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Post by El Borak on Aug 20, 2018 14:55:07 GMT -5
The thing is that the domain game is not an end game, it is just part of the game. I think given a group of players and a DM that both wanted to, you could incorporate the domain game, the dungeon crawl and the hex crawl and any other little parts (sea, city etc) you want to give a name, all in the same game from the beginning.
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Post by ripx187 on Aug 20, 2018 16:25:41 GMT -5
The thing is that the domain game is not an end game, it is just part of the game. I think given a group of players and a DM that both wanted to, you could incorporate the domain game, the dungeon crawl and the hex crawl and any other little parts (sea, city etc) you want to give a name, all in the same game from the beginning. That is now coming out in our circles, and it does change things, but in AD&D it didn't want you to really start exploring this until 9th level. There were trends and measures of fame. Players started out as nobodies, then became local heroes, then national, and then legends. I still find myself using this system, I'm not sure if it is out of convenience or because it is a perfected mechanic. I think that AD&D is a very sound game, and I wonder if Gygax wrote it this way for a reason? Of course, nothing in the books stipulate that you can't hire soldiers; it suggests the opposite, but what it does say is that if a fighter builds a stronghold; at 9th level, he attracts a small force of very special soldiers who are loyal to him alone. That is a huge benefit, and these men should never be squandered! I believe that it was my misinterpretation of the rules, which was a common mistake, that led to the idea of an endgame. It also goes back to challenge though, doesn't it? I don't like the idea of "Boss" battles, and I find the idea of fighting and slaying gods to be even worse. I personally would like to save the domain game till the end. Challenging those epic level characters is harder than playing them! At some point, we have to threaten the PCs on a different level and change their focus from themselves and their lives towards the lives and well-being of others.
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Post by El Borak on Aug 20, 2018 16:43:06 GMT -5
The thing is that the domain game is not an end game, it is just part of the game. I think given a group of players and a DM that both wanted to, you could incorporate the domain game, the dungeon crawl and the hex crawl and any other little parts (sea, city etc) you want to give a name, all in the same game from the beginning. That is now coming out in our circles, and it does change things, but in AD&D it didn't want you to really start exploring this until 9th level. There were trends and measures of fame. Players started out as nobodies, then became local heroes, then national, and then legends. I still find myself using this system, I'm not sure if it is out of convenience or because it is a perfected mechanic. I think that AD&D is a very sound game, and I wonder if Gygax wrote it this way for a reason? Of course, nothing in the books stipulate that you can't hire soldiers; it suggests the opposite, but what it does say is that if a fighter builds a stronghold; at 9th level, he attracts a small force of very special soldiers who are loyal to him alone. That is a huge benefit, and these men should never be squandered! I believe that it was my misinterpretation of the rules, which was a common mistake, that led to the idea of an endgame. It also goes back to challenge though, doesn't it? I don't like the idea of "Boss" battles, and I find the idea of fighting and slaying gods to be even worse. I personally would like to save the domain game till the end. Challenging those epic level characters is harder than playing them! At some point, we have to threaten the PCs on a different level and change their focus from themselves and their lives towards the lives and well-being of others. Regardless of how you want to challenge them, step one is to Tuckerize all bad guys.
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Post by ripx187 on Aug 20, 2018 16:50:40 GMT -5
That is now coming out in our circles, and it does change things, but in AD&D it didn't want you to really start exploring this until 9th level. There were trends and measures of fame. Players started out as nobodies, then became local heroes, then national, and then legends. I still find myself using this system, I'm not sure if it is out of convenience or because it is a perfected mechanic. I think that AD&D is a very sound game, and I wonder if Gygax wrote it this way for a reason? Of course, nothing in the books stipulate that you can't hire soldiers; it suggests the opposite, but what it does say is that if a fighter builds a stronghold; at 9th level, he attracts a small force of very special soldiers who are loyal to him alone. That is a huge benefit, and these men should never be squandered! I believe that it was my misinterpretation of the rules, which was a common mistake, that led to the idea of an endgame. It also goes back to challenge though, doesn't it? I don't like the idea of "Boss" battles, and I find the idea of fighting and slaying gods to be even worse. I personally would like to save the domain game till the end. Challenging those epic level characters is harder than playing them! At some point, we have to threaten the PCs on a different level and change their focus from themselves and their lives towards the lives and well-being of others. Regardless of how you want to challenge them, step one is to Tuckerize all bad guys.What do you mean?
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Post by El Borak on Aug 20, 2018 17:15:31 GMT -5
Regardless of how you want to challenge them, step one is to Tuckerize all bad guys. What do you mean? If you are familiar with Tucker's kobolds, it means you play the monsters like they are real, like they have goals and like they value their lives and possessions. Then there are no monsters that are pushovers, at least when you are on their territory and you don't get caught up in trying to win an arms race, because it becomes about smart play on both sides, not a bigger badder sword.
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Post by ripx187 on Aug 20, 2018 17:19:45 GMT -5
Gotcha! That is something that I thought lead me down a dark road around here? I mean, I do it! It is part of my game. Too often I think that folks get too caught up in tales of Good and Evil, I like things to be a bit more grounded. Nobody wants to deal with baby orcs.
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Post by El Borak on Aug 20, 2018 19:01:25 GMT -5
Gotcha! That is something that I thought lead me down a dark road around here? I mean, I do it! It is part of my game. Too often I think that folks get too caught up in tales of Good and Evil, I like things to be a bit more grounded. Nobody wants to deal with baby orcs. You just have to decide what baby orcs are like. Will they try to eat you if you pick one up or are the redeemable. You have to decide or you can make them a manufactured item with no free will or something else. No, no dark road, Tuckerizing monsters predated Tucker by a lot, I think it goes all the way back to Arneson.
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Post by Q Man on Aug 31, 2018 13:59:34 GMT -5
Gotcha! That is something that I thought lead me down a dark road around here? I mean, I do it! It is part of my game. Too often I think that folks get too caught up in tales of Good and Evil, I like things to be a bit more grounded. Nobody wants to deal with baby orcs. You just have to decide what baby orcs are like. Will they try to eat you if you pick one up or are the redeemable. You have to decide or you can make them a manufactured item with no free will or something else. No, no dark road, Tuckerizing monsters predated Tucker by a lot, I think it goes all the way back to Arneson. I endorse this post, I am sure it goes back to Arneson and that the idea of playing monsters as pushovers is the new idea. The old way is to play monsters as tough, tenacious, cunning and crafty. No if someone doesn't like Tuckerized monsters and gives you a hard time about that, they only think they are old school. You are going into their turf that they know like the back of their hands and that is an advantage they should be exploiting. Some people play their monsters so stupid, they could not possibly have survived as a race.
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Post by El Borak on Aug 31, 2018 16:56:32 GMT -5
I agree, easily outsmarted, easily defeated monsters are an insult to the players.
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Post by Keyone1234 on Sept 1, 2018 16:19:48 GMT -5
Keyone1234 said: Have you ever played RuneQuest or any of games used to run Glorantha (such as HeroQuest & Hero Wars) Keyone123? It is a Bronze Age influenced setting. I am partial to Bronze Age style settings because of my interest in Mesopotamian history, culture & religion; as well as Ancient Hellenic and Hittite cultures as well. Though I'll always have a soft spot for Middle Ages based fantasy settings like Forgotten Realms, Eberron & Greyhawk I've grown to prefer Bronze Age style games or science fantasy. Though I am not sure I'll want to use RuneQuest to run games I do think I might want to incorporate some of their character generation stuff to help add the right kind of flavor I'd be looking for in a Bronze Age influenced campaign. No, I have never played any of those games, this does sound fun though.
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Post by Keyone1234 on Sept 1, 2018 16:20:54 GMT -5
I agree, easily outsmarted, easily defeated monsters are an insult to the players. QFT
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Post by The Perilous Dreamer on Mar 29, 2022 14:59:27 GMT -5
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Post by simrion on Mar 29, 2022 18:39:10 GMT -5
Holy Thread Necro Batman! Yep, Bronze Age is the RuneQuest/HeroQuest default setting.
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Post by The Perilous Dreamer on Mar 29, 2022 20:28:12 GMT -5
Holy Thread Necro Batman! Yep, Bronze Age is the RuneQuest/HeroQuest default setting. I want to look through that site a bit, anything specific you would direct me to simrion?
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Post by simrion on Mar 30, 2022 4:42:27 GMT -5
Holy Thread Necro Batman! Yep, Bronze Age is the RuneQuest/HeroQuest default setting. I want to look through that site a bit, anything specific you would direct me to simrion ? Of course I spoke out of my posterior without even looking at that site LOL! Looks like that is dedicated to the HeroQuest boardgame as opposed to the venerable RuneQuest/HeroQuest. Loved me some HeroQuest the boardgame, then I absconded with the minis for use at the D&D table. Kind of sad I got rid of the other game components, HQ is now expensive and hard-to-find.
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Post by Hexenritter Verlag on Apr 25, 2022 22:05:03 GMT -5
Looks interesting, I'll give it a gander in a bit.
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