|
Post by The Semi-Retired Gamer on Sept 25, 2022 9:14:30 GMT -5
There should be 2 lists for spellsevesHigh Elves and Wood elves Can you elaborate on this?
|
|
|
Post by The Semi-Retired Gamer on Sept 25, 2022 9:51:06 GMT -5
either are valid but making spells culture is the way to go, not multiple systems I think one of the best ways to represent those cultural differences in magic is by using multiple systems BUT the devil is in the details. A good start would be altering the spell list by culture but that doesn't really do anything other than customize the list of spells available to each culture. What you have to ask is "what makes this culture and its' magic unique and different?". Just a few examples - by no means exhaustive - are listed below. 1. A BARBARIAN type culture would practice a more primitive and simple type of magic. It would involve using objects of nature (like a fallen branch for a staff), summoning beasts for aids, using vegetation in mixes, and the spell list would not have a split between Clerical & Wizardly magic but have a mix of both. 2. The ELVES would have a "more natural" form of magic that relies on their connection to the ancient ways. In many respects, their magic would be either stronger or at least believed to be so. 3. A SCHOLARLY form of magic would involve the collection and study of various tomes of magical formulas to unlock the secrets of magic contained within their pages. The Mage would have to follow the instructions and seek out reagents to mix for their spells. There should be some overlap in the spell lists but just because two different cultures have a spell that looks the same doesn't mean it works the same. For instance, one could be a longer duration while another could inflict more damage or whatever. There are several different variables you could adjust. At the end of the day, the big question is how much work do you want to put into simulating these various types of magic by culture?
|
|
|
Post by mao on Sept 25, 2022 14:51:39 GMT -5
There should be 2 lists for spellsevesHigh Elves and Wood elves Can you elaborate on this? I have no idea
|
|
|
Post by The Perilous Dreamer on Sept 25, 2022 19:06:09 GMT -5
either are valid but making spells culture is the way to go, not multiple systems I think one of the best ways to represent those cultural differences in magic is by using multiple systems BUT the devil is in the details. A good start would be altering the spell list by culture but that doesn't really do anything other than customize the list of spells available to each culture. What you have to ask is "what makes this culture and its' magic unique and different?". Just a few examples - by no means exhaustive - are listed below. 1. A BARBARIAN type culture would practice a more primitive and simple type of magic. It would involve using objects of nature (like a fallen branch for a staff), summoning beasts for aids, using vegetation in mixes, and the spell list would not have a split between Clerical & Wizardly magic but have a mix of both. 2. The ELVES would have a "more natural" form of magic that relies on their connection to the ancient ways. In many respects, their magic would be either stronger or at least believed to be so. 3. A SCHOLARLY form of magic would involve the collection and study of various tomes of magical formulas to unlock the secrets of magic contained within their pages. The Mage would have to follow the instructions and seek out reagents to mix for their spells. There should be some overlap in the spell lists but just because two different cultures have a spell that looks the same doesn't mean it works the same. For instance, one could be a longer duration while another could inflict more damage or whatever. There are several different variables you could adjust. At the end of the day, the big question is how much work do you want to put into simulating these various types of magic by culture? I like this, have an Exalt!
|
|
|
Post by The Semi-Retired Gamer on Sept 26, 2022 2:05:33 GMT -5
I think one of the best ways to represent those cultural differences in magic is by using multiple systems BUT the devil is in the details. A good start would be altering the spell list by culture but that doesn't really do anything other than customize the list of spells available to each culture. What you have to ask is "what makes this culture and its' magic unique and different?". Just a few examples - by no means exhaustive - are listed below. 1. A BARBARIAN type culture would practice a more primitive and simple type of magic. It would involve using objects of nature (like a fallen branch for a staff), summoning beasts for aids, using vegetation in mixes, and the spell list would not have a split between Clerical & Wizardly magic but have a mix of both. 2. The ELVES would have a "more natural" form of magic that relies on their connection to the ancient ways. In many respects, their magic would be either stronger or at least believed to be so. 3. A SCHOLARLY form of magic would involve the collection and study of various tomes of magical formulas to unlock the secrets of magic contained within their pages. The Mage would have to follow the instructions and seek out reagents to mix for their spells. There should be some overlap in the spell lists but just because two different cultures have a spell that looks the same doesn't mean it works the same. For instance, one could be a longer duration while another could inflict more damage or whatever. There are several different variables you could adjust. At the end of the day, the big question is how much work do you want to put into simulating these various types of magic by culture? I like this, have an Exalt! Thanks, The Perilous Dreamer!
|
|
|
Post by mao on Sept 26, 2022 8:59:46 GMT -5
Play blance would be dreadful using multiple systems. I def don't want any part of the playtest!
|
|
|
Post by The Semi-Retired Gamer on Sept 26, 2022 9:51:15 GMT -5
Play blance would be dreadful using multiple systems. I def don't want any part of the playtest! Save vs. FEAR to continue! 😬🤣
|
|
|
Post by The Perilous Dreamer on Sept 26, 2022 20:25:32 GMT -5
Play balance would be dreadful using multiple systems. I def don't want any part of the playtest! Save vs. FEAR to continue! 😬🤣 I don't think the playtest would be all that bad depending on two things, did you do a decent job on the multiple systems and the quality of your players. I have had several players that would just run their characters and we would fix any issues on the fly. There were huge and I mean huge advantages to having an all college player group, all of whom had a broad base of fantasy and mythology and fairy tale background. For instance, I think if I wrote something up and could hand pick my players out of the members here for a face to face playtest, it could go really smooth. To mention two people who are not here makofan has run thousands of hours as a ref and what little bit he played in my pbp told me he is really good. mormonyoyoman from the pbp on here, mine and others I was a spectator too would be a blast to play with and would keep people laughing.
|
|
|
Post by hengest on Sept 29, 2022 13:33:21 GMT -5
Save vs. FEAR to continue! 😬🤣 I don't think the playtest would be all that bad depending on two things, did you do a decent job on the multiple systems and the quality of your players. I have had several players that would just run their characters and we would fix any issues on the fly. There were huge and I mean huge advantages to having an all college player group, all of whom had a broad base of fantasy and mythology and fairy tale background. For instance, I think if I wrote something up and could hand pick my players out of the members here for a face to face playtest, it could go really smooth. To mention two people who are not here makofan has run thousands of hours as a ref and what little bit he played in my pbp told me he is really good. mormonyoyoman from the pbp on here, mine and others I was a spectator too would be a blast to play with and would keep people laughing. I think I try to play along rather than play to my own preferences. Of course, sometimes it is just beyond me (rolling fifty dice for damage and constantly doing insane arithmetic and so on). It's funny, I don't even really know what my background is. I only notice it when someone else doesn't share it. "You don't know Superman's day job? Really?"
|
|