Post by erisred on Apr 24, 2017 18:26:09 GMT -5
Upper Deck
Upper Deck Key
8. Bridge
- 3 Workstations: Pilot, Co-Pilot/Astrogator, Electronics (Comm/Sensors/Computer)
- Computer Room: Hardware, software, secondary terminal
- Access to Port/Starboard turrets
- Access to lower forward airlocks
9. Port Turret
- Pulse Laser
- Pulse Laser
- Sand caster [20 cans]
10. Starboard Turret
- Pulse Laser
- Pulse Laser
- Sand caster [20 cans]
11. Forward Lounge
- Hatch to cargo deck
- Lift to cargo deck
- Main Air Lock
- Entertainment Center
12. Port Corridor
13. Captain Raven Firestorm's Stateroom
14. Stateroom
15. Stateroom
16. Dr. Wade Vargas' Stateroom
17. Sick Bay
- 2 Autodocs
- Exam Table
- Drug Storage
18. Starboard Corridor
19. Stateroom
20. Stateroom
21. Stateroom
22. Cathy Jokivic's Stateroom
23. Galley, Pantry, & Ship's Locker
24. Blackjack Miller's Stateroom
25. Lois Cho's Stateroom
26. Ben Dean, John Ting's Stateroom
27. Aft Lounge
- Dining Table
28. Low Berths (9)
29. Airlock & Access Chamber
- Access to 20 ton Launch overhead
- Access to cargo deck below
30. Upper Engine Room
- Power Plant
- Access to Lower Engine Room
Lower Deck
Lower Deck Key
1. Cargo Deck
- Bow Loading Ramp
- Port & Starboard Roll on/Roll off doors
- Aft Loading Ramp blocked by extra fuel tanks and bladders
2. Port Airlock
- Access to port bow landing assembly
3. Starboard Airlock
- Access to starboard landing assembly
4. Port Lower Engine Room
- Maneuver Drive
- Fuel Purifier
5. Port Interior Wing Walk
- Access to Port Fuel Tanks
- Access to Port Aft Landing Assembly
- Access to Port Wing
6. Starboard Lower Engine Room
- Jump Drive
- Fuel Purifier
7. Starboard Interior Wing Walk
- Access to Starboard Fuel Tanks
- Access to Starboard Aft Landing Assembly
- Access to Starboard Wing
Computer: Model 1/bis (Space for 4, 4 running concurrently)
Computer Programs
Space Program
1......Maneuver (if no Pilot available must be loaded and acts as Pilot-1)
1......Navigation (if no Navigator available must be loaded and acts as Navig-3)
1......Jump-1 (must be loaded at and throughout jump)
1......Target (must be loaded to fire turrets)
1......Gunner Interact (add gunnery skill to rolls)
1......Launch (must be loaded to launch missiles or sand)
1......Anti-Hijack (internal security)
1......Library (access to known information)
Upper Deck Key
8. Bridge
- 3 Workstations: Pilot, Co-Pilot/Astrogator, Electronics (Comm/Sensors/Computer)
- Computer Room: Hardware, software, secondary terminal
- Access to Port/Starboard turrets
- Access to lower forward airlocks
9. Port Turret
- Pulse Laser
- Pulse Laser
- Sand caster [20 cans]
10. Starboard Turret
- Pulse Laser
- Pulse Laser
- Sand caster [20 cans]
11. Forward Lounge
- Hatch to cargo deck
- Lift to cargo deck
- Main Air Lock
- Entertainment Center
12. Port Corridor
13. Captain Raven Firestorm's Stateroom
14. Stateroom
15. Stateroom
16. Dr. Wade Vargas' Stateroom
17. Sick Bay
- 2 Autodocs
- Exam Table
- Drug Storage
18. Starboard Corridor
19. Stateroom
20. Stateroom
21. Stateroom
22. Cathy Jokivic's Stateroom
23. Galley, Pantry, & Ship's Locker
24. Blackjack Miller's Stateroom
25. Lois Cho's Stateroom
26. Ben Dean, John Ting's Stateroom
27. Aft Lounge
- Dining Table
28. Low Berths (9)
29. Airlock & Access Chamber
- Access to 20 ton Launch overhead
- Access to cargo deck below
30. Upper Engine Room
- Power Plant
- Access to Lower Engine Room
Lower Deck
Lower Deck Key
1. Cargo Deck
- Bow Loading Ramp
- Port & Starboard Roll on/Roll off doors
- Aft Loading Ramp blocked by extra fuel tanks and bladders
2. Port Airlock
- Access to port bow landing assembly
3. Starboard Airlock
- Access to starboard landing assembly
4. Port Lower Engine Room
- Maneuver Drive
- Fuel Purifier
5. Port Interior Wing Walk
- Access to Port Fuel Tanks
- Access to Port Aft Landing Assembly
- Access to Port Wing
6. Starboard Lower Engine Room
- Jump Drive
- Fuel Purifier
7. Starboard Interior Wing Walk
- Access to Starboard Fuel Tanks
- Access to Starboard Aft Landing Assembly
- Access to Starboard Wing
Computer: Model 1/bis (Space for 4, 4 running concurrently)
Computer Programs
Space Program
1......Maneuver (if no Pilot available must be loaded and acts as Pilot-1)
1......Navigation (if no Navigator available must be loaded and acts as Navig-3)
1......Jump-1 (must be loaded at and throughout jump)
1......Target (must be loaded to fire turrets)
1......Gunner Interact (add gunnery skill to rolls)
1......Launch (must be loaded to launch missiles or sand)
1......Anti-Hijack (internal security)
1......Library (access to known information)