DJ1 MythusHere's a brief 'review' of MYTHUS.
MYTHUS is a FRPG by Gary Gygax && Dave Newton.
It's skill-based, instead of class-based, though there are classes that are essentially just skill bundles.
The idea of these reviews is to relate things to AD&D.
I'll lay out a structure, and, then, fill out this thread as time goes on.
The first 64 pages are the MYTHUS PRIME system, which is a functional FRPG.
1. CREATING YOUR HEROIC PERSONA
2. CONDUCTING ACTIONS
3. HEKA, MYSTICAL FORCE OF MAGICKAL CASTINGS
4. COMBAT
5. IMPROVING SKILLS AND ABILITIES
6. PLAYING YOUR HP
7. UPGRADING THE ADVANCED RULES
8. RUNNING THE MYTHUS PRIME GAME
9. HIGH TIME AT THE WINGED PIG
The rest of the book is ADVANCED MYTHUS.
10. CREATING ADVANCED MYTHUS HPs
11. CORE GAME SYSTEMS
12. COMBAT
13. HEKA & MAGICK
14. THE CAMPAIGN & GAMEMASTERING
15. MORE ON PERSONAS
16. MAGICKAL ITEMS
17. CONDEMNED AS GALLEY SLAVES
A: Random Events Tables
B: OP Personality Characteristics
C: Secret Societies
D: The Accursed in the Fantasy Milieu
E: Creating New Vocations
F: Modifications for Time and Planar Travel
G: Converting from Other Systems to Heroic Personas
H: The Nine Dimensions of the Multiverse
I: Parallel Heroic Personas
J: Heroic Persona Creation Summary
K: Glossary
L: Vocation et al. Name Definitions
M: Author's Acknowledgements