Post by captaincrumbcake on Nov 22, 2015 14:52:11 GMT -5
I must preface the following with this: the ideas put forth in this post are my own thoughts on the matter, and will likely be in contrast to others' opinions. That now said, consider this:
1. Strength bonuses/penalties (p.7) I like. Mainly because players are at the mercy of the dice and it is not all that often that STR scores of 13+ are born. So I think of it as the character's fate... what the gods decree, in a way. But should one be so lucky (blessed) I find the bonuses can be wonderfully contributive to some great role playing for fighters; who are normally left with little to work with in this regard.
2. When using the above, do not use variable weapon damage for characters (p.15) or monsters (p.16-19). If a character rolls up an 18/100 STR, the most he will add is 6 to his or her damage rolls; that works out to 7-12. This is in strength about equal to a giant that gets 2d6 for damage (2-12). Sure, the fighter will have a minimum of 7, but how many 18/100s are there in your world? If a character manages to get an 18/100, it should mean something!
Now, why do I not recommend variable damage for characters/monsters?
1. There's no point to it.
2. It takes away the specialness of natural ability (as in STR; see above)and makes it mundane.
How?
Bumping up character damage ends up being countered by the monsters having increased (or more via attacks) damage. So why bother.
When a character can buy a 2 hander, and do small damage like an ogre and large damage like a stone giant, so many elements of the game end up being removed, and replaced by other elements that become detrimental (ubbery.) When 1st level fighting men and thieves wielding 2 handers can dispatch 1+1 to 2hd thingies fairly easily with one swing, it is easy to see the slippery slope beginning.
It might appear as if I am contradicting myself in the above, by recommending allowing one element, and not the other. But the greater context is the key to how it all works with the standard OD&D rules.
More to come.