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Post by The Perilous Dreamer on Aug 13, 2021 9:42:49 GMT -5
OOC: Colonel Berger is liking the looks of this, it is shaping up to be a good crew.
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Post by Terry Mixon on Aug 13, 2021 12:08:05 GMT -5
Tokheletoi speaks up. "I am an able trader, and I know about dealing with people. I am also willing to learn about medicine." "I can pilot and man a turret," Takheal says. "Indeed. Peng, Cyril, any input?" OOC: raikenclw and Tophocles, any input?
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oscar
Prospector
Posts: 97
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Post by oscar on Aug 16, 2021 16:20:27 GMT -5
Tokheletoi speaks up. "I am an able trader, and I know about dealing with people. I am also willing to learn about medicine." "I can pilot and man a turret," Takheal says. "Indeed. Peng, Cyril, any input?" OOC: raikenclw and Tophocles , any input? Many hands make light work.
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Post by Terry Mixon on Aug 16, 2021 18:37:59 GMT -5
OOC: Forgive me for poking things along, Eris. It looks like some of the players might be busy with other things and it's been a bit. Slap me down if this is out of line.
"I don't hear anyone else saying that they want out, so if no one objects, I'll move the conversation forward a bit," Charlie said. "Our hosts have made us a generous offer that it looks like those still in the room want to accept. We're a mishmash of original crew and new folks, some of which haven't spoken up yet to give those of us coming into this a moment to wrap our heads around the situation. Thank you for that.
"Since we don't know one another, we really shouldn't be changing up the command structure first thing, in my opinion. Unless there is an objection, I suggest that I remain the captain for now. We can revisit the top spot in a few months and see if that needs to change. I'm a reasonable sort and I'm sure some of you have more experience than I do, but I know the core crew better and we're going to have to settle in while we work out the kinks in the crew structure.
"We have a pilot and engineer, but we didn't have a codified rank structure. We'll have to create an organization chart to see what we need to fill once we're sure of who is still with us and that we have all the new people here. For all I know, someone else will arrive later.
"Is that acceptable? If so, we can get into introducing everyone and looking over the plans for the new ship."
Eric raised his thumb. "That sounds reasonable to me."
Charlie looked to see if the rest were on board with the plan. He didn't look worried about how the vote went, not because he was confident but because he could work with either outcome.
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oscar
Prospector
Posts: 97
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Post by oscar on Aug 16, 2021 20:05:40 GMT -5
Second the motion
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Post by joertexas on Aug 16, 2021 20:10:15 GMT -5
Charlie looked to see if the rest were on board with the plan. He didn't look worried about how the vote went, not because he was confident but because he could work with either outcome. "We agree," Tokheletoi says with a flick of her ears.
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Post by The Perilous Dreamer on Aug 16, 2021 20:34:38 GMT -5
Both Captain de Graff and Colonel Berger signal their agreement to that plan. Both have similar thoughts, no need to shake things up right away, better to get to know each other and see what is needed for a well oiled machine.
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Post by Terry Mixon on Aug 17, 2021 14:45:18 GMT -5
Both Captain de Graff and Colonel Berger signal their agreement to that plan. Both have similar thoughts, no need to shake things up right away, better to get to know each other and see what is needed for a well oiled machine. " It sounds like a majority then," Charlie said. " If you haven't introduced yourselves, please do so."
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Tophocles
Prospector
Last Guy in the Airlock
Posts: 85
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Post by Tophocles on Aug 18, 2021 23:24:39 GMT -5
Casca had been sitting in the center of the room since the briefing began disoriented, and feeling a bit like a fly on the wall. After all, he had been offered a job on the Clear Sails, but nothing had been finalized, and now the person who had offered him the position was no longer even here.
"I've not met most of you, or at least not properly," says Casca aloud. "But if you are looking for a shuttle pilot, I'm happy to sign aboard. It's more exciting work than I'm used to, but I'm experienced flying a ship's boat, and I can hold my own in an engine room."
"I don't know if the new ship has any ship's boats with it -- many of those models don't, I know, but there are enough clamps in the vast cargo bay that it can hold several, as long as you're not trying to squeeze a scout ship in as well. But some of the things you'll be coming up against will. Even if you plan on taking them and selling them under the table, having someone who can steer one away under pressure might mean you get away with a much more easily sellable commodity. The IISS keeps records ever every Sulieman they've ever commissioned; but most wouldn't recognize a pinnace that's been on their ship for three terms."
Casca is surprising himself, slightly, at his openness here. The cause is good, and he's not been in a position to choose his occupation for some time. But he's offered a way for him to earn his keep, and to bring in legit salvage that might earn his place among all these officers. At least that life -- commissions and court -- are behind him for now.
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Tophocles
Prospector
Last Guy in the Airlock
Posts: 85
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Post by Tophocles on Aug 19, 2021 9:12:52 GMT -5
"Case in point: many of you were on that lifeboat mission. For a streamlined ship like the *Clear Sale*, when you're not using an interface vehicle every run, I suspect you could start with that slug in your new hold and no one would notice. I could probably arrange for you could have a clear 7m in your coffers before you left the system."
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Post by Terry Mixon on Aug 19, 2021 13:30:20 GMT -5
OOC: Just a heads up that Eris moved us a month into the future. You’ve been working hand in glove with all but the new people for that time. It’s summarized in the first post in this thread. Things with the people and personalities would have settled a lot in that time.
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Post by erisred on Aug 19, 2021 13:40:31 GMT -5
"Case in point: many of you were on that lifeboat mission [yesterday]. For a streamlined ship like the *Clear Sale*, when you're not using an interface vehicle every run, I suspect you could start with that slug in your new hold and no one would notice. I could probably arrange for you could have a clear 7m in your coffers before you left the system." OOC: LOL! You surprise me, Toph! Starting off with a clear suggestion of real theft! I don't think you'll have to raid Clear Sails for your boat, though.
What you really need is an armored and armed Slow Boat, you could mount it on the back of Nine Bells, and a couple of 4dt jacked up Air/Rafts. That would eat up 38 tons of your cargo space, but you'd still have space to store cargo (and spoils if you get any). The small craft could look like civilian craft, but have some armor and weapon mounts for paramilitary use. In fact, the Slow Boat could deliver the air/rafts to the surface with troopers, provide extra fire support during ground operations and then extract troopers while the ship does "over watch" duty. Just an idea, though.
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Post by The Perilous Dreamer on Aug 19, 2021 14:36:14 GMT -5
"Case in point: many of you were on that lifeboat mission [yesterday]. For a streamlined ship like the *Clear Sale*, when you're not using an interface vehicle every run, I suspect you could start with that slug in your new hold and no one would notice. I could probably arrange for you could have a clear 7m in your coffers before you left the system." OOC: LOL! You surprise me, Toph! Starting off with a clear suggestion of real theft! I don't think you'll have to raid Clear Sails for your boat, though.
What you really need is an armored and armed Slow Boat, you could mount it on the back of Nine Bells, and a couple of 4dt jacked up Air/Rafts. That would eat up 38 tons of your cargo space, but you'd still have space to store cargo (and spoils if you get any). The small craft could look like civilian craft, but have some armor and weapon mounts for paramilitary use. In fact, the Slow Boat could deliver the air/rafts to the surface with troopers, provide extra fire support during ground operations and then extract troopers while the ship does "over watch" duty. Just an idea, though. OOC: erisred are we going to have troops attached to this mission, in addition to the characters run by the players. If so, how many would the ship accommodate?
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Post by Terry Mixon on Aug 19, 2021 15:29:19 GMT -5
"Case in point: many of you were on that lifeboat mission [yesterday]. For a streamlined ship like the *Clear Sale*, when you're not using an interface vehicle every run, I suspect you could start with that slug in your new hold and no one would notice. I could probably arrange for you could have a clear 7m in your coffers before you left the system." OOC: LOL! You surprise me, Toph! Starting off with a clear suggestion of real theft! I don't think you'll have to raid Clear Sails for your boat, though.
What you really need is an armored and armed Slow Boat, you could mount it on the back of Nine Bells, and a couple of 4dt jacked up Air/Rafts. That would eat up 38 tons of your cargo space, but you'd still have space to store cargo (and spoils if you get any). The small craft could look like civilian craft, but have some armor and weapon mounts for paramilitary use. In fact, the Slow Boat could deliver the air/rafts to the surface with troopers, provide extra fire support during ground operations and then extract troopers while the ship does "over watch" duty. Just an idea, though. Charlie is open to the idea of getting those assets. He'll suggest that they ask for them from the people providing the ship rather than boosting them, but he has to smile at Casca's enthusiasm.
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Post by Terry Mixon on Aug 19, 2021 15:45:58 GMT -5
OOC: LOL! You surprise me, Toph! Starting off with a clear suggestion of real theft! I don't think you'll have to raid Clear Sails for your boat, though.
What you really need is an armored and armed Slow Boat, you could mount it on the back of Nine Bells, and a couple of 4dt jacked up Air/Rafts. That would eat up 38 tons of your cargo space, but you'd still have space to store cargo (and spoils if you get any). The small craft could look like civilian craft, but have some armor and weapon mounts for paramilitary use. In fact, the Slow Boat could deliver the air/rafts to the surface with troopers, provide extra fire support during ground operations and then extract troopers while the ship does "over watch" duty. Just an idea, though. OOC: erisred are we going to have troops attached to this mission, in addition to the characters run by the players. If so, how many would the ship accommodate? OOC: Looking at the plans, it looks like we have 15 beds, with most rooms being double occupancy. The barracks has 4 beds, but it almost seems like that should be double bunked.
The writeup I found online says "Ten staterooms serve as quarters for the crew (pilot, navigator, three engineers, and assorted thugs and cutthroats numbering up to five more)." So that implies we can have ten people.
erisred will have to tell us what we have the capacity for. Considering our mission, we probably don't want to have paying passengers. Talk about getting more than they bargained for.
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Post by Terry Mixon on Aug 19, 2021 15:49:21 GMT -5
OOC: And a repost of the deck plans.
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Post by erisred on Aug 19, 2021 16:19:22 GMT -5
OOC: LOL! You surprise me, Toph! Starting off with a clear suggestion of real theft! I don't think you'll have to raid Clear Sails for your boat, though.
What you really need is an armored and armed Slow Boat, you could mount it on the back of Nine Bells, and a couple of 4dt jacked up Air/Rafts. That would eat up 38 tons of your cargo space, but you'd still have space to store cargo (and spoils if you get any). The small craft could look like civilian craft, but have some armor and weapon mounts for paramilitary use. In fact, the Slow Boat could deliver the air/rafts to the surface with troopers, provide extra fire support during ground operations and then extract troopers while the ship does "over watch" duty. Just an idea, though. OOC: erisred are we going to have troops attached to this mission, in addition to the characters run by the players. If so, how many would the ship accommodate? Currently, there are 4 triple and 2 single bunks in "Trooper Country", so a max of 14...or 16+ as you'll see below.
I was thinking an Officer, Sergeant, and 8 to 12 "troopers." If we don't get enough troopers out of PC's, I'll add a few NPC's to fill the ranks. Additionally, some of the cargo space will be turned into a Trooper Lounge and training area. The 38 ton number above is the 2 4 ton air/rafts and 30 tons (12x5 squares) for the Trooper lounge/training area. The remaining 60 tons in the hold would be for cargo/spoils/etc.
There are 11 beds for crew and that many probably aren't going to be needed. If not, you could put 1 or 2 officers forward, put two Sergeants aft and have two 6 trooper squads back there. That could be two 7 or 8 man squads if you wanted to go that way.
There are also 15 Low Berths. Those could hold injured, but they could also hold NPCs, frozen prize crews (you can probably fly a prize with 3 crew) and replacement troopers.
So, to detail accommodations.
Crew Country (forward of the mid-ship's bulkhead):
- 5 double occupancy staterooms
- 1 single occupancy Captain's Quarters/Office
- 15 low berths
Trooper Country (aft of the mid-ship's bulkhead):
- 4 triple occupancy bunks in a barracks like area
- 1 double occupancy stateroom
Although it isn't for occupancy there are also a pair of AutoDocs in Sickbay where two patients can be treated at a time.
The RNI is going to make suggestions when they come back to hear your decision, but ultimately how you staff and assign quarters is going to be up to you guys.
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Post by Terry Mixon on Aug 19, 2021 16:24:14 GMT -5
OOC: erisred are we going to have troops attached to this mission, in addition to the characters run by the players. If so, how many would the ship accommodate? Currently, there are 4 triple and 2 single bunks in "Trooper Country", so a max of 14...or 16+ as you'll see below.
I was thinking an Officer, Sergeant, and 8 to 12 "troopers." If we don't get enough troopers out of PC's, I'll add a few NPC's to fill the ranks. Additionally, some of the cargo space will be turned into a Trooper Lounge and training area. The 38 ton number above is the 2 4 ton air/rafts and 30 tons (12x5 squares) for the Trooper lounge/training area. The remaining 60 tons in the hold would be for cargo/spoils/etc.
There are 11 beds for crew and that many probably aren't going to be needed. If not, you could put 1 or 2 officers forward, put two Sergeants aft and have two 6 trooper squads back there. That could be two 7 or 8 man squads if you wanted to go that way.
There are also 15 Low Berths. Those could hold injured, but they could also hold NPCs, frozen prize crews (you can probably fly a prize with 3 crew) and replacement troopers.
So, to detail accommodations.
Crew Country (forward of the mid-ship's bulkhead):
- 5 double occupancy staterooms
- 1 single occupancy Captain's Quarters/Office
- 15 low berths
Trooper Country (aft of the mid-ship's bulkhead):
- 4 triple occupancy bunks in a barracks like area
- 1 double occupancy stateroom
Although it isn't for occupancy there are also a pair of AutoDocs in Sickbay where two patients can be treated at a time.
The RNI is going to make suggestions when they come back to hear your decision, but ultimately how you staff and assign quarters is going to be up to you guys. Eric would be very much in favor of two large squads. He'll be happy to stay back with the men and let the officers have the forward quarters.
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Post by Voldar on Aug 19, 2021 22:08:46 GMT -5
Ted Bronson, 7A8AB5, 54; Scout-9; Pilot-1, Mechanical-5, JoAT-3, Electronics-1, GunCbt-1, Vacc Suit-1, Navigation-1, Medic-1; Shotgun, Ship Share, 150 KCr.
Ted Bronson, a graying, lean, lanky man of 1.73 meters, speaks, "I'm Ted Bronson, new to the team, I signed on at Elati, I primarily handle Mechanical Systems, but I do have Medic-1 which is not much, but a start. I have a smattering of quite a few things, so I can assist a primary person with several things as needed. I was Scout for 9 terms and learned to make repairs whether I had all the parts I needed or not," he pauses and looks around, " otherwise I wouldn't be alive."
“Ted is a handy fellow,” Charlie agreed. Ted grins at this, but doesn't say anything more.
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Post by Voldar on Aug 19, 2021 22:13:49 GMT -5
“Ted is a handy fellow,” Charlie agreed. " <chuckle>, Poser, that makes two of use, I'm Herman, "Jack", is fine. I know most of the old war horses here.
As usual, I'm here to help, DC, engineering, Guns, customizing vacc suits, playing with missiles. I'm a skinny almost worn out old man but I can help out where the Nine needs me."
Shift in his chair. "Need me to run a team, i'm ok, or give me a apprentice, we can fix or do anything on a ship." Shifts in his chair again.
"Anyway, I'm done. Let the kids talk."
Ted chuckles quietly, recognizing in Jack a kindred spirit from the school of hard knocks.
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Tophocles
Prospector
Last Guy in the Airlock
Posts: 85
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Post by Tophocles on Aug 21, 2021 14:07:27 GMT -5
"I'm just saying that if we're fighting pirates, anything is legitimate salvage, and usually shps are registered as stolen, not the small craft. There's solid money there, and we'd be encountering individuals who are unlikely to initiate legal proceedings for their return."
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Post by Terry Mixon on Aug 21, 2021 14:09:07 GMT -5
"I'm just saying that if we're fighting pirates, anything is legitimate salvage, and usually shps are registered as stolen, not the small craft. There's solid money there, and we'd be encountering individuals who are unlikely to initiate legal proceedings for their return." " Ah. I agree in principle. I thought you meant getting one here. That's my mistake. Sorry."
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Post by erisred on Aug 25, 2021 17:45:35 GMT -5
Okay, has everyone had a say? Is the general agreement that you're taking the mission and giving up title to The Clear Sails, in exchange for The Nine Bells?
I'll wait until tomorrow for any final discussion before I have the RNI folks come back into the room.
They are going to want to know minimum that all of you "are in" and the name of the ship Captain. Are you ready for that?
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Post by Terry Mixon on Aug 25, 2021 17:56:24 GMT -5
Okay, has everyone had a say? Is the general agreement that you're taking the mission and giving up title to The Clear Sails, in exchange for The Nine Bells?
I'll wait until tomorrow for any final discussion before I have the RNI folks come back into the room.
They are going to want to know minimum that all of you "are in" and the name of the ship Captain. Are you ready for that? OOC: I believe so.
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Post by raikenclw on Aug 26, 2021 3:45:12 GMT -5
OOC: Hello, All! Peng has been silent up to this point, merely nodding at the intervals appropriate to indicate his intention to hang with the group, as well as general agreement with the course proposed thus far. But when Charlie mentions not keeping anything from the Clear Sails, Peng grunts in surprise and blurts out: "Hey! Wait just a darn minute! I've spent a solid MONTH moddin' the Sales' launch into a half-a**ed dropship. Now ya tell me that's all wasted and we're to start over moddin' a DIF-RENT boat? Well, s**t!"Peng sputters wordlessly for a second then busts out with an addendum: "If'n the Navy's givin' us a dif-rent boat, why not a REAL dropship? We dock it ventral under a false cover that makes it look like a regular launch. I mean, if'n we use it in an assault, it's not like we can pretend after that it's still just a regular launch, right?"
OOC: Peng really is pissed about having VOLUNTARILY worked on arming the Sales' launch to at least be able to defend itself in atmo, only to have that work now amount to totally wasted effort. For a naturally Lazy sort, that's pretty much the PERFECT insult! Just to be clear (since this is PbP and misunderstandings easily occur), *PENG* is pissed and feels insulted - on the other hand, *I* (his player) am quite fine with this development, as it gives me a good angle to roleplay.
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Tophocles
Prospector
Last Guy in the Airlock
Posts: 85
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Post by Tophocles on Aug 26, 2021 9:29:08 GMT -5
Casca is intrigued, and the thought of going hunting appeals to him -- he's been hit by pirates often enough that he's willing to risk a bit, knowing that it will keep him occupied and perhaps free of certain personal occupations concerning his Fief. It appears everyone who was on the Clear Sails is being offered a share in the new ship. His position (as a prisoner/kidnappee/prospective crewman) is obviously changing, but he doesn't know to what.
Possibly by remaining silent, he is being grandfathered into something substantial? He doesn't know. He listens to Peng's bluster, and recognizes at least that there is an interest in modding a launch, which would help with resale if they decide to act on his suggestions.
So many of these individuals come from privilege, like himself. Only the Captain seems down-to earth. Most seem to be quietly accepting him, which he is fine with.
He reaches for a piece of fruit that was put out in a bowl on the side counter, and continues to listen.
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Post by The Perilous Dreamer on Aug 26, 2021 10:22:25 GMT -5
Okay, has everyone had a say? Is the general agreement that you're taking the mission and giving up title to The Clear Sails, in exchange for The Nine Bells?
I'll wait until tomorrow for any final discussion before I have the RNI folks come back into the room.
They are going to want to know minimum that all of you "are in" and the name of the ship Captain. Are you ready for that? OOC: I believe so. OOC: I am good with this.
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Post by The Perilous Dreamer on Aug 26, 2021 10:44:33 GMT -5
Captain de Graff speaks, "We are all agreed then that our ship Captain is Charles Lin and that all those who remain are all in on this mission. We will also need to have a chain of command for the ship and decide on the leader for the away team and its chain of command. We only have a short time before the RNI folk come back for our decision, so that will have to wait. But I will assist Captain Lin enthusiastically in preparing for this mission. So if anyone has ideas for things we need to ask for, now is the time to do it. We should be as well equipped as practical and once we have the ship, I recommend that we all go over her with a fine toothed comb and make sure that everything is on the green. I think we have a group here that should, once we know each other better function like a well oiled machine."
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Post by The Perilous Dreamer on Aug 26, 2021 10:47:24 GMT -5
Colonel Berger says, "One thing that occurred to me is that we need to allow room in quarters for the Delgado people that will be going with us and looking over the ship, crew and proposed troops over, I am not sure we have room for them. I am an Army man and used to tight quarters when needed, but I have not managed a ship, that has always been the province of the Navy, so can someone speak to that in the time we have left? Before those RNI folks come back."
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Post by Terry Mixon on Aug 26, 2021 10:55:43 GMT -5
OOC: Hello, All! Peng has been silent up to this point, merely nodding at the intervals appropriate to indicate his intention to hang with the group, as well as general agreement with the course proposed thus far. But when Charlie mentions not keeping anything from the Clear Sails, Peng grunts in surprise and blurts out: "Hey! Wait just a darn minute! I've spent a solid MONTH moddin' the Sales' launch into a half-a**ed dropship. Now ya tell me that's all wasted and we're to start over moddin' a DIF-RENT boat? Well, s**t!"Peng sputters wordlessly for a second then busts out with an addendum: "If'n the Navy's givin' us a dif-rent boat, why not a REAL dropship? We dock it ventral under a false cover that makes it look like a regular launch. I mean, if'n we use it in an assault, it's not like we can pretend after that it's still just a regular launch, right?"
OOC: Peng really is pissed about having VOLUNTARILY worked on arming the Sales' launch to at least be able to defend itself in atmo, only to have that work now amount to totally wasted effort. For a naturally Lazy sort, that's pretty much the PERFECT insult! Just to be clear (since this is PbP and misunderstandings easily occur), *PENG* is pissed and feels insulted - on the other hand, *I* (his player) am quite fine with this development, as it gives me a good angle to roleplay.“We’re talking possibilities,” Charlie said. “I’m not saying abandon the excellent work you’ve done, but can we negotiate something better? That remains yet to be seen. Since you’ve invested so much blood, sweat, and swear words into that, I’ll let you take lead in getting us the best deal we can. Is that better?”
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