Post by hengest on Jan 22, 2022 17:21:56 GMT -5
Roll 1-9d10 as needed.
1d10 Age
1 - some days old
2 - some weeks old
3 - some months old
4 - some decades old
5 - some centuries old
6 - some millenia old
7 - from another age of the world
8 - from a parallel world, shifted here
9 - from the sky or underworld
10 - ruins fallen backward through time from the future
1d10 Size
1 - building
2 - small complex of buildings
3 - village
4 - town
5 - small city
6 - sprawling city
7 - petty kingdom
8 - large kingdom
9 - section of continent or very large island
10 - continent
1d10 Primary Material of Ruins
1 - wood
2 - various types stone
3 - marble
4 - adobe structure
5 - granite
6 - unidentifiable hard substance
7 - a multicolored substance that feels like bone and has a soft interior
8 - remains of living creatures only
9 - thin pieces of sky
10 - a mass of confusing objects and portals that feed into each other or who knows where
1d10 Creators
1 - any kind of humans
2 - long-livers (usual: elves, dwarves)
3 - intelligent lizards
4 - elf-birds
5 - a crew of powerful but poorly organized magicians
6 - adolescent giants
7 - psionic unicorns
8 - animate plants, including fruit or nuts
9 - roll 1d8 twice on this table
10 - titans
1d10 Cause of Destruction
1 - residents left, reason unknown
2 - internal strife
3 - moral illness
4 - constructive ideas gone destructively wrong
5 - curse
6 - ground riddled with tunnels (whose?) collapsed suddenly
7 - skyquake
8 - water-powered magic burned too bright during unexpected flooding
9 - attack by other-planar counterparts of creators
10 - deliberate end to own civilization in accordance with moral teaching
1d10 Leftover Magic
1 - balls of light skittering around at night
2 - healing field
3 - scattered illusory replay of events
4 - flight
5 - peaceful life
6 - protection from projectiles
7 - water fountains with no plumbing
8 - no hunger
9 - roll 1d8 on this table, but it is somehow dangerous to visitors
10 - windows into past
1d10 Present Residents
1 - the caretaker
2 - none
3 - vermin who make surprisingly good use of the place
4 - a remnant of the original residents or their descendants
5 - cattle
6 - feral descendants of the pets of the original residents
7 - skeletons
8 - beings made of warmth
9 - solid ghosts
10 - wormlike dragons underground
1d10 Ruins Relative to Original
1 - very close, you can see clearly what was where
2 - a chaotic jumble of the remaining elements
3 - looks like an attempt was made to resettle, then abandoned, you may be able to discern "layers"
4 - smaller than original
5 - many parts sunk deep into ground
6 - somehow unrecognizable to original residents
7 - many structures broken as if dropped from a great height
8 - scorched
9 - some areas preserved perfectly intact
10 - roll 1d8 twice on this table
1d10 Heart (what still may dwell within)
1 - radiant energy of creativity
2 - world-mourning
3 - resentment
4 - masked savagery
5 - altruism
6 - memory of famine
7 - desire for control
8 - future memory
9 - mirror-mind
10 - tears of joy
1d10 Age
1 - some days old
2 - some weeks old
3 - some months old
4 - some decades old
5 - some centuries old
6 - some millenia old
7 - from another age of the world
8 - from a parallel world, shifted here
9 - from the sky or underworld
10 - ruins fallen backward through time from the future
1d10 Size
1 - building
2 - small complex of buildings
3 - village
4 - town
5 - small city
6 - sprawling city
7 - petty kingdom
8 - large kingdom
9 - section of continent or very large island
10 - continent
1d10 Primary Material of Ruins
1 - wood
2 - various types stone
3 - marble
4 - adobe structure
5 - granite
6 - unidentifiable hard substance
7 - a multicolored substance that feels like bone and has a soft interior
8 - remains of living creatures only
9 - thin pieces of sky
10 - a mass of confusing objects and portals that feed into each other or who knows where
1d10 Creators
1 - any kind of humans
2 - long-livers (usual: elves, dwarves)
3 - intelligent lizards
4 - elf-birds
5 - a crew of powerful but poorly organized magicians
6 - adolescent giants
7 - psionic unicorns
8 - animate plants, including fruit or nuts
9 - roll 1d8 twice on this table
10 - titans
1d10 Cause of Destruction
1 - residents left, reason unknown
2 - internal strife
3 - moral illness
4 - constructive ideas gone destructively wrong
5 - curse
6 - ground riddled with tunnels (whose?) collapsed suddenly
7 - skyquake
8 - water-powered magic burned too bright during unexpected flooding
9 - attack by other-planar counterparts of creators
10 - deliberate end to own civilization in accordance with moral teaching
1d10 Leftover Magic
1 - balls of light skittering around at night
2 - healing field
3 - scattered illusory replay of events
4 - flight
5 - peaceful life
6 - protection from projectiles
7 - water fountains with no plumbing
8 - no hunger
9 - roll 1d8 on this table, but it is somehow dangerous to visitors
10 - windows into past
1d10 Present Residents
1 - the caretaker
2 - none
3 - vermin who make surprisingly good use of the place
4 - a remnant of the original residents or their descendants
5 - cattle
6 - feral descendants of the pets of the original residents
7 - skeletons
8 - beings made of warmth
9 - solid ghosts
10 - wormlike dragons underground
1d10 Ruins Relative to Original
1 - very close, you can see clearly what was where
2 - a chaotic jumble of the remaining elements
3 - looks like an attempt was made to resettle, then abandoned, you may be able to discern "layers"
4 - smaller than original
5 - many parts sunk deep into ground
6 - somehow unrecognizable to original residents
7 - many structures broken as if dropped from a great height
8 - scorched
9 - some areas preserved perfectly intact
10 - roll 1d8 twice on this table
1d10 Heart (what still may dwell within)
1 - radiant energy of creativity
2 - world-mourning
3 - resentment
4 - masked savagery
5 - altruism
6 - memory of famine
7 - desire for control
8 - future memory
9 - mirror-mind
10 - tears of joy