|
Post by hengest on Jul 21, 2021 11:50:43 GMT -5
67) Salvage Sword > looks like it has been reforged poorly at least once, +1 against those who disdain its appearance.
68) Sniffing Sword > +1 for a day after being exposed to aromatic plant material (lavender, mint...)
|
|
|
Post by hengest on Jul 21, 2021 12:01:21 GMT -5
69) Snuff Sword > +1 against opponents on their last hit point
70) Snail Sword > +1 but cannot attack in the first round of combat
|
|
|
Post by hengest on Jul 21, 2021 16:42:25 GMT -5
71) Sap Sword > is a +1 sword, and when temperatures are between 38-45 °F or so, those struck by it suffer an extra +1 of damage per day until they receive magical healing. The wounds inflicted become holes that leak clear fluid until healed.
72) Snow Sword > +1 outside in the winter
73) Surrender Sword > +1 when used for a sudden attack after appearing to surrender
74) Slough Sword > +1 to hit, damage is one HP per round beginning the next round as the victim flesh dries up and falls off
75) Slug Sword > +1 must be activated by inserting 1 SP into the hilt, lasts 1d3 rounds
76) Sleeper Sword > +1, for each 10% of victim's HP in damage done per round, a 10% chance that the victim passes out at the beginning of the next round.
77) Sally Sword > +1 to attacks performed while charging
78) Stain Sword > +1 and produces bizarre discolored patches all over the victim
79) Skunk Sword > +1 and makes the owner and victim smell powerfully bad for 1d4 days per round of combat (victim excluded if no damage done)
80) Staff Sword > +1 when held by a magic-user
|
|
|
Post by hengest on Jul 21, 2021 17:01:35 GMT -5
81) Sink Sword > +1 and user sinks another foot into the ground if fighting on the ground, 50% chance of a foot per round. In the air, on stone, or on water, sword is nonmagical. (Another version: victim sinks)
82) Supple Sword > +1 when fighting in some very awkward position, such as from around a corner or under a table
83) Snitch Sword > +1 but reports user's evil deeds to local authorities when it has the chance. Does not report good deeds.
84) Snort Sword > tip of sword looks like a pig's snout, sniffs and snorts at victim throughout combat, provides +1 bonuses by disturbing opponent
85) Stout Sword > +1 when user has drunk dark beer recently
|
|
|
Post by hengest on Jul 21, 2021 18:19:28 GMT -5
86) Subtle Sword > +1, but all the +1 damage takes hold (up to and including death) beginning 2d6 hours after combat and doing 1 damage per hour until the "reserve" is exhausted
87) Salt Sword > +1, plus the wounds are unusually painful, causing 5% cumulative chase of involuntary flight or surrender for each round of combat.
88) Suffering Sword > +1, screams and moans horribly during combat, causes +1 to attacks on user, as well
89) Stitch Sword > +1 but binds wounds as it creates them, obviating the need for treatment later
90) Soothing Sword > +1 and speaks kindly to the victim while doing damage
91) Shallow Sword > +1 but cannot kill an opponent
|
|
|
Post by mao on Jul 22, 2021 3:08:02 GMT -5
Some cool additions hengest ! Particularly like 91. Exalt!
|
|
|
Post by mao on Jul 25, 2021 5:44:07 GMT -5
92) Stir-er > This long sword will shrink 3/d For two turns and correctly stir food or drink, When shrunk, it starts steering automatically.. Not useful any other way.(still used in combat)
|
|
|
Post by mao on Jul 25, 2021 5:50:34 GMT -5
93) Butler> on command this short sword turn intto a glass, mug, or bar towel. 94) Housekeeper> on command this short sword turns into a mop,broom crowbar,hammer or cooking knife
|
|
|
Post by mao on Jul 29, 2021 5:59:49 GMT -5
95) Helper> This black 2 handed sword has three charges. Each of these charges enables the sword to damage things you need magic weapons to hit. The charges are not expended until the weapon hits and does damage, only then is it discharged. Refreshes daily.
|
|
|
Post by The Perilous Dreamer on Jul 29, 2021 10:16:37 GMT -5
95) Helper> This black 2 handed sword has three charges. Each of these charges enables the sword to damage things you need magic weapons to hit. The charges are not expended until the weapon hits and does damage, only then is it discharged. Can it be recharged?
|
|
|
Post by mao on Jul 29, 2021 10:21:43 GMT -5
95) Helper> This black 2 handed sword has three charges. Each of these charges enables the sword to damage things you need magic weapons to hit. The charges are not expended until the weapon hits and does damage, only then is it discharged. Can it be recharged? I fixed above
|
|
|
Post by The Perilous Dreamer on Jul 29, 2021 10:23:27 GMT -5
Daily refreshed, I like that better than just being able to be recharged. Cool way to fix it.
|
|
|
Post by mao on Jul 29, 2021 10:30:34 GMT -5
I rarely make things that run out of charge, I prefer a number of daily uses Like a wand of fireball that is usable x2 times daily
|
|
|
Post by mao on Aug 1, 2021 4:29:06 GMT -5
Daily refreshed, I like that better than just being able to be recharged. Cool way to fix it. Princecon had a system where the wand would have a meltdown percentage every time you used it. Boy , is that stupid. Just give it a couple of uses a day!!!!
|
|
|
Post by mao on Aug 1, 2021 4:33:49 GMT -5
hengest I also like 60 a lot but don't see Stormbringer that way, it is a relic or artifact. we should do a thread on Stormbringers for everyone to post. I think the life stealing sword RAW is supposed to be it. I don't like that at all.
|
|
|
Post by hengest on Aug 1, 2021 11:32:10 GMT -5
hengest I also like 60 a lot but don't see Stormbringer that way, it is a relic or artifact. we should do a thread on Stormbringers for everyone to post. I think the life stealing sword RAW is supposed to be it. I don't like that at all. Sure, thread. What is it here exactly that you don't like? I didn't follow.
|
|
|
Post by mao on Aug 1, 2021 11:59:17 GMT -5
hengest I also like 60 a lot but don't see Stormbringer that way, it is a relic or artifact. we should do a thread on Stormbringers for everyone to post. I think the life stealing sword RAW is supposed to be it. I don't like that at all. Sure, thread. What is it here exactly that you don't like? I didn't follow. too weak...... but it just occurred to me that is not what you were saying, so yea cool
|
|
|
Post by The Perilous Dreamer on Aug 1, 2021 12:17:43 GMT -5
hengest I also like 60 a lot but don't see Stormbringer that way, it is a relic or artifact. we should do a thread on Stormbringers for everyone to post. I think the life stealing sword RAW is supposed to be it. I don't like that at all. Sure, thread. What is it here exactly that you don't like? I didn't follow. Is it the life stealing that you don't like?
|
|
|
Post by mao on Aug 1, 2021 12:35:10 GMT -5
Yes
|
|
|
Post by The Perilous Dreamer on Jul 1, 2022 22:43:14 GMT -5
bump
|
|
|
Post by mao on Jul 8, 2022 7:30:01 GMT -5
The hengest Swords This doterer was well vrsed the item area. ++3 ib doorways +2 vrs blood relitives (more(?) to follow., Ryan is acting up....)
|
|
|
Post by The Perilous Dreamer on Jul 10, 2022 20:29:51 GMT -5
The hengest Swords This doterer was well vrsed the item area. ++3 ib doorways +2 vrs blood relitives (more(?) to follow., Ryan is acting up....) What word is that supposed to be?
|
|
|
Post by hengest on Sept 23, 2022 9:21:11 GMT -5
The hengest Swords This doterer was well vrsed the item area. ++3 ib doorways +2 vrs blood relitives (more(?) to follow., Ryan is acting up....) Why are these hengest swords?
|
|
|
Post by mao on Sept 23, 2022 9:41:37 GMT -5
The idea is that you like weird, so these are in your honor, take note, both these swords COULD be useful.
|
|
|
Post by hengest on Sept 23, 2022 12:24:28 GMT -5
The idea is that you like weird, so these are in your honor, take note, both these swords COULD be useful. I get it now. Thanks!!
|
|
|
Post by mao on Jul 4, 2023 11:41:55 GMT -5
"The Whisper of Flame" Longsword> When you do damage also roll a d6, on a 5 or 6 you do one add'l point of damage
|
|
|
Post by mao on Jul 8, 2023 6:51:31 GMT -5
Just not me> long sword> at dawn every day provides a +1 to damage enhancement to a radom sentient within 100 feet of the owner. this does not stack with any other enchantment
|
|
|
Post by mao on Jul 15, 2023 12:54:17 GMT -5
Fleeting Moment long sword once and sword transports to another user add 4 damage
|
|
|
Post by mao on Jan 27, 2024 8:50:26 GMT -5
Warm- great sword _1/+1 due to size, on mental command turns into heavy winter coat
|
|
|
Post by The Perilous Dreamer on Jan 27, 2024 8:56:06 GMT -5
Warm- great sword _1/+1 due to size, on mental command turns into heavy winter coat Do you mean -1 to Hit and +1 to Damage?
|
|