Gygax Foreword to Unearthed Arcania a Fan Product
Apr 9, 2022 2:04:23 GMT -5
The Semi-Retired Gamer and hengest like this
Post by The Perilous Dreamer on Apr 9, 2022 2:04:23 GMT -5
Unearthed Arcania - Gygax Foreword This is after WotC bought TSR and years after Gary was out of TSR.
Demihumans vs. Giants: Dwarves get a +4 in defense when being attacked by giants, ogres, and other hulking members of the Giant Class. Gnomes and halflings should have received this same benefit, and it was purely a matter of overlooking this omission on my part that they didn’t. Why did I blow it? Because at the time, I wasn’t playing either race of character, and no other gamer gave me a kick to call my attention to the fact that both were small and likely as hard to strike as any dwarf. Gnomes and halflings don’t get the bonuses to fight, but they surely deserve them in defense.
Demihuman Level Limits: Here are three possible solutions that should not throw things totally out of whack. Note that Unlimited (U) scope is rearranged in places. I was a little puzzled by each demihuman race getting Us as thieves, while in some cases not getting them in classes that would fit them better, i.e., Gnome Illusionists, Dwarf Fighters, and Elf/Half-elf rangers. Halflings could keep U as thieves, because I thought it fit them well (that’s what comes of reading The Hobbit, I guess). The current limits for those classes would go into the thief column.
1) Rearrange as above, but also switch gnome and half-elf assassin and fighter limits. All else stands. I can’t really see gnomes following an assassin class, as most of them are NG or LG in alignment. But then this doesn’t take PCs into account. What is your opinion on this?
2) Instead of giving Us to the requisite race/class combinations, why not keep them at 15, but they can progress no further. As for the other limits, take 2nd Edition stuff and tone it down by 2, 3, or 4 times. Here is what such things would look like:
Dwarf: F 15, C 6, T 7, A 5
Elf: C 7, F 8, M-U 15, R 10, T 6, Cav 13, A 9
Gnome: F 8, I 15, T 8, C 7, A 6
Half-elf: B 12, C 15, F 9, M-U 7, D 8, T 6, R 9, A 6
Halfling: F 6, C 6, T 15, D 8
Under no circumstances can a demihuman advance beyond 15th level. They can, however, progress beyond if single-classed and possess scores of 16 or more in their prime requisite: 16, +1; 17, +2; 18, +3. % scores for fighters’ strength allow another +1 at 18/50, +2 at 18/76, and +3 at 18/00. Note that if you do use this, the race and sex limits still apply, so a gnome fighter could not work beyond 12th level.
3) Allow demihuman fighters to obtain XP beyond their maximum level, but NO additional HP or saving throws. They can only progress in THACO, and then only to 6, which is 2 worse than a human can attain. Humans, of course, can continue without restriction in any class of their choosing.
There you have it. Of course I am enthused about this netbo
1) Rearrange as above, but also switch gnome and half-elf assassin and fighter limits. All else stands. I can’t really see gnomes following an assassin class, as most of them are NG or LG in alignment. But then this doesn’t take PCs into account. What is your opinion on this?
2) Instead of giving Us to the requisite race/class combinations, why not keep them at 15, but they can progress no further. As for the other limits, take 2nd Edition stuff and tone it down by 2, 3, or 4 times. Here is what such things would look like:
Dwarf: F 15, C 6, T 7, A 5
Elf: C 7, F 8, M-U 15, R 10, T 6, Cav 13, A 9
Gnome: F 8, I 15, T 8, C 7, A 6
Half-elf: B 12, C 15, F 9, M-U 7, D 8, T 6, R 9, A 6
Halfling: F 6, C 6, T 15, D 8
Under no circumstances can a demihuman advance beyond 15th level. They can, however, progress beyond if single-classed and possess scores of 16 or more in their prime requisite: 16, +1; 17, +2; 18, +3. % scores for fighters’ strength allow another +1 at 18/50, +2 at 18/76, and +3 at 18/00. Note that if you do use this, the race and sex limits still apply, so a gnome fighter could not work beyond 12th level.
3) Allow demihuman fighters to obtain XP beyond their maximum level, but NO additional HP or saving throws. They can only progress in THACO, and then only to 6, which is 2 worse than a human can attain. Humans, of course, can continue without restriction in any class of their choosing.
There you have it. Of course I am enthused about this netbo