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Post by captaincrumbcake on Apr 2, 2017 14:31:25 GMT -5
Well, size and speed...but let's not go for the whole enchilada. A giant is larger than a character (human, hobbit, dwarf, elf) and presents more surface area to strike. A fire beetle is smaller, and presents less. Thus characters get a +1 to hit vs. opponents larger than them and a -1 to those smaller. But, let's say a fire beetle is a pretty slow, sluggish creature (for sake of argument), then, characters would get a -1 for size, and a +1 for its speed, equaling no bonus/penalty at all. Now let us say the giant is slow as well, this would amount to a +2 bonus for characters to hit it. This simple concept allows the Ref an on-the-fly mechanic requiring no tables, a brief time to think about it, and a ruling on what conditions apply. Target is larger/slower, bonus of +1/+1. Target is smaller/faster, penalty of -1/-1. Just doodling in my brain.
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Post by hedgehobbit on Apr 2, 2017 16:11:43 GMT -5
3e did something similar giving small creatures (hobbits, etc) +1 to hit and +1 AC whereas Ogres got -1 to hit and -1 AC. It was all normalized to medium sized so you didn't need to re-calculate on the spot. (if two giants fought their to-hit penalties counteracted their AC penalties.)
That's how I play OD&D, adjusting ACs and to-hit rolls based on the size of the character.
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