia. Those players that want to continue can figure out what ship will suit you for your purposes and begin fitting it out. It would also be a good time to pick a different character, add a second character to play (like JR is doing with Tak and Tol...I think we should just say that's permeate as Matt doesn't appear to be coming back, or switch up skills and such on the one you currently have to better fit the needs of the crew if are of a mind to do that. Or, if you want to, you could keep Clear Sails and turn down the offer, but that's something y'all should talk about among yourselves. Sorry, I've got to go. Here is what Eris said.
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Post by joertexas on Jul 24, 2021 20:26:31 GMT -5
Honestly, I thought this was just the long term players musing. I suspect my character would feel more useful in this situation, but we still have to get the ship and such, dont we? We would but if you read up in the thread here, Eris said that when he came back we’d be switching ships and to talk about it. He might not go for this idea, but change is coming and we need to talk about what we’d like to see as a group. I really like designing ships, although I work in TNE:FFS. I can convert all of the stats, and come up with what I think is a better deck plan, while keeping the ship's basic shape and layout. From my preliminary numbers, we could have a ship with Jump-2 and Maneuver-5 plus 100 tons of cargo capacity, and a ship's boat on an external grapple. The ship also has four hardpoints for turrets. How does this sound?
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Post by Terry Mixon on Jul 24, 2021 20:56:05 GMT -5
We would but if you read up in the thread here, Eris said that when he came back we’d be switching ships and to talk about it. He might not go for this idea, but change is coming and we need to talk about what we’d like to see as a group. I really like designing ships, although I work in TNE:FFS. I can convert all of the stats, and come up with what I think is a better deck plan, while keeping the ship's basic shape and layout. From my preliminary numbers, we could have a ship with Jump-2 and Maneuver-5 plus 100 tons of cargo capacity, and a ship's boat on an external grapple. The ship also has four hardpoints for turrets. How does this sound? That would be amazing! I want to see it!
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Post by The Perilous Dreamer on Jul 24, 2021 21:12:21 GMT -5
I sent Eris a pm, but I figure it will be quite a while before he sees or has time to view it. Since your game is going to undergo a lot of changes, I would like to join the game if that is possible. That is completely optional on the part of Eris, if this does not work, I am completely cool with that. Also I will not join if any of you object. I am completely cool with that as well.
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Post by Terry Mixon on Jul 24, 2021 21:34:42 GMT -5
I sent Eris a pm, but I figure it will be quite a while before he sees or has time to view it. Since your game is going to undergo a lot of changes, I would like to join the game if that is possible. That is completely optional on the part of Eris, if this does not work, I am completely cool with that. Also I will not join if any of you object. I am completely cool with that as well. I have no objections and would welcome you.
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Post by joertexas on Jul 24, 2021 21:37:26 GMT -5
I sent Eris a pm, but I figure it will be quite a while before he sees or has time to view it. Since your game is going to undergo a lot of changes, I would like to join the game if that is possible. That is completely optional on the part of Eris, if this does not work, I am completely cool with that. Also I will not join if any of you object. I am completely cool with that as well. Well, we just happen to have an immediate opening for point man on the boarding party. Free room, board, low berth time, and all the ammo you can shoot. Plus, we have an excellent autodoc - sorta.
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ateno
Traveler
Posts: 111
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Post by ateno on Jul 24, 2021 22:41:02 GMT -5
Honestly, I thought this was just the long term players musing. I suspect my character would feel more useful in this situation, but we still have to get the ship and such, dont we? We would but if you read up in the thread here, Eris said that when he came back we’d be switching ships and to talk about it. He might not go for this idea, but change is coming and we need to talk about what we’d like to see as a group. I'm sorry for missing that, my bad.
I read about his family troubles and he was going to be gone and moved to next item.
I like where the conversation is going, maybe ill switch around some skills, like gunner instead of FO.
eric
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Post by raikenclw on Jul 24, 2021 23:10:28 GMT -5
We would but if you read up in the thread here, Eris said that when he came back we’d be switching ships and to talk about it. He might not go for this idea, but change is coming and we need to talk about what we’d like to see as a group. I'm sorry for missing that, my bad. I read about his family troubles and he was going to be gone and moved to next item. I like where the conversation is going, maybe ill switch around some skills, like gunner instead of FO. eric
When he returns, Eris apparently intends to fast-forward the game to the point where we already have the new ship and are setting out with it. ateno, I don't have any idea how far it is from where we "are" to where the RIA will interview us. But I assume it will take a while to get there. We could say that Peng spends the transit time training your PC in how to use ship weapons.
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Post by raikenclw on Jul 24, 2021 23:15:49 GMT -5
I really like designing ships, although I work in TNE:FFS. I can convert all of the stats, and come up with what I think is a better deck plan, while keeping the ship's basic shape and layout. From my preliminary numbers, we could have a ship with Jump-2 and Maneuver-5 plus 100 tons of cargo capacity, and a ship's boat on an external grapple. The ship also has four hardpoints for turrets. How does this sound? Sounds great! If we're going pirate hunting, we're definitely going to need a combat-capable ship's vehicle . . . or two. Can you use FFS to design custom small craft? Perhaps a dropship [like the one from Aliens] and a fighter? The former for when we need to assault a pirate base, the latter for when we want to ambush a pirate ship?
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Post by Terry Mixon on Jul 24, 2021 23:19:41 GMT -5
I really like designing ships, although I work in TNE:FFS. I can convert all of the stats, and come up with what I think is a better deck plan, while keeping the ship's basic shape and layout. From my preliminary numbers, we could have a ship with Jump-2 and Maneuver-5 plus 100 tons of cargo capacity, and a ship's boat on an external grapple. The ship also has four hardpoints for turrets. How does this sound? Sounds great! If we're going pirate hunting, we're definitely going to need a combat-capable ship's vehicle . . . or two. Can you use FFS to design custom small craft? Perhaps a dropship [like the one from Aliens] and a fighter? The former for when we need to assault a pirate base, the latter for when we want to ambush a pirate ship? I like where you’re going with this. Charlie could add/switch some skills to maybe have space combat experience. Have to look at the skills trees.
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Post by The Perilous Dreamer on Jul 24, 2021 23:28:01 GMT -5
I sent Eris a pm, but I figure it will be quite a while before he sees or has time to view it. Since your game is going to undergo a lot of changes, I would like to join the game if that is possible. That is completely optional on the part of Eris, if this does not work, I am completely cool with that. Also I will not join if any of you object. I am completely cool with that as well. I have no objections and would welcome you. Thank you!
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Post by The Perilous Dreamer on Jul 24, 2021 23:30:14 GMT -5
I sent Eris a pm, but I figure it will be quite a while before he sees or has time to view it. Since your game is going to undergo a lot of changes, I would like to join the game if that is possible. That is completely optional on the part of Eris, if this does not work, I am completely cool with that. Also I will not join if any of you object. I am completely cool with that as well. Well, we just happen to have an immediate opening for point man on the boarding party. Free room, board, low berth time, and all the ammo you can shoot. Plus, we have an excellent autodoc - sorta. While I actually like to play the style of being the first man through the door, if by low berth you mean low passage, that is cold joertexas!
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Post by raikenclw on Jul 24, 2021 23:31:47 GMT -5
NOTE: I also like to fiddle with shipbuilding, although I tend to use the simplified CT system and not worry too much about real world things like variable mass and thrust. My ship's vehicles tend to be externally carried on extremely sturdy mountings . . . so their drives can add their thrust to that of the carrying ship, to [more or less] compensate for their added mass.
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Post by raikenclw on Jul 24, 2021 23:34:15 GMT -5
Well, we just happen to have an immediate opening for point man on the boarding party. Free room, board, low berth time, and all the ammo you can shoot. Plus, we have an excellent autodoc - sorta. While I actually like to play the style of being the first man through the door, if by low berth you mean low passage, that is cold joertexas ! I also welcome you, PD! I suspect joertexas' "low berth time" means "time spent in low berth due to suffering wounds beyond our ability to fix."
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Post by joertexas on Jul 24, 2021 23:50:25 GMT -5
While I actually like to play the style of being the first man through the door, if by low berth you mean low passage, that is cold joertexas ! I also welcome you, PD! I suspect joertexas ' "low berth time" means "time spent in low berth due to suffering wounds beyond our ability to fix." Yep. Seriously, though, welcome aboard
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Post by The Perilous Dreamer on Jul 25, 2021 0:08:18 GMT -5
While I actually like to play the style of being the first man through the door, if by low berth you mean low passage, that is cold joertexas ! I also welcome you, PD! I suspect joertexas ' "low berth time" means "time spent in low berth due to suffering wounds beyond our ability to fix." Thanks raikenclw, I thought that too, but I saw a pun and went for it.
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Post by joertexas on Jul 25, 2021 0:09:04 GMT -5
If we're going pirate hunting, we're definitely going to need a combat-capable ship's vehicle . . . or two. Can you use FFS to design custom small craft? Perhaps a dropship [like the one from Aliens] and a fighter? The former for when we need to assault a pirate base, the latter for when we want to ambush a pirate ship? Yeah, I could design such craft, but just remember that the average Traveller starship hull material is the equivalent of an inch and a half of hardened steel plate. A fighter's lasers would be hard-pressed to do any damage at more than suicidally close range, and both craft are easy targets for shipboard lasers that can punch large holes through the aforementioned hulls at impressive distances. (In FFS, laser mounts are mirrored emitters some 2m in diameter with a grav focused beam to give them ranges of 30,000km or more. There's no such animal as a double or triple mount for this reason.) The corsair's hull is equivalent to over 22 inches of hardened steel plate, so we should be able to move in on anything that's not a proper warship with confidence. With a 440-ton hull, it gets expensive in terms of surface area and volume to carry any craft over 10DT or so. That said, I can spec out the fighter and the dropship.
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Post by joertexas on Jul 25, 2021 0:17:47 GMT -5
I checked out the existing deck plans against the TNE:FFS rules, and it seems to be close enough for government work.
There's no room to protect the ship's vitals by burying them in the center of the ship, so the current layout for the drives, bridge, and other systems are as good as it gets. One detail is that the fuel tanks are distributed all around the mapped decks to provide some additional protection. This ship is a light combat vessel, but it should do well at swatting pirates.
I vote we go with the plans as drawn, and spec it out as Jump-2 and Maneuver-5, with the appropriate CT powerplant and four turrets. We can also add a 10-ton launch (or dropship) on a streamlined grapple.
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Post by The Perilous Dreamer on Jul 25, 2021 0:24:06 GMT -5
I also welcome you, PD! I suspect joertexas ' "low berth time" means "time spent in low berth due to suffering wounds beyond our ability to fix." Yep. Seriously, though, welcome aboard Thanks joertexas!
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Tophocles
Prospector
Last Guy in the Airlock
Posts: 85
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Post by Tophocles on Jul 25, 2021 9:36:24 GMT -5
Okay.
First off: Eris, I am so sorry to hear about your mom. However difficult this has been, you have been there for her and with her and that is what's important. Everything about the game is secondary to these moments. My thoughts are with you and those who knew her. Take whatever time you need. I lost my mom to Covid at Christmas, and was unable to visit. I know this is hard, and a chalenging time.
Second, thank you Terry for the post in the IC thread; I had missed this whole discussion.
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Tophocles
Prospector
Last Guy in the Airlock
Posts: 85
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Post by Tophocles on Jul 25, 2021 10:04:34 GMT -5
There are two classic Traveller starships that have always seemed to me to be rather lacking. First, the Type Y yacht. The standard Traveller yacht doesn't seem like much of a prestige craft; it isn't very fast, it isn't streamlined, and it seems to prioritize the size of your entourage (14 staterooms) over the quality of their accommodation. Also, the few canonical illustrations are, for want of a better word, ugly. Second, the Animal class safari ship. This is a bit of a niche craft to have a "standard design" - it seems more like a variant of a rich person's fancy ship, in short: a yacht. I agree with this assessment completely; the yacht is an deeply uninteresting ship, and the Safari class is elegant as all get-out, but too niche.
There was a variation posted online some time ago ( link) by Brook West (Tanuki), that I have used as player and ref. (Tanuki didn't have stats, but it can be reverse-engineered to almost replicate an A2 Merchant (J-2, M-1), either with 48 tons cargo (book 2) or 60 (book 5): Manta A2-26212R1-000000-00000-0 MCr86.759 200 tons Crew=4. TL=13. Passengers=6. Low=4. Cargo-60. Fuel =44. Hardpoints=2. Agility=1.
His intention was a kind of poor-man's far trader, with fuel for 2x J-1 and 65 tons, (and, if you allow fuel bladders for the lower tanks, the option to also operate as J-1 with 84 tons) and this drops the price to 41.612 MCr.
I give it here not as a suggestion for the current situation, but in hopes that others might find it useful, somewhere someday.
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Tophocles
Prospector
Last Guy in the Airlock
Posts: 85
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Post by Tophocles on Jul 25, 2021 10:11:10 GMT -5
As for continuing play: I'm happy to stay (and of course it may be a time before tings get going again), but so far Casca has not integrated, and has no reason to be. I had hoped an Engineer and Ship's Boat pilot would work, but it may be that Casca should leave when given the opportunity and I make a medic or a gunner to work to fill some other niche.
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Post by joertexas on Jul 26, 2021 8:00:02 GMT -5
As for continuing play: I'm happy to stay (and of course it may be a time before tings get going again), but so far Casca has not integrated, and has no reason to be. I had hoped an Engineer and Ship's Boat pilot would work, but it may be that Casca should leave when given the opportunity and I make a medic or a gunner to work to fill some other niche. Here's the crew list again for reference: Tokheletoi - Admin-2, Computer-1, Gun Combat-2, Tolerance-1, Broker-2, Streetwise-3, Trader-1, Bribery-2 Takheal - Pilot-2, Vacc Suit-2, Gunnery-2, Tolerance-1, Gun Cbt-2, Independence-1, Vehicle-1, Dewclaw-1 Peng - 987759, Pilot-1, Mechanics-1, Electronics-1, Engineering-1, Gunner-2, Blade-1, JoT-1, Revolver-1. Charlie - B49987, Admin-1, Computer-1, Navigation-4, Forgery-2, Shotgun-1, Streetwise-1, Vacc Suit-1. Aarav - B9465A, Air/Raft-1, Jack-o-T-1, Navigation-1, Pilot-1, Ship's Boat-0. Casca - 87978D, Ship’s Boat 2, Vacc Suit 2, Engineering 2, Cutlass 2. Ekhunoz - 9B69B5, Laser wpns-1, Bolo-1, Infighting-1, Fwd Obs-1, Grav Vechicle-2, Vacc Suit-1, Zero G Combat-1, Ships Boat-1, Computer-1, Electronics-1, Liaison -1, Gambling-1, Bribery-1 Samantha - ? Casca has the best Engineering skill, so he can fill the Chief Engineer's slot. We still need a medic, and we also need to have a captain. Any volunteers?
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Post by The Perilous Dreamer on Jul 26, 2021 9:22:32 GMT -5
As for continuing play: I'm happy to stay (and of course it may be a time before tings get going again), but so far Casca has not integrated, and has no reason to be. I had hoped an Engineer and Ship's Boat pilot would work, but it may be that Casca should leave when given the opportunity and I make a medic or a gunner to work to fill some other niche. Here's the crew list again for reference: Tokheletoi - Admin-2, Computer-1, Gun Combat-2, Tolerance-1, Broker-2, Streetwise-3, Trader-1, Bribery-2 Takheal - Pilot-2, Vacc Suit-2, Gunnery-2, Tolerance-1, Gun Cbt-2, Independence-1, Vehicle-1, Dewclaw-1 Peng - 987759, Pilot-1, Mechanics-1, Electronics-1, Engineering-1, Gunner-2, Blade-1, JoT-1, Revolver-1. Charlie - B49987, Admin-1, Computer-1, Navigation-4, Forgery-2, Shotgun-1, Streetwise-1, Vacc Suit-1. Aarav - B9465A, Air/Raft-1, Jack-o-T-1, Navigation-1, Pilot-1, Ship's Boat-0. Casca - 87978D, Ship’s Boat 2, Vacc Suit 2, Engineering 2, Cutlass 2. Ekhunoz - 9B69B5, Laser wpns-1, Bolo-1, Infighting-1, Fwd Obs-1, Grav Vechicle-2, Vacc Suit-1, Zero G Combat-1, Ships Boat-1, Computer-1, Electronics-1, Liaison -1, Gambling-1, Bribery-1 Samantha - ? Casca has the best Engineering skill, so he can fill the Chief Engineer's slot. We still need a medic, and we also need to have a captain. Any volunteers? Casca also has the best Ship's Boat skill and from what I have been reading, it sounds like that will definitely be needed. If Eris approves me to play, I would like to be more specialized in combat, but I am open to whatever you need. It seems to me that a captain should be a more experienced player for a smoother running game, but if no one wants to do it, I could be talked into it.
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ateno
Traveler
Posts: 111
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Post by ateno on Jul 26, 2021 11:25:29 GMT -5
I have a plethora of Lvl-1 skills, most are infantry related, I suppose Im also ok for a eng crewman.
I think I will switch FO with Gunner, unless we are going to barrage planets with our turreted lasers.
Anyone else have ideas?
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Post by joertexas on Jul 26, 2021 13:03:45 GMT -5
Here's the crew list again for reference: Tokheletoi - Admin-2, Computer-1, Gun Combat-2, Tolerance-1, Broker-2, Streetwise-3, Trader-1, Bribery-2 Takheal - Pilot-2, Vacc Suit-2, Gunnery-2, Tolerance-1, Gun Cbt-2, Independence-1, Vehicle-1, Dewclaw-1 Peng - 987759, Pilot-1, Mechanics-1, Electronics-1, Engineering-1, Gunner-2, Blade-1, JoT-1, Revolver-1. Charlie - B49987, Admin-1, Computer-1, Navigation-4, Forgery-2, Shotgun-1, Streetwise-1, Vacc Suit-1. Aarav - B9465A, Air/Raft-1, Jack-o-T-1, Navigation-1, Pilot-1, Ship's Boat-0. Casca - 87978D, Ship’s Boat 2, Vacc Suit 2, Engineering 2, Cutlass 2. Ekhunoz - 9B69B5, Laser wpns-1, Bolo-1, Infighting-1, Fwd Obs-1, Grav Vechicle-2, Vacc Suit-1, Zero G Combat-1, Ships Boat-1, Computer-1, Electronics-1, Liaison -1, Gambling-1, Bribery-1 Samantha - ? Casca has the best Engineering skill, so he can fill the Chief Engineer's slot. We still need a medic, and we also need to have a captain. Any volunteers? Casca also has the best Ship's Boat skill and from what I have been reading, it sounds like that will definitely be needed. If Eris approves me to play, I would like to be more specialized in combat, but I am open to whatever you need. It seems to me that a captain should be a more experienced player for a smoother running game, but if no one wants to do it, I could be talked into it. I think that qualifies as "volunteering". JR
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oscar
Prospector
Posts: 97
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Post by oscar on Jul 30, 2021 13:17:25 GMT -5
Cyril is nearly useless, but he's willing.
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