The *Rule* is, there IS NO rule...
Mar 10, 2017 15:04:12 GMT -5
Admin Pete, scottanderson, and 2 more like this
Post by captaincrumbcake on Mar 10, 2017 15:04:12 GMT -5
It is easy to, now days, sift through and organize all the written available rules into one's own, coherent, preference. It certainly should make things easier for the Ref to run games and campaigns with everything buttoned down and sewed up. But, should that be the case? Should everything be spelled out to the extent that everyone sitting at the table knows the full scope and application of everything involved with participating in an adventure? 1.
In the beginning some guys (Arneson, Gygax, etc.) started writing down procedures of what they felt was required to play their game. As Michael Mornard has expressed from time to time, they made up stuff they thought would be fun (paraphrasing). What we see in the original publication of these procedures--and what the author/s imply themselves is--a system open to trimming to be added by the referee and his or her players (Vol.3, AFTERWARD, p.36). And, wherein, the authority to make the whole thing as the referee "would like it to be.." officially given. 2.
Vol.1 MEN & MAGIC, p.10 Changing Character Class What does this mean (to you)? I read it very simply as: a fighting man could change class to a cleric or magic-user; or a cleric to a fighting man; or a magic-user to a fighting man. It doesn't say that doing so benefits the character in the same way that an elf is a combination F/MU... Then again, it doesn't say that it doesn't! This, imo, is one of those times that best illustrate where the referee is granted full authority to make his own ruling as to how he "would like it to be.." Of course, rules sets have appeared since 1974 that have attempted to codify and tighten rules according to the preference of the one writing them. But, you don't have to surrender your authority to someone else's interpretation or preference. Cherry-picking published sources (post 1974) is totally an option ; you may accept to do so, or not. One could debate that cherry-picking the rules of the original 1974 source is an option also. 3.
So what has the thread title got to do with the comments above? Just this,
Vol.1 MEN & MAGIC, p.4-- "As with any other set of miniatures rules they are guidelines to follow in designing your own fantastic-medieval campaign." Ergo, I submit, that a House Rule is as official as anything published in the original 1974 rules set, by the authority given to create such, found within the original source. Now, to many (like Michael, Rob, etc.) this is probably going to be/sound like a no-brainer...and i expect to see things like 'no Shoot, sherlock!' and so on as responses. But for those not raised within the time of the original game and having little to no experience participating in such a campaign, or refereeing one, I felt it might be nice to let them (you) know that-- Yes! You can! 4.
Now, go have some fun.
In the beginning some guys (Arneson, Gygax, etc.) started writing down procedures of what they felt was required to play their game. As Michael Mornard has expressed from time to time, they made up stuff they thought would be fun (paraphrasing). What we see in the original publication of these procedures--and what the author/s imply themselves is--a system open to trimming to be added by the referee and his or her players (Vol.3, AFTERWARD, p.36). And, wherein, the authority to make the whole thing as the referee "would like it to be.." officially given. 2.
Vol.1 MEN & MAGIC, p.10 Changing Character Class What does this mean (to you)? I read it very simply as: a fighting man could change class to a cleric or magic-user; or a cleric to a fighting man; or a magic-user to a fighting man. It doesn't say that doing so benefits the character in the same way that an elf is a combination F/MU... Then again, it doesn't say that it doesn't! This, imo, is one of those times that best illustrate where the referee is granted full authority to make his own ruling as to how he "would like it to be.." Of course, rules sets have appeared since 1974 that have attempted to codify and tighten rules according to the preference of the one writing them. But, you don't have to surrender your authority to someone else's interpretation or preference. Cherry-picking published sources (post 1974) is totally an option ; you may accept to do so, or not. One could debate that cherry-picking the rules of the original 1974 source is an option also. 3.
So what has the thread title got to do with the comments above? Just this,
Vol.1 MEN & MAGIC, p.4-- "As with any other set of miniatures rules they are guidelines to follow in designing your own fantastic-medieval campaign." Ergo, I submit, that a House Rule is as official as anything published in the original 1974 rules set, by the authority given to create such, found within the original source. Now, to many (like Michael, Rob, etc.) this is probably going to be/sound like a no-brainer...and i expect to see things like 'no Shoot, sherlock!' and so on as responses. But for those not raised within the time of the original game and having little to no experience participating in such a campaign, or refereeing one, I felt it might be nice to let them (you) know that-- Yes! You can! 4.
Now, go have some fun.