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Luck
Jun 27, 2021 16:49:49 GMT -5
Post by The Perilous Dreamer on Jun 27, 2021 16:49:49 GMT -5
OVERVIEW
No one reason will result in spells going wild like this and becoming living beings. Sometimes it is a botched casting, other times wild magic area or just the target making their save. All are at least average rodent level intelligence, unless otherwise noted. Hostility level varies greatly but only a very few will be helpful(but not unknown). Most also fly unless otherwise noted.
9 Luck
Invisible force that causes wild fluctuations to the infected's luck. 50/50 chance every die roll will go up or down by 1d4 (will vary with system used). Only way to rid yourself of it is to make 2 critical successes and or failure in a row. Force will disperse for 24 hours then will reform where it was dispelled, waiting for next target.
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