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Post by hengest on Jul 24, 2021 14:29:24 GMT -5
Causes caster's nose to become quite long, thin, and reasonably dextrous. With practice, the nose might be used to pick a simple lock. Less fine motor uses can also be duplicated, such as poking an opponent in the eye while one's arms are busy wrestling with him.
Having the nose tied up inside something in knots when the spell expires may cause loss of the nose. In circumstances where the nose is not restrained, it simply snaps back into its usual size and position.
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Post by The Perilous Dreamer on Jul 24, 2021 15:02:42 GMT -5
Causes caster's nose to become quite long, thin, and reasonably dextrous. With practice, the nose might be used to pick a simple lock. Less fine motor uses can also be duplicated, such as poking an opponent in the eye while one's arms are busy wrestling with him. Having the nose tied up inside something in knots when the spell expires may cause loss of the nose. In circumstances where the nose is not restrained, it simply snaps back into its usual size and position. What is the duration?
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Post by hengest on Jul 24, 2021 15:17:03 GMT -5
Causes caster's nose to become quite long, thin, and reasonably dextrous. With practice, the nose might be used to pick a simple lock. Less fine motor uses can also be duplicated, such as poking an opponent in the eye while one's arms are busy wrestling with him. Having the nose tied up inside something in knots when the spell expires may cause loss of the nose. In circumstances where the nose is not restrained, it simply snaps back into its usual size and position. What is the duration? One minute.
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