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Post by ffilz on Jul 24, 2017 13:03:11 GMT -5
Nice skills additions... Hmm, how did Andrew come in with 40k cr mustering out? That is what the online generator -generated. But I want to replace Andrew with Oliver. Ah, ok, yea, the online generator had a bug... I've since fixed it... Folks, if you use the online generator, make sure you have ?history=verbose turned on. These "bugs" will be more apparent then, and can be easily fixed. Oliver probably also took one too many cash rolls. I'll let it slide. If was obvious for Andrew because there's no way to get 40kcr from Other with at most 3 cash rolls...
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Post by ffilz on Jul 24, 2017 14:50:05 GMT -5
Could each of you get your primary PC up onto the google doc, with history like Jame Rowe has?
Then the next step is to decide what secondary characters will be aboard.
I'd like to get this rolling, and I apologize for my getting cranky about chargen and gumming up the works... Let's play!
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Post by Mighty Darci on Jul 24, 2017 17:55:48 GMT -5
Could each of you get your primary PC up onto the google doc, with history like Jame Rowe has? Then the next step is to decide what secondary characters will be aboard. I'd like to get this rolling, and I apologize for my getting cranky about chargen and gumming up the works... Let's play! Mine is posted and mao is offline for the time being.
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Post by Jame Rowe on Jul 25, 2017 10:31:35 GMT -5
Could each of you get your primary PC up onto the google doc, with history like Jame Rowe has? Then the next step is to decide what secondary characters will be aboard. I'd like to get this rolling, and I apologize for my getting cranky about chargen and gumming up the works... Let's play! Sure thing, just could I have another link to the Google Doc?
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Post by ffilz on Jul 25, 2017 11:04:23 GMT -5
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Post by Jame Rowe on Jul 25, 2017 11:45:22 GMT -5
Ah, I'm there already. Cool.
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Post by Richard on Jul 25, 2017 20:03:21 GMT -5
Could each of you get your primary PC up onto the google doc, with history like Jame Rowe has? Then the next step is to decide what secondary characters will be aboard. I'd like to get this rolling, and I apologize for my getting cranky about chargen and gumming up the works... Let's play! I just sent you a request through Google to be allowed to edit the doc. As to my choice for a secondary NPC, I think I already picked one back up-thread. I'll go find her (I'm pretty sure it was a her . . .). NOTE: Where do we post the NPC's stats?
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Post by Richard on Jul 25, 2017 20:40:34 GMT -5
I'd like to get this rolling ... Let's play! How about this Sulieman cutaway I googled up, for IMS The One That Got Away*? Other than the rather blatant fact that he misspells "Courier" [plus the less obvious "Air Rock," leading me to suspect an Oriental language as his/her native tongue], the artist seems to have done alright. The two forward-most staterooms even have only ~6 feet of clearance between deck and ceiling! *Absent objections, I'm going with this as the name of our ship.
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Post by Richard on Jul 25, 2017 20:49:17 GMT -5
Or maybe this cutaway, instead? [And - unless I am much mistaken - this seems to be an actual physical model. Now that's a lucky FTF group!]
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Post by Richard on Jul 25, 2017 22:10:14 GMT -5
Updated Suzuki's stats to the agreed compromise [see signature below]. Currently working on putting the same info into the Google doc.
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Post by Richard on Jul 25, 2017 22:22:52 GMT -5
NOTE: I was just looking over the skills of Suzuki, Rockie and Tab. All of us have Mechanical, two of us have Electronics and one of us has Computer. So I don't think kit-bashing a couple of autofire-capable pop-up HMGs into the underbelly of The One is going to be much of an issue.
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Post by Richard on Jul 25, 2017 22:26:02 GMT -5
Google doc now has Suzuki's basic stats, but I'm still working on a text entry for him. Also still don't know where to put NPC data.
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Post by ffilz on Jul 25, 2017 22:26:35 GMT -5
Google doc now has Suzuki's basic stats, but I'm still working on a text entry for him. Also still don't know where to put NPC data. Just add a new line for the NPC, and put the history down in your section.
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Post by Richard on Jul 25, 2017 22:33:30 GMT -5
Just add a new line for the NPC, and put the history down in your section. I assume you mean to a new row of cells in the same block as the PC stats are listed? Alright. But I think it might be a good idea to set the entries apart visually, somehow. Maybe make PC entries in bold font, with NPC entries in plain font?
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Post by Richard on Jul 25, 2017 22:41:11 GMT -5
. . . the ship's locker will have 4 vacc suits). Just curious . . . who gets the free issue vacc suits? IIRC ffilz posted that Suzuki had to pay for his. I don't mind, as Suzuki has the bucks and - as an old hand and an honor knight - would have his own highly-personalized suit.
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Post by Richard on Jul 25, 2017 22:44:42 GMT -5
Ah! Here she is . . .
Navy Lt Cmdr Danielle Evans 399AD8 Age 38 5 terms Cr32,000
Skills: Electronics-1, Engineering-2, Foil-1, Gunnery-2, Mechanical-1, Vacc Suit-2
Benefits: 4,000/yr Retirement Pay
Hmmm. 3 Strength, 9 Dexterity, 9 Endurance, A Intelligence, D Education . . . Tiny but real ball of fire!
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Post by Richard on Jul 25, 2017 22:50:44 GMT -5
Note To Mighty Darci: Given Rockie's high Pilot and lack of Vacc Suit skill, I'm thinking that you might want to pick an NPC with Vacc Suit, so that you'll have somebody to play when we set out to explore the Event Horizon . . . er . . . I mean the obviously abandoned yet totally non-dangerous derelict mystery vessel. E.g. bringing Rockie along on such an away mission would strain credulity, as given our druthers we'd leave her behind, as the person both most likely to be able to pilot The One into extreme jeopardy to save us and also as the person most likely to f**k up in a vacc suit.
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Post by Richard on Jul 25, 2017 22:58:31 GMT -5
Navy Lt Cmdr Danielle Evans
. . . Electronics-1, Engineering-2 . . Mechanical-1 Yep. Pop-down HMGs, here we come!
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Post by ffilz on Jul 26, 2017 0:16:29 GMT -5
Just add a new line for the NPC, and put the history down in your section. I assume you mean to a new row of cells in the same block as the PC stats are listed? Alright. But I think it might be a good idea to set the entries apart visually, somehow. Maybe make PC entries in bold font, with NPC entries in plain font? Bold will do for now, I may do something with background shading.
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Post by ffilz on Jul 26, 2017 0:22:07 GMT -5
I will be using the Traders and Gunboats deckplans, the 3-D rendering is close, but not quite the same (it could be based on a later deckplan).
Frank
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Post by Jame Rowe on Jul 26, 2017 16:05:59 GMT -5
Ah! Here she is . . . Navy Lt Cmdr Danielle Evans 399AD8 Age 38 5 terms Cr32,000
Skills: Electronics-1, Engineering-2, Foil-1, Gunnery-2, Mechanical-1, Vacc Suit-2
Benefits: 4,000/yr Retirement PayHmmm. 3 Strength, 9 Dexterity, 9 Endurance, A Intelligence, D Education . . . Tiny but real ball of fire! Tab likes her already! Of course, then he gets arguments!
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Post by Richard on Jul 26, 2017 17:11:56 GMT -5
I will be using the Traders and Gunboats deckplans, the 3-D rendering is close, but not quite the same (it could be based on a later deckplan). Frank By "the 3-D rendering" I assume you mean the first pic I posted? So what's different? Maybe I can use Paint (the only graphics program I actually know to any extent) to fiddle with the rendering and fix those details. Because what I'd really like is something that's accessible to everyone that we can say, "This is The One."
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Post by Richard on Jul 26, 2017 17:14:36 GMT -5
Ah! Here she is . . . Navy Lt Cmdr Danielle Evans 399AD8 Age 38 5 terms Cr32,000
Skills: Electronics-1, Engineering-2, Foil-1, Gunnery-2, Mechanical-1, Vacc Suit-2
Benefits: 4,000/yr Retirement PayHmmm. 3 Strength, 9 Dexterity, 9 Endurance, A Intelligence, D Education . . . Tiny but real ball of fire! Tab likes her already! Just think of all those "inaccessible" nooks and crannies in the engineering spaces into which Danny can actually fit!
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Post by Richard on Jul 26, 2017 18:17:06 GMT -5
All currently-available data on both Suzuki and Danny has now been posted to the Google doc. I also put in links to images of both characters. For Danny, I chose a pic of the actress Ruth Connell (who plays the centuries-old witch Rowena on Supernatural).
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Post by ffilz on Jul 26, 2017 18:57:24 GMT -5
I will be using the Traders and Gunboats deckplans, the 3-D rendering is close, but not quite the same (it could be based on a later deckplan). Frank By "the 3-D rendering" I assume you mean the first pic I posted? So what's different? Maybe I can use Paint (the only graphics program I actually know to any extent) to fiddle with the rendering and fix those details. Because what I'd really like is something that's accessible to everyone that we can say, "This is The One." Yea, first pic, here's the deck plan The 3-d rendering has a forward air-lock that isn't on the deck plan, and some other bits that aren't clear. The physical model has the common area forward of the state rooms instead of aft. Frank
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Post by Richard on Jul 26, 2017 20:44:04 GMT -5
The 3-d rendering has a forward air-lock that isn't on the deck plan, and some other bits that aren't clear. Well . . . Airlock Variance - The hatch in the floor of the RAW deckplan that's just astern of the entrance to the bridge must lead somewhere. I see two possibilities: 1) Undercarriage Well/Airlock: That hatch could lead into the volume where the retracted forward landing leg is stowed while in flight. This stowage space - while the leg is deployed - then becomes a one-person, standing-room-only airlock. Essentially, it's an upside-down version of the ventral emergency airlock of the Millennium Falcon (as seen during the conclusion of Empire Strikes Back). 2) Electronics Bay Access/Airlock: That hatch could instead access a cramped crawlspace leading under the bridge to let out into the forward electronics bay. This could be either supplemental access to a removable bridge console panel or a replacement for that access, perhaps as part of a post-construction upgrade. Within said electronics bay another floor hatch is shown. Given the scant hull height that far forward, this hatch can only lead outside. This would make the electronics bay into an airlock, if a very oddly-shaped and multi-purpose one. Since the "Air Rock" in the rendering is defined only as a vague dashed line/space, it's possible to say it's referring to either of these options, although more likely the first rather than the second. Regardless, it would be a relatively simple fix to trim out the forward-most stateroom and slide that part of the rendering backwards just a bit, thus deleting the offending "Air Rock." "Other Bits Aren't Clear:" I'm not sure what you mean by this. While the port side of the ship is a total unknown, I doubt it differs significantly from the starboard side. The Jump Drive, Turret, Environmental Controls and Computers are obviously located in a half-sloping-to-quarter-height deck running along the upper spine of the ship. The Manuever Drives - positioned along the ship's mid-line - have roughly half their mass below the main deck level, so there's a ladder well located just ahead of these to allow access to the underside of the units. I think the "3rd Deck" inset can simply be deleted, since the artist (strangely - given his cogent arrangements in the forward hull) apparently became deluded as to how much space would be available below the central cargo hold in this rendering. The main canon problem I see with the whole rendering is the existence of that central cargo hold. The artist has moved the Maneuver Drives outboard into what on the Traders and Gunboat deckplan are the main cargo hold (port) and the air/raft hangar (starboard). Frankly, I do this exact same thing on my own personal Sulieman deckplans. One large hold is much more versatile than two small ones, especially on such a tiny vessel. Also, wider spacing of the engine's thrust would make the ship much more maneuverable in a vacuum. We could just say that The One is a field-modified vessel, in which someone relocated the drives in this fashion in order to give the ship above said improvements. The existence of this larger central hold is why we're getting assigned this particular ship, as it has (marginally) increased viability as a commercial vessel.
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Post by Richard on Jul 26, 2017 21:33:25 GMT -5
I did a bit of editing in Paint: You will note that I took the opportunity to spell "Courier" correctly (although it's a bit fuzzy since I had to fix it dot-by-dot) and remove that really strange metallic growth which the original artist had added to the ship's stern. If this is acceptible, I'll work on it further, in particular making the stats listing actually readable.
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Post by ffilz on Jul 26, 2017 22:56:31 GMT -5
I prefer to stick to the deck plan but the 3-d is close enough to help get a feel for the ship.
Frank
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Post by ffilz on Jul 27, 2017 8:51:42 GMT -5
Part of the issue with the Type S is the wedge shape creates lots of issues actually putting together a reasonable deck plan.
All of that, I want to add that one of the reasons I decided to go with Classic Traveller rules and all pretty much as is was to be able to use the published ships and deck plans.
So, for the Type S, we will use the deck plans in Supplement 7, though honestly, that little "cargo bay" doesn't make sense (the space to the left of the engines is described as instrumentation, and is cleared out for out of service Scouts, but that space is 7 tons, and there isn't an "extra" 7 tons of instrumentation in the Type S description. The crew lounge space itself is 10 tons, with each stateroom being 3 tons, so there's an extra 6 tons of space there also (I suppose the one justification one might make is that a 20 ton bridge is the smallest you can fit, not because the bridge itself on a small ship is 20 tons, but that part of that 20 tons is a minimum amount of commons space, let's say on a 100 ton ship, a 20 ton bridge is actually 10 tons of bridge, and 10 tons of common space, while on a 200 ton ship, perhaps the bridge is actually 5 tons, and then down from there. Air locks might also come out of the bridge allotment. Ahh, the issues of coupling an abstract ship design system (even Book 5 is still abstract) with the desire to create deck plans for use in boarding actions.
Another option would be Paranoia Press's Serpent Class Scout deck plans. They are much closer to a correct amount of space, though there is no commons room.
But honestly, I don't want to get into too much wrangling with the deck plans. In one sense, they are still an abstraction, to provide a degree of spatial understanding for boarding actions and role play. 3-D renderings are cool, but they also are either wildly out of scale (and thus really just abstractions) or drag people more down a rat hole of trying to reconcile actual volumes with something that looks nice with the scant details that come from the ship design system. Classic Traveller '77 doesn't even document what a ton is... mass or volume...
In the end, we will use the various graphic tools to help the role playing. If we need a deckplan for a boarding action, or just to define the spaces, I'd say let's just take that Supplement 7 deck plan as is and not loose too much sleep over what the various spaces are... The 3-D rendering and the physical model are both cool, and can be useful even if their layout doesn't match up with the deck plan.
Frank
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Post by Mighty Darci on Jul 27, 2017 20:53:06 GMT -5
ffilz, did I understand correctly that having J-o-T-2 doesn't gain me anything? If that is so can I reduce it to J-o-T-1 and raise my Pilot-3 to Pilot-4?
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