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Post by Admin Pete on Apr 7, 2015 11:17:42 GMT -5
Over on ODD74 Raphael Pinthus posted the following question and I thought it was a good topic for us. I commented that I would cross post it here and in the absence of him posting an objection I have done so.
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Post by Admin Pete on Apr 7, 2015 11:19:19 GMT -5
This is what I have always wanted to do; however I have never had the opportunity. I can tell you that bitd a single weekend (2-game sessions of 10-14 hours each) could cover as little as 2-3 days or as long as 6-8 months. If you were in a temperate climate and the PCs took the winters off and spent about 40% of each game year sitting by the fire - eating, drinking and swapping lies - that would also move the time frame along. Also note that in a place and time where perhaps average life spans are shorter and people marry younger some of these PCs may already have a sweetheart or in some circumstances even a wife (and kids) - desperate men (and women) do desperate things.
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Post by Deleted on Apr 8, 2015 12:22:46 GMT -5
We have played this way some over the years. The PCs that survive will by prior arrangement bring dead PCs stuff back to the family and when a brother or son or nephew is old enough that is his starting equipment including at least some of the magic and a portion of the money that has not been spent. A couple of times when a PC lived to retire, then the equipment was handed down along with some or all of the magic items.
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Post by Robert the Black on Apr 8, 2015 14:09:55 GMT -5
What happens if the players don't honor the agreements and the equipment, gold and magic don't get passed on?
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Post by Irish Warrior on Apr 9, 2015 15:38:10 GMT -5
What happens if the players don't honor the agreements and the equipment, gold and magic don't get passed on? IMC the offending PCs often end up paying the ultimate price for not keeping their word, that is a very serious thing IMC as a man's word is his bond. If your word is no good then you will find yourself on the outside looking in.
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Post by Irish Warrior on Apr 9, 2015 15:39:39 GMT -5
This is what I have always wanted to do; however I have never had the opportunity. I can tell you that bitd a single weekend (2-game sessions of 10-14 hours each) could cover as little as 2-3 days or as long as 6-8 months. If you were in a temperate climate and the PCs took the winters off and spent about 40% of each game year sitting by the fire - eating, drinking and swapping lies - that would also move the time frame along. Also note that in a place and time where perhaps average life spans are shorter and people marry younger some of these PCs may already have a sweetheart or in some circumstances even a wife (and kids) - desperate men (and women) do desperate things. Most have my adventurers have families, they start right away with that.
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Post by Deleted on Apr 14, 2015 15:35:02 GMT -5
I've always wanted to do something like that. A few other RPGs are built around the concept, Ars Magica being one of them, but I haven't played it yet (I'll be getting my feet wet in a play-by-post campaign soon, though!). I recall Bushido having some rules elements that made generation-spanning campaigns fairly accessible.
I suppose in all cases, the scope of the game can be increased very quickly simply by vigorously enforcing the time taken to do anything in town: healing, waiting for new rumours to spring up, putting our advertisements for hirelings. Dictating that certain times of the year are off limits for adventuring would also help, or at least making poor weather a serious threat to ignore.
Making adventure locations very plentiful, but short to complete (1-3 sessions each) would also ensure that the campaign doesn't get bogged down in those super-long expeditions that suck up months of play time but very little game time.
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