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Post by Terry Mixon on Jun 9, 2020 19:11:14 GMT -5
Regarding Peng's very reckless and incredibly brazen proposal in-game to commit blatant piracy (or is it technically grand theft since we're both grounded?) . . . __________________________________ Oh! And as to the current four representatives not having enough ship skills among them: I'd be perfectly content to switch to playing Mr. Wounded Vargr (and let Peng be unfortunately killed in the taking of Kup-Tin's ship) . . . because once he awakens, Mr. Vargr might well "just happen" to have among his repertoire the needful skills. LOL! I'm not opposed to the active PC's moving to a new ship/game. Matt, JR, Terry, raikenclw, and can't leave out Oscar as he is posting (not often, but not completely absent) would be enough to crew a smaller ship. We could just leave Clear Sails in limbo, just in case, we ever wanted to come back to it... or keep it going and add a different ship.
I'm still looking to "explore the Mantan sub-sector", so you'd have to have a reason for doing that. Maybe you'd be Exploratory Traders, either independent or working for a Trading House, looking for trade opportunities/exploitations in a new region of space? The ship would be a 200 ton Far Trader, I've got deckplans for one we could use. You'd want PC's to cover the following functions: Pilot, Navigator, Sensors/Comm, Gunner, Steward, Doctor and Engineer. If you're exploring, you'd want someone with Survey/Science/Scout skills to determine/confirm UWP's for each system you visit. You'd probably also want a Trader/Broker type to determine import/export opportunities, as well. Of course, PC's could double/triple up on some of those functions, so four or five actual PC's should work. We could go with same or different PC's and do it in this forum, or in a different one, if we can get permission. Do you want to a) stay with Clear Sails only; b) drop Clear Sails and switch to a different ship; or c) keep Clear Sails going AND run another ship with same/different characters? OOC: I do think a smaller ship with a core of active players would be more engaging. Since I'm a relative newcomer to the game, the switch won't hit me as hard. I'll vote for B. I'm good with keeping the characters as is, or having those wanting a change to switch over to new ones. We could win big in a poker game and have to run for our lives in our new ship after we win her.
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Post by joertexas on Jun 9, 2020 22:36:06 GMT -5
Do you want to a) stay with Clear Sails only; b) drop Clear Sails and switch to a different ship; or c) keep Clear Sails going AND run another ship with same/different characters? I'd like to keep the Clear Sails. It doesn't take any more to run it that a free trader.
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Post by Terry Mixon on Jun 9, 2020 22:41:49 GMT -5
Do you want to a) stay with Clear Sails only; b) drop Clear Sails and switch to a different ship; or c) keep Clear Sails going AND run another ship with same/different characters? I'd like to keep the Clear Sails. It doesn't take any more to run it that a free trader. Should we space the rest and make a run for it?
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Post by erisred on Jun 10, 2020 0:02:35 GMT -5
I'd like to keep the Clear Sails. It doesn't take any more to run it that a free trader. Should we space the rest and make a run for it? As you know from other games, I hate dropping players who have stopped posting. The thing is, though, Mighty Darci, Chuck, Ebon Hearted Soul have been gone a long time: Chuck last posted here back in November; Mighty Darci's last post in this game was in early February; and EHS posts a lot, but not in the game, so he's probably not interested in continuing with it. Oscar posted in May, so he's around, but not very active. We could just do the "disappear in the attic" bit (like Happy Days did with Richie's older brother. Raven, Gil, and Emilya simply disappear. Blackjack goes off with Madame Cho, giving title of the ship to the remaining PC's, who still have to transport the Delgado Trading modules and employees out to Mantan, but are then free to do as they please with their ship. If we did that we'd have: Charile (Terry) Tak (JR) Peng (raikenclw) Tol (Matt) Cyril (Oscar) We could dump everyone else, IF you can cover all the skills you need to fly the ship. Of course, some of you might have hither to fore unmentioned skills that could cover holes in the crew skill set...or I could advertise for another player or two to cover whatever skill set you don't have already. Talk it over.
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Post by Terry Mixon on Jun 10, 2020 0:23:10 GMT -5
Should we space the rest and make a run for it? As you know from other games, I hate dropping players who have stopped posting. The thing is, though, Mighty Darci, Chuck, Ebon Hearted Soul have been gone a long time: Chuck last posted here back in November; Mighty Darci's last post in this game was in early February; and EHS posts a lot, but not in the game, so he's probably not interested in continuing with it. Oscar posted in May, so he's around, but not very active. We could just do the "disappear in the attic" bit (like Happy Days did with Richie's older brother. Raven, Gil, and Emilya simply disappear. Blackjack goes off with Madame Cho, giving title of the ship to the remaining PC's, who still have to transport the Delgado Trading modules and employees out to Mantan, but are then free to do as they please with their ship. If we did that we'd have: Charile (Terry) Tak (JR) Peng (raikenclw) Tol (Matt) Cyril (Oscar) We could dump everyone else, IF you can cover all the skills you need to fly the ship. Of course, some of you might have hither to fore unmentioned skills that could cover holes in the crew skill set...or I could advertise for another player or two to cover whatever skill set you don't have already. Talk it over. I’m fine with that. Personally, 4-5 players is a good size. What think you all? Charlie is already a navigator, but if he needs to cover some other gaps, he can somehow come up with the skills. After all, once the ship is in jump space, he’s got time to do other things. And on the ground.
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Post by joertexas on Jun 10, 2020 10:03:00 GMT -5
I’m fine with that. Personally, 4-5 players is a good size. What think you all? Charlie is already a navigator, but if he needs to cover some other gaps, he can somehow come up with the skills. After all, once the ship is in jump space, he’s got time to do other things. And on the ground. Maybe trading? Something else? I think that's just fine. Takheal is a decent pilot, so that's covered.
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Post by raikenclw on Jun 10, 2020 21:39:56 GMT -5
we'd have: Charlie (Terry) Tak (JR) Peng (raikenclw) Tol (Matt) Cyril (Oscar) I think it would be useful to list the relevant SHIP skills possessed, along with the character/player names. In Peng's case, the only SHIP skills are Gunner 2 and Pilot 1. His Mechanics, Electronics and JoT might come in useful occasionally, but are not actually ship skills. If we're adding additional ship skills, I think the least reality-bending option would be to trade in Peng's (rather useless) second level of JoT for Engineer 1.
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Post by joertexas on Jun 10, 2020 21:54:49 GMT -5
we'd have: Charlie (Terry) Tak (JR) Peng (raikenclw) Tol (Matt) Cyril (Oscar) I think it would be useful to list the relevant SHIP skills possessed, along with the character/player names. In Peng's case, the only SHIP skills are Gunner 2 and Pilot 1. His Mechanics, Electronics and JoT might come in useful occasionally, but are not actually ship skills. If we're adding additional ship skills, I think the least reality-bending option would be to trade in Peng's (rather useless) second level of JoT for Engineer 1. Charlie - Navigator Takheal - Pilot, Gunner Tokheletoi - Broker/Trader/Streetwise/Bribery Peng - Pilot, Gunner Cyril - ? (engineer, I think?)
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Post by raikenclw on Jun 10, 2020 21:56:50 GMT -5
I’m fine with that. Personally, 4-5 players is a good size. What think you all? Charlie is already a navigator, but if he needs to cover some other gaps, he can somehow come up with the skills. After all, once the ship is in jump space, he’s got time to do other things. And on the ground. Maybe trading? Something else? I think that's just fine. Takheal is a decent pilot, so that's covered. As indicated upthread, I'm partial to trading in the Clear Sails for a smaller vessel. For one thing, a smaller ship makes a less tempting target for pirates, since it can't carry as lucrative a cargo nor is it worth as much as a larger vessel (either as an intact ship or broken up for parts). For another thing, I think it would actually be easier to make a profit in the "small package trade" with a smaller ship: lower overhead (particularly if the ship is stolen and not purchased with a bank loan), lower fuel costs, lower maintenance costs, etc. True, our cargo space would be non-existent in the commercial sense, but then the "small package trade" isn't about standard consigned cargo contract rates anyway. We charge whatever the traffic will bear. If that isn't enough to clear a profit, then we can get all entrepreneurial and come up with our own "small package" speculative trading deals. In any case, I think that Classic Traveller trading economics aren't a very good fit for a play-by-post game. Those are about crunching numbers, not about telling a story. I'm more in favor of how the Daring Tales of the Space Lanes (a set of science fiction rules for Savage Worlds) handled such economics . . . . "Trading Rules: There aren’t any. Although the heroes own a freighter, these adventures are about action, not haggling. Unless the plot demands otherwise, the adventurers have just enough money through off-screen trading activities to replenish ammunition and food stores, repair their ship, and purchase small items, like communicators or rope, they may lose during the exploit. Any extra money should be earned through the adventures."
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Post by raikenclw on Jun 10, 2020 22:06:38 GMT -5
I think it would be useful to list the relevant SHIP skills possessed, along with the character/player names. In Peng's case, the only SHIP skills are Gunner 2 and Pilot 1. His Mechanics, Electronics and JoT might come in useful occasionally, but are not actually ship skills. If we're adding additional ship skills, I think the least reality-bending option would be to trade in Peng's (rather useless) second level of JoT for Engineer 1. Charlie - Navigator Takheal - Pilot, Gunner Tokheletoi - Broker/Trader/Streetwise/Bribery Peng - Pilot, Gunner Cyril - ? (engineer, I think?) If Cyril already has Engineer, then I don't think we need to actually add any skills. At least, not if we're going with a smaller vessel. The Clear Sails probably needs more than one Engineer, though. At least, I seem to recall that it has more than 35 dtons worth of power plant and drives, which is the limit for a single Engineer to care for adequately.
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Post by erisred on Jun 11, 2020 17:37:01 GMT -5
Still waiting to hear from Matt and Oscar about all this...
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Post by joertexas on Jun 12, 2020 22:21:34 GMT -5
Eris, if you're interested, I can make up a ship that is more to our liking, instead of going with the standard designs. I'd use TNE rules for it, just like with the ship's I've designed in the past, but I can translate their stats to any other Traveller version.
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Post by erisred on Jun 15, 2020 16:46:49 GMT -5
Eris, if you're interested, I can make up a ship that is more to our liking, instead of going with the standard designs. I'd use TNE rules for it, just like with the ship's I've designed in the past, but I can translate their stats to any other Traveller version. Well, it appears you're staying aboard Clear Sails, rather than getting a new ship, so I don't think a new ship is required. Not yet anyway.
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Post by joertexas on Jun 16, 2020 23:27:30 GMT -5
Well, it appears you're staying aboard Clear Sails, rather than getting a new ship, so I don't think a new ship is required. Not yet anyway. Do we still have a captain?
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Post by erisred on Jun 18, 2020 16:12:31 GMT -5
Well, it appears you're staying aboard Clear Sails, rather than getting a new ship, so I don't think a new ship is required. Not yet anyway. Do we still have a captain? I've sent messages to Mighty Darci, Ebon Hearted Soul, and Chuck telling them their characters are on "hiatus" and the game is moving on...their characters are disappearing into the ship's crawlspaces. They can contact me if they want to rejoin. As for a Captain, I suppose you can pick one from the remaining players.
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Post by raikenclw on Jun 23, 2020 18:14:19 GMT -5
As for a Captain, I suppose you can pick one from the remaining players. Not Peng. Not only would it be totally out of character for him, but I'm afraid that the constant fatigue from which I'm suffering makes me a rather unreliable poster.
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Post by Terry Mixon on Jun 23, 2020 18:26:39 GMT -5
As for a Captain, I suppose you can pick one from the remaining players. Not Peng. Not only would it be totally out of character for him, but I'm afraid that the constant fatigue from which I'm suffering makes me a rather unreliable poster. Charlie can do it if desired. He’s got a decent temperament and ship skills. Well navigation, anyway.
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Post by joertexas on Jun 23, 2020 19:37:01 GMT -5
Charlie can do it if desired. He’s got a decent temperament and ship skills. Well navigation, anyway. He's the one who tells us all where to go, anyway :-)
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Post by Terry Mixon on Jun 23, 2020 21:04:20 GMT -5
Charlie can do it if desired. He’s got a decent temperament and ship skills. Well navigation, anyway. He's the one who tells us all where to go, anyway :-) Yep, and based on how well that works, he’s obviously effective.
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Post by joertexas on Jun 23, 2020 21:28:30 GMT -5
He's the one who tells us all where to go, anyway :-) Yep, and based on how well that works, he’s obviously effective. Okay, so it's settled. Now, Takheal will help Charlie with the traditional "assuming command" ceremony, with involves shaving the new captain's hair so he looks like a French poodle, and dyeing it bright pink. Then, he has to run all over the ship on all fours barking "arf, arf, arf" while waving a French battle flag (a pair of white ladies bloomers, size XXXL) that's been tied to his tail.
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Post by Terry Mixon on Jun 23, 2020 22:09:11 GMT -5
On a completely different note, there’s a Humble Bundle with Campaign Cartographer 3+ with a lifetime license and a bunch of add ones for $30. Not the science fiction add on the I bet JR uses, but a lot of fantasy ones and a detailed book on how to use it. www.humblebundle.com/software/maps-extravaganza-software
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Post by Terry Mixon on Jun 23, 2020 22:10:23 GMT -5
Yep, and based on how well that works, he’s obviously effective. Okay, so it's settled. Now, Takheal will help Charlie with the traditional "assuming command" ceremony, with involves shaving the new captain's hair so he looks like a French poodle, and dyeing it bright pink. Then, he has to run all over the ship on all fours barking "arf, arf, arf" while waving a French battle flag (a pair of white ladies bloomers, size XXXL) that's been tied to his tail. Charlie’s easy, but not THAT easy.
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Post by joertexas on Jun 23, 2020 22:12:52 GMT -5
On a completely different note, there’s a Humble Bundle with Campaign Cartographer 3+ with a lifetime license and a bunch of add ones for $30. Not the science fiction add on the I bet JR uses, but a lot of fantasy ones and a detailed book on how to use it. www.humblebundle.com/software/maps-extravaganza-softwareI never did much with CC3, but it is a nice application.
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Post by joertexas on Jun 23, 2020 22:13:18 GMT -5
Okay, so it's settled. Now, Takheal will help Charlie with the traditional "assuming command" ceremony, with involves shaving the new captain's hair so he looks like a French poodle, and dyeing it bright pink. Then, he has to run all over the ship on all fours barking "arf, arf, arf" while waving a French battle flag (a pair of white ladies bloomers, size XXXL) that's been tied to his tail. Charlie’s easy, but not THAT easy. Yeah, and I bet he's not a cheap date, either..
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Post by Terry Mixon on Jun 23, 2020 22:27:43 GMT -5
On a completely different note, there’s a Humble Bundle with Campaign Cartographer 3+ with a lifetime license and a bunch of add ones for $30. Not the science fiction add on the I bet JR uses, but a lot of fantasy ones and a detailed book on how to use it. www.humblebundle.com/software/maps-extravaganza-softwareI never did much with CC3, but it is a nice application. What do you put the deck plans together with then?
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Post by Terry Mixon on Jun 23, 2020 22:28:37 GMT -5
Charlie’s easy, but not THAT easy. Yeah, and I bet he's not a cheap date, either.. Beer, some steak and potatoes. Oh, and chocolate pie. Pretty cheap.
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Post by joertexas on Jun 24, 2020 8:16:59 GMT -5
What do you put the deck plans together with then? Excel.
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Post by joertexas on Jun 24, 2020 8:17:34 GMT -5
Yeah, and I bet he's not a cheap date, either.. Beer, some steak and potatoes. Oh, and chocolate pie. Pretty cheap. Reasonable, I suppose. :-)
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Post by Terry Mixon on Jun 24, 2020 12:50:40 GMT -5
What do you put the deck plans together with then? Excel. Wow. I had no idea. That's awesome.
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Post by joertexas on Jun 24, 2020 22:17:30 GMT -5
Wow. I had no idea. That's awesome. It's a quick and dirty method, but it's useful in conjunction with the Excel workbook I have for ship generation using FFS.
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