|
Post by Dartanian on Nov 22, 2016 13:01:07 GMT -5
OD&D has direct connections with Science Fantasy through the Barsoom elements and monsters in OD&D itself. See also in OD&D Consider also Blackmoor/First Fantasy Campaign and Arduin which started as an OD&D campaign. Given this information have any of you ever added some/most/all of Gamma World to your OD&D campaign? Have you used an post-apocalyptic literature in your campaign?
I am thinking of working up an OD&D homebrew with a strong Gamma World influence. I am going for various types of ruined areas, with variable health hazards, mutants and weird life forms and whatever else I can come up with.
So I am wondering if anyone else here has done something like this and what their experience with it was.
|
|
|
Post by tetramorph on Nov 22, 2016 16:12:22 GMT -5
Dartanian, I'm not really familiar with gramma world. There are so many different kinds of sci fi. I'm working on my own retrosupplement for 0e that is for sword and planet / space opera style sci fi. I'm calling it "Ray Guns and Retrorockets." I'm playing in makofan's traveller campaign. It has a really serious '70's space fleet (Battle Star Gallactica) kind of feel to me. Tell me about Gamma World.
|
|
|
Post by mormonyoyoman on Nov 22, 2016 17:22:40 GMT -5
Now that I have heard about it, I want to play a game of Gramma World. I'll probably wait until the grandkids return from their vacation so they can join in with me and Gramma Cherie.
|
|
|
Post by The Semi-Retired Gamer on Nov 30, 2016 15:52:04 GMT -5
I remember being mesmerized when I was a young kid reading the crossover section in the DMG ( I know we're talking about OD&D on this post) and wanted to run a campaign using the ideas.
|
|
Ronin84
Traveler
Playing Shelby Lockwood: Rimward Traveller Group
Posts: 119
|
Post by Ronin84 on Nov 30, 2016 17:54:23 GMT -5
I remember being mesmerized when I was a young kid reading the crossover section in the DMG ( I know we're talking about OD&D on this post) and wanted to run a campaign using the ideas. We did that back in the day...meaning 1980-81...I remember some of the hilarity as people tried to figure out how to use the various items...
|
|
|
Post by randyb on Nov 30, 2016 23:29:39 GMT -5
I remember being mesmerized when I was a young kid reading the crossover section in the DMG ( I know we're talking about OD&D on this post) and wanted to run a campaign using the ideas. I was inspired to try a multiverse using all of the crossover rules in the 1e DMG. Another idea that never got off the ground...
|
|
|
Post by Mighty Darci on Dec 1, 2016 12:55:28 GMT -5
I remember being mesmerized when I was a young kid reading the crossover section in the DMG ( I know we're talking about OD&D on this post) and wanted to run a campaign using the ideas. I was inspired to try a multiverse using all of the crossover rules in the 1e DMG. Another idea that never got off the ground... I don't have a copy of the original Gamma World and have not seen the crossover rules in the 1E DMG (I assume you mean 1E AD&D??), as my dad only played OD&D. I would love to see you develop your idea in a thread or two or three here. Who knows what might happen!
|
|
|
Post by mormonyoyoman on Dec 1, 2016 14:08:26 GMT -5
Who knows what might happen! The Shadow do!
|
|
|
Post by hedgehobbit on Dec 2, 2016 10:43:05 GMT -5
So I am wondering if anyone else here has done something like this and what their experience with it was. How similar to Mutant Crawl Classics are you envisioning this game world? Full on silly, serious, or a bit of both? I've been looking at their Against the Atomic Overlords module. But that might be a bit too gonzo for my table. I only played Gamma World a tiny bit. The character generation system is just too random. When designing my own version of OD&D, I did so with the goal of making cross-genre gaming as easy as possible (by using base 0 attributes, for example). All I have done IMC so far is to include various "hidden" sci-fi elements: synthetic men, tech using Hyperzephyrians, and ancient Power Weapons (ala WFB v1).
|
|
|
Post by randyb on Dec 2, 2016 17:07:01 GMT -5
I was inspired to try a multiverse using all of the crossover rules in the 1e DMG. Another idea that never got off the ground... I don't have a copy of the original Gamma World and have not seen the crossover rules in the 1E DMG (I assume you mean 1E AD&D??), as my dad only played OD&D. I would love to see you develop your idea in a thread or two or three here. Who knows what might happen! Yeah, the DMG for 1e AD&D. It had crossover rules for Gamma World/Metamorphosis Alpha and Boot Hill. My basic idea was to have three (or four) origin points for PCs: the AD&D fantasy world, Gamma World (and possibly Metamorphosis Alpha), and the Old West (that is, Boot Hill). Characters would be generated according to their origin point and then transferred as necessary (via backstory or in-play) into the AD&D fantasy world, using the 1e DMG rules to do the translation. I had a short-lived one-on-one PBeM based on the idea, but RL interfered and the player had to drop the game. He was running an Old West gunfighter, and I transitioned the character in-play into the Valley of the Mage in Greyhawk. (Well, the Valley of the Mage later in the Greyhawk timeline than the published events.) I was outrageously ripping off the plot of the DeLaurentis Flash Gordon, with a planned "you are the favored one, choose your artifact" scene where the characteristic artifacts of a wide variety of legends, myths, and even four-color superheroes (Captain America's shield, etc.) were piled up for the character to choose from. Pretty wahoo, by design.
|
|
Ronin84
Traveler
Playing Shelby Lockwood: Rimward Traveller Group
Posts: 119
|
Post by Ronin84 on Dec 2, 2016 18:01:48 GMT -5
We had a game where we ripped off the Westworld idea from 1973...that was a log of college activity ago...I remember it was west world, gamma world and I think we called the fantasy one Sword World...
The players transitioned between all worlds but I remember just a little of the mechanics worked other than my character using a shotgun to mow down kobolds at one point while wearing sci if armor.
|
|
|
Post by The Master on Dec 6, 2016 16:36:45 GMT -5
Gamma World monster - The Hulk, The Abomination (a lot of puns with this one, Obamanation, no political commentary intended).
|
|
|
Post by Traveroark on Dec 7, 2016 13:50:01 GMT -5
I've never played Gamma World, if someone has used it by itself or in combination with another game please let us know how it went.
|
|
Ronin84
Traveler
Playing Shelby Lockwood: Rimward Traveller Group
Posts: 119
|
Post by Ronin84 on Dec 7, 2016 14:52:39 GMT -5
I've never played Gamma World, if someone has used it by itself or in combination with another game please let us know how it went. I have been a player and GM for Gamma World...I am thinking of using the 2nd edition rules for a game here...I will keep everyone informed.
|
|
|
Post by Maximum Forest Ranger on Dec 7, 2016 16:39:02 GMT -5
I've never played Gamma World, if someone has used it by itself or in combination with another game please let us know how it went. I have been a player and GM for Gamma World...I am thinking of using the 2nd edition rules for a game here...I will keep everyone informed. Are those available anywhere?
|
|
Ronin84
Traveler
Playing Shelby Lockwood: Rimward Traveller Group
Posts: 119
|
Post by Ronin84 on Dec 7, 2016 18:27:42 GMT -5
Very hard to come by...
|
|
|
Post by robkuntz on Dec 7, 2016 19:43:33 GMT -5
Now that I have heard about it, I want to play a game of Gramma World. I'll probably wait until the grandkids return from their vacation so they can join in with me and Gramma Cherie. You are so irradiated...
|
|
|
Post by mormonyoyoman on Dec 7, 2016 20:03:23 GMT -5
Now that I have heard about it, I want to play a game of Gramma World. I'll probably wait until the grandkids return from their vacation so they can join in with me and Gramma Cherie. You are so irradiated... Not as much as I would be if the game hadn't come with proper shielding. That is, it had a very effective ward.
|
|
|
Post by robkuntz on Dec 7, 2016 20:35:08 GMT -5
Not as much as I would be if the game hadn't come with proper shielding. That is, it had a very effective ward. It wasn't an effective ward since you so easily managed to escape from it...
|
|
|
Post by mormonyoyoman on Dec 7, 2016 20:42:28 GMT -5
Not as much as I would be if the game hadn't come with proper shielding. That is, it had a very effective ward. It wasn't an effective ward since you so easily managed to escape from it... Only because I was younger then.
|
|
|
Post by robkuntz on Dec 7, 2016 20:49:31 GMT -5
It wasn't an effective ward since you so easily managed to escape from it... Only because I was younger then. So much for effective wards and effective youths, then...
|
|
|
Post by mormonyoyoman on Dec 7, 2016 21:13:53 GMT -5
"Effective youths" is - or was, for my friends and me - a big honking oxymoron.
|
|
|
Post by robkuntz on Dec 8, 2016 2:49:12 GMT -5
"Effective youths" is - or was, for my friends and me - a big honking oxymoron. I guess there are winners and losers at any age...
|
|
|
Post by bestialwarlust on Dec 8, 2016 11:01:33 GMT -5
Not as much as I would be if the game hadn't come with proper shielding. That is, it had a very effective ward. That's why I like MA it comes with a "Jim" Ward *Rim Shot*
|
|