Post by Admin Pete on Dec 7, 2020 0:24:52 GMT -5
27th Edition Platemail is written by LWAS and that entity is not defined to the best of my knowledge and it may or may not represent more than one person. It does make the claim that this is the 27th edition. That is unlikely and more likely is that it is the first and only Edition. If anyone has more information regarding that, please post it.
It says about itself:
I have not yet located the companion volume ‘The Moaning Tower’.
They also say:
It says about itself:
Introduction
Welcome to Platemail, the improbably enduring game of adventure. Platemail began 40 years ago as a few speculative additions to a miniatures war game of medieval battles. It has grown into a new form of entertainment that combines elements of improvisational theater, adventure fiction and film, riddles and games of logic, all built on a foundation of bloodthirsty combat.
If you are new to Platemail, you will have many questions about the rules and conventions of the game. What do I actually do? (Whatever you want!) How do I know when I’ve won? (It helps if you are still alive!) Much has been written on this subject, and the confused new player is encouraged to scan the introductory chapters of more recently devised adventure games. We choose to leave such matters to your judgment and imagination. But we do have two bits of advice: (1) Learn by doing. Create a character, find a few friends to join you as players and at least one to act as ‘referee’ — the player responsible for creating adventures, playing the roles of monsters and various other non-player people and beings, and adjudicating rules. Then try your hand at the introductory adventure found in the companion volume, ‘The Moaning Tower’. And, (2) make a point of meeting people who already have some ideas about how such games can be played. Adventure gaming is a community more than a set of rules.
If you are a returning enthusiast, this 27th edition brings several noticeable changes: After extensive play testing, it is clear the controversial nude jousting rules, first introduced in the 22nd edition, needed to be removed. As with every new edition, the lists of abilities, gifts, curses, spells, and monsters have been expanded and revised in various ways in response to player requests. We have bowed to the pressure of changing trends in the adventure gaming hobby by expanding the selection of armor to include both mail and plate barding. For legal reasons, we have changed the spelling of the name of a certain monstrous demon to ‘Bälrog’, that of a race of diminutive humanoids to ‘Hõbbit’, and those of several fictional characters who appear in examples of play. Our sincere apologies to any estates that feel we previously infringed on their license. The present edition is lavishly illustrated, including several images of combat created.
Welcome to Platemail, the improbably enduring game of adventure. Platemail began 40 years ago as a few speculative additions to a miniatures war game of medieval battles. It has grown into a new form of entertainment that combines elements of improvisational theater, adventure fiction and film, riddles and games of logic, all built on a foundation of bloodthirsty combat.
If you are new to Platemail, you will have many questions about the rules and conventions of the game. What do I actually do? (Whatever you want!) How do I know when I’ve won? (It helps if you are still alive!) Much has been written on this subject, and the confused new player is encouraged to scan the introductory chapters of more recently devised adventure games. We choose to leave such matters to your judgment and imagination. But we do have two bits of advice: (1) Learn by doing. Create a character, find a few friends to join you as players and at least one to act as ‘referee’ — the player responsible for creating adventures, playing the roles of monsters and various other non-player people and beings, and adjudicating rules. Then try your hand at the introductory adventure found in the companion volume, ‘The Moaning Tower’. And, (2) make a point of meeting people who already have some ideas about how such games can be played. Adventure gaming is a community more than a set of rules.
If you are a returning enthusiast, this 27th edition brings several noticeable changes: After extensive play testing, it is clear the controversial nude jousting rules, first introduced in the 22nd edition, needed to be removed. As with every new edition, the lists of abilities, gifts, curses, spells, and monsters have been expanded and revised in various ways in response to player requests. We have bowed to the pressure of changing trends in the adventure gaming hobby by expanding the selection of armor to include both mail and plate barding. For legal reasons, we have changed the spelling of the name of a certain monstrous demon to ‘Bälrog’, that of a race of diminutive humanoids to ‘Hõbbit’, and those of several fictional characters who appear in examples of play. Our sincere apologies to any estates that feel we previously infringed on their license. The present edition is lavishly illustrated, including several images of combat created.
I have not yet located the companion volume ‘The Moaning Tower’.
They also say:
This is the one page where we break the 4th wall and discuss some of the sources that have been lovingly reproduced (read: ‘looted’) in the production of 27th edition Platemail. Relatively little was lifted directly from TSR’s 3rd edition Chainmail, but that game obviously serves as the inspiration and jumping off point for everything found here. Platemail’s spell list contains much not found in Chainmail, but all of Chainmail’s spells appear in close to their original form here.