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Post by Stormcrow on Jan 24, 2017 16:42:30 GMT -5
You're running the game. The players are exploring a dungeon. Speaking at a leisurely pace, you tell them, "The corridor continues: 10 feet, 20 feet, 30 feet, 40 feet..."
The mapper says, "Hold on! Gimme a chance to draw this. How far does it go?" He doesn't ask for extra information or verification that he's got it right, just extra time to draw what you've described. He does this a lot.
Question: do you slow down even more and always wait for the mapper to say he's ready for you to continue, or do you tell him to map faster and continue your already not-too-fast description?
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Post by jmccann on Jan 24, 2017 21:03:17 GMT -5
I would ask how long it would take "in real life" to do the task and probably lean toward letting him get the map as accurate as possible w/in bounds of reasonableness unless it is dragging the session out. Are we talking about 10 seconds? a minute? several minutes?
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Post by Stormcrow on Jan 25, 2017 7:52:53 GMT -5
On the order of five to ten seconds per item (corridor, room) described. The point is not that it drags out the game, but that the pace of progress is being controlled by the player, not the judge, without any apparent slowdown of the party as a whole.
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Post by Mighty Darci on Jan 27, 2017 11:10:46 GMT -5
On the order of five to ten seconds per item (corridor, room) described. The point is not that it drags out the game, but that the pace of progress is being controlled by the player, not the judge, without any apparent slowdown of the party as a whole. This is fine with me in general as a player. Once it moves from exploration to chasing, fleeing or fighting that changes the picture of course.
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Post by makofan on Jan 30, 2017 11:37:50 GMT -5
I slowdown for the player. You need to encourage mapping
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Post by mormonyoyoman on Jan 30, 2017 14:13:14 GMT -5
"While you stop to detail your map, ten thousand giant rats fall on everyone's heads."
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Post by Mighty Darci on Jan 30, 2017 15:19:07 GMT -5
"While you stop to detail your map, ten thousand giant rats fall on everyone's heads." Our party always looks up as part of the constant scanning of the surroundings. When the hidden door opens to admit the rats the magic-user throws a fireball through the opening and a multitude of barbecued rats fall to the floor. The later rats coming through that were not injured fall to eating there fallen fellows and the party makes a timely exit.
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Post by mormonyoyoman on Jan 30, 2017 15:25:08 GMT -5
No one stops for Rat on a Stick?
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Post by Mighty Darci on Jan 30, 2017 15:30:09 GMT -5
No one stops for Rat on a Stick? Only if we know where they have been.
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Post by mormonyoyoman on Jan 30, 2017 15:37:52 GMT -5
In the grubby hands of Khenn St Andre. If you haven't adventured in that module, you haven't suffered sufficiently.
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Post by Mighty Darci on Jan 30, 2017 16:08:57 GMT -5
In the grubby hands of Khenn St Andre. If you haven't adventured in that module, you haven't suffered sufficiently. Who is Khenn St Andre? Grubby hands?? Is he known for not bathing or for being greedy or for something else?
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Post by mormonyoyoman on Jan 30, 2017 17:03:40 GMT -5
Darci, you caused me to look for a listing for the old Judges Guild adventure (a really wild one) and I no longer see it listed on DTRpgNow. Wonder what happened to it?
It is/was a crazed scenario where players could play trolls, humans, or other monsters, and open their own Rat on a Stick franchise. Written (by someone I've forgotten) for Tunnels and Trolls - the RPG by Ken St Andre first published in 1975. "Khenn" is his trollish name, like my trollish name is Tzhett.
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Post by mormonyoyoman on Jan 30, 2017 17:04:48 GMT -5
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Post by jmccann on Jan 31, 2017 1:11:38 GMT -5
I slowdown for the player. You need to encourage mapping I agree with this. If it is not slowing down play or abusive let him take the time needed.
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Post by Mighty Darci on Feb 3, 2017 11:49:36 GMT -5
Darci, you caused me to look for a listing for the old Judges Guild adventure (a really wild one) and I no longer see it listed on DTRpgNow. Wonder what happened to it? It is/was a crazed scenario where players could play trolls, humans, or other monsters, and open their own Rat on a Stick franchise. Written (by someone I've forgotten) for Tunnels and Trolls - the RPG by Ken St Andre first published in 1975. "Khenn" is his trollish name, like my trollish name is Tzhett. Ok, so Ken to Khenn and that would make your name Thet to Tzhett?
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Post by Mighty Darci on Feb 3, 2017 12:35:17 GMT -5
I am enjoying that link and I would like to see the game one of these days.
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Post by mormonyoyoman on Feb 4, 2017 1:16:44 GMT -5
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Post by mormonyoyoman on Feb 7, 2017 5:15:37 GMT -5
Darci, you caused me to look for a listing for the old Judges Guild adventure (a really wild one) and I no longer see it listed on DTRpgNow. Wonder what happened to it? It is/was a crazed scenario where players could play trolls, humans, or other monsters, and open their own Rat on a Stick franchise. Written (by someone I've forgotten) for Tunnels and Trolls - the RPG by Ken St Andre first published in 1975. "Khenn" is his trollish name, like my trollish name is Tzhett. Ok, so Ken to Khenn and that would make your name Thet to Tzhett? Or as "Chet" is to "Tzhett." 'Atsa close as I could get, phonetically.
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Post by Mighty Darci on Feb 7, 2017 8:42:20 GMT -5
Ok, so Ken to Khenn and that would make your name Thet to Tzhett? Or as "Chet" is to "Tzhett." 'Atsa close as I could get, phonetically. Whatever you say! Ok Thet!
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Post by mormonyoyoman on Feb 7, 2017 21:14:17 GMT -5
If thet's the way you want to leave it. 😇
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Post by Mighty Darci on Feb 7, 2017 22:04:50 GMT -5
Yep! Thet's it!
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Deleted
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Posts: 0
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Post by Deleted on Feb 23, 2017 14:25:47 GMT -5
Original Poster:
I play that the way Gary did. If the mappers says "Slow down," I say "wandering monster check" and throw a die. Sure, the players can slow down, and the consequence is more wandering monster checks. This is just what you'd expect in a "real" dungeon expedition, after all.
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