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Post by waysoftheearth on Aug 8, 2015 7:28:35 GMT -5
How often have we heard the anti-thief argument? That there are no proper thieves in fiction or folklore? Well here's an alternative sneaky player-type based on the very real Rat Catcher ... Rats, mice, and other vermin were ubiquitous throughout medieval life, and an ever-present harbinger of pestilence, famine, disease, and epidemics. The Black Death was spread by rats and is estimated to have killed 30-60% of Europe's total population during 1346-53. Which puts the toll around 75-150 million dead; 200 years later, with all the world's technology, WWI would kill an estimated 17 million soldiers. Keeping the rat population down was crucial work in preventing the spread of disease, and damage to food stocks. Thus, professional Rat-Catchers were always in demand and, despite their work being grim and dirty, they were actually rather respected. Folklore well remembers the Pied Piper of Hamlin, even now. Read more hereThis class has never yet been played, so all comments and suggestions most welcome
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todd
Prospector
Posts: 75
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Post by todd on Aug 8, 2015 9:41:08 GMT -5
Nice work!
Not sure if I missed but it seems pretty important to define what creatures comprise "vermin". Maybe reprint the cleric turning table with at least examples of creatures at different HD that you consider vermin to use as a guide? Otherwise, maybe you can create a definition of vermin that can easily be referenced against different creatures to determine on the fly if they fall under that designation.
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Post by waysoftheearth on Aug 8, 2015 19:53:52 GMT -5
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Post by rob008 on Aug 22, 2015 6:02:38 GMT -5
Great I love new classes. I agree you should have a vermin chart similar to the turn undead chart.
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Deleted
Deleted Member
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Post by Deleted on Aug 23, 2015 17:01:59 GMT -5
This is a very evocative class, and at first glance I don't see any problems. The power to note traps on a whim can be quite powerful, but to me this seems balanced by the overall wimpy physical abilities.
I can see this as one of a whole set of replacement classes, each based on a working profession.
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Post by waysoftheearth on Aug 23, 2015 21:53:22 GMT -5
FWIW, the ability to note traps is from the OD&D dwarf. In fact, all (I'm pretty sure?) of the RC's functions are simply existing OD&D capabilites; "repackaged" for your enjoyment.
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Deleted
Deleted Member
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Post by Deleted on Aug 24, 2015 1:27:21 GMT -5
Yeah, of course you're right. Not sure what I was thinking there. On that matter, I prefer the method you've taken for creating a new class: combining existing tables and systems as much as possible, with possibly one or two new, unique abilities that typically give a blanket bonus to certain actions.
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Post by hedgehobbit on Aug 25, 2015 20:12:23 GMT -5
I'd move the immunity to disease up to first level (it's kinda his shtick) as well as provide a +4 level bonus to saves versus magical diseases and poisons.
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