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Post by Crimhthan The Great on Mar 13, 2017 12:13:56 GMT -5
Many of the old resources for OD&D (and variants like EPT and Arduin) mention high tech elements: androids and robots, various high tech items in Blackmoor, odds and ends in Judges Guild's Wilderlands, Arduin (with a tech-using subclass), and others. Many of the early games had high tech elements.
I have never used those myself; however, as my players are many game years and many real world years into circumnaigating the world, I am considering having them run into a civilization that is much higher tech than any they have encountered previously.
What I am curious about is your experiences with high tech in your campaign.
Please take the poll and then post an expanded answer. You may vote for more than one option. Please comment about your own campaign or one you have played in.
1. What form does the high tech take in your campaign?
2. What is the tech level in your campaign? Or do you use tech from multiple time periods?
3. What role does technology play in the campaign?
4. How has it been received by the players?
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Post by tetramorph on Mar 16, 2017 11:45:54 GMT -5
Every now and then an alien space wreck or sudden panzer tank brigade. Just to keep things gonzo.
Also they show up as tricks in underworld. I will describe things like they have never seen them before. They will get really confused until someone finally says "oh, it's a giant garden spigot," or whatever.
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Post by Admin Pete on Mar 17, 2017 21:13:35 GMT -5
I am about halfway between Items 1 and 2 in the poll. 1. What form does the high tech take in your campaign? Mainly ancient high tech from long vanished civilizations that the players can only vaguely comprehend. One of the things they encountered was a vast pumping station that was still in operation and they almost brought it down, playing the the knobs and wheels and buttons.2. What is the tech level in your campaign? Or do you use tech from multiple time periods? Mostly 14th to 18th century sans gunpowder. And use I use stuff from multiple time periods.3. What role does technology play in the campaign? Sometimes it can be a centerpiece, but mostly it is peripheral to every thing else. 4. How has it been received by the players? They have found it to be great fun and it keeps things fresh by throwing them curve balls from time to time.
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Post by docsammy on Jul 28, 2017 0:36:35 GMT -5
I generally allow black powder firearms in my OD&D games, but they are usually expensive and ammunition is also pricey and difficult to find as well. A starting Level 1 PC will almost certainly not be able to afford a musket or arquebus, similar to full-fledged plate armor at the beginning of character creation. It's there, but outside of a starting character's reach and must be purchased later on in-game. Only Fighters are proficient with guns (if using AD&D, Rangers are also proficient with all guns as well as Fighters. Thieves and Assassins are proficient with flintlock pistols as well, but not long guns. Paladins are not due to viewing firearms as dishonorable).
As for high-tech stuff like robots, cyborgs, and androids, I am definitely cool with that kind of stuff and have considered it in my games, though so far I have yet to actually incorporate such elements.
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Post by finarvyn on Aug 13, 2017 7:45:20 GMT -5
When I run OD&D campaigns, I tend to make them short and different each time. Sometimes I put high-tech into the campaign, sometimes I do only BTB traditional weapons, sometimes something in the middle. I think that variety makes each campaign seem a little different from the others.
For example, one of my favorite campaigns used flying steam ships and Zeppelin airships with basic flintlock firearms. Another campaign had a "lost world" feel with machine guns and dinosaurs. I like to shake things up occasionally.
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Post by mormonyoyoman on Aug 14, 2017 6:14:36 GMT -5
Anything that startled PCs and entertained us all. Stole Blackmoor's crashed spaceship (Who didn't?) and applied Clarke's Law. Tended to keep the Unknown Tech as 20th century tech, with a little projection forward of 20 years. All my projected predictions were wrong, of course.
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Post by scottanderson on Aug 14, 2017 8:34:49 GMT -5
Never used it. Not against it. Wouldn't mind playing it if someone else did it. Put primitive pistols, rifles and cannon into Treasure Hunters.
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Post by Hexenritter Verlag on Feb 7, 2018 2:50:41 GMT -5
Many of the old resources for OD&D (and variants like EPT and Arduin) mention high tech elements: androids and robots, various high tech items in Blackmoor, odds and ends in Judges Guild's Wilderlands, Arduin (with a tech-using subclass), and others. Many of the early games had high tech elements. I have never used those myself; however, as my players are many game years and many real world years into circumnaigating the world, I am considering having them run into a civilization that is much higher tech than any they have encountered previously. What I am curious about is your experiences with high tech in your campaign. Please take the poll and then post an expanded answer. You may vote for more than one option. Please comment about your own campaign or one you have played in. 1. What form does the high tech take in your campaign? 2. What is the tech level in your campaign? Or do you use tech from multiple time periods? 3. What role does technology play in the campaign? 4. How has it been received by the players? 1. What form does the high tech take in your campaign? In my last campaign - Gun Powder weaponry, a printing press (but they never saw one as it was in another nation) & a magic-tech flying ship & flying wing. In my Grim Dark games it'll be limited to Gun powder weaponry & printing presses. If I do the fused setting (GH/BM + FR/KW) I'll use what is mentioned in lore & adventures I steal stuff from. In a Arcanepunk setting (If I revise my old setting) there will be gun powder weaponry, printing presses, flying ships, steam powered & Clockwork Khoss (Dwarf) or Saar derived tech; as well as "Androids/Robots" created via clockwork magic powered processes often with a spirit bound to it. 2. What is the tech level in your campaign? Or do you use tech from multiple time periods? Multiple time periods, but nothing too modern - as much of it is powered by magic & bound spirits/elementals/demons - thus making it rare. No cars, tanks or the like but sky ships in my Arcanepunk setting. In my Grim Dark setting - stuff as far as the Renaissance. 3. What role does technology play in the campaign? Depends on the setting from a minor role mainly in the spread of info in broadsheets, pamphlets or in warfare.
4. How has it been received by the players? Guns only used a few times by one character but the others hated them, but they loved the sky ships & flying wings. Hopefully the next group will be more open to such things.
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Post by hengest on Feb 7, 2018 20:22:56 GMT -5
IMC, the only high tech is the electric fences the big people use to keep the hobbits out of the potato fields.
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Post by Hexenritter Verlag on Feb 8, 2018 4:08:14 GMT -5
IMC, the only high tech is the electric fences the big people use to keep the hobbits out of the potato fields. Dude, they dig holes - maybe sensors & mini-killer robots shaped like moles
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Post by True Black Raven on Mar 17, 2018 11:38:09 GMT -5
Tech level is generally quasi medieval and no gun powder but you might run across a crashed spaceship and phasers. Or something.
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Post by Yaleric on Jun 29, 2018 19:31:04 GMT -5
I could take it or leave it, haven't really used anything up to now.
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Post by Warrior Twin One on Aug 21, 2018 0:40:59 GMT -5
No don't like them.
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Post by Warrior Twin Two on Aug 22, 2018 10:11:52 GMT -5
But I do like them, but I try to restrain myself.
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Post by clooney on May 2, 2022 12:35:59 GMT -5
Yes, but uncommon.
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Post by Q. F o s t e r on May 2, 2022 12:56:21 GMT -5
I can't get into high tech in my game.
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Post by Snuffy Smith on May 3, 2022 12:09:51 GMT -5
Option three is my choice.
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Post by Ibizan Zamway on May 3, 2022 21:17:49 GMT -5
Rarely ever, but sometimes, it just depends on what feels right at the time.
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Post by nobody on Jun 16, 2022 19:30:12 GMT -5
Sometimes, but not often.
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Kujik
Traveler
Posts: 208
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Post by Kujik on Aug 15, 2022 11:45:17 GMT -5
Yes, but uncommon.
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Post by The Man From Coventry on Aug 17, 2022 16:27:40 GMT -5
Yes, I use high tech and have a pretty gonzo game.
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Post by Morose on Sept 5, 2022 18:00:21 GMT -5
Yes, but uncommon.
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Post by Bartholmew Quarrels on Sept 5, 2022 22:18:35 GMT -5
I haven't, but I am not opposed to it.
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