Post by The Red Baron on Feb 17, 2015 17:58:08 GMT -5
In response to geoffrey's post over at the odd74 board, here's my spell list.
Magic-user and clerical spell lists combined. No spell-levels. Upon interring spells within his brain, a magic-user can converse internally with these beings. Once a spell has been imprinted it vanishes from the spellbook until the spell is cast. Magic-users require a full day of rest before impressing spells anew.
The following changes are made with respect to the spell list found in Men & Magic:
Replaced Spells
Death Spell; The Excellent Prismatic Spray
Hold Person; The Binding Earth
Hold Monster; Felojun’s Second Hypnotic Pattern
Invisibility; Phaandal’s Mantle of Stealth
Breathe Water; Charm of Untiring Nourishment
Teleport; Call to the Violent Cloud
Anti-Magic Shell; Omnipotent Sphere
Detect Magic; God in a Bowl
Geas; Worms upon the Liar
Neutralize Poison; Serpent’s Kiss
Fire Ball; Ball of Ice
Animate Dead; Material Animation
Additional Spells
The Excellent Prismatic Sphere
Phaaldal’s Gyrator
Force of Forbidment
Warp Wood
Stone Shape
Forlorn Encystment (Enterragate/Imprisonment)
The Slow Hour
Magpie
Rejectment
Borrowed Time
Rhyme or Death
Magic Mouth
Expedient Delusion (True Lie)
Permanency
Tenser’s Floating Disk
Duo-dimension
Excised Spells
Levitate (See Fly)
Continual Light (Too powerful)
Locate Object
Lightning Bolt
Invisibility 10’ r
Protection from evil 10’ r (Protection/Evil is already this radius)
Massmorph (see Phantasmal Forces)
Hallucinatory terrain (see Phantasmal Forces)
Transmute Rock/Mud (see Stone-Flesh)
Part Water
Quest
Purify food/water
Find traps
Bless
Remove curse (see dispel magic)
Create water (see lower water rev)
Cure light wounds (see cure serious wounds)
Raise dead
Commune (see contact higher plane)
Notes:
Magic-user and clerical spell lists combined. No spell-levels. Upon interring spells within his brain, a magic-user can converse internally with these beings. Once a spell has been imprinted it vanishes from the spellbook until the spell is cast. Magic-users require a full day of rest before impressing spells anew.
The following changes are made with respect to the spell list found in Men & Magic:
Replaced Spells
Death Spell; The Excellent Prismatic Spray
Hold Person; The Binding Earth
Hold Monster; Felojun’s Second Hypnotic Pattern
Invisibility; Phaandal’s Mantle of Stealth
Breathe Water; Charm of Untiring Nourishment
Teleport; Call to the Violent Cloud
Anti-Magic Shell; Omnipotent Sphere
Detect Magic; God in a Bowl
Geas; Worms upon the Liar
Neutralize Poison; Serpent’s Kiss
Fire Ball; Ball of Ice
Animate Dead; Material Animation
Additional Spells
The Excellent Prismatic Sphere
Phaaldal’s Gyrator
Force of Forbidment
Warp Wood
Stone Shape
Forlorn Encystment (Enterragate/Imprisonment)
The Slow Hour
Magpie
Rejectment
Borrowed Time
Rhyme or Death
Magic Mouth
Expedient Delusion (True Lie)
Permanency
Tenser’s Floating Disk
Duo-dimension
Excised Spells
Levitate (See Fly)
Continual Light (Too powerful)
Locate Object
Lightning Bolt
Invisibility 10’ r
Protection from evil 10’ r (Protection/Evil is already this radius)
Massmorph (see Phantasmal Forces)
Hallucinatory terrain (see Phantasmal Forces)
Transmute Rock/Mud (see Stone-Flesh)
Part Water
Quest
Purify food/water
Find traps
Bless
Remove curse (see dispel magic)
Create water (see lower water rev)
Cure light wounds (see cure serious wounds)
Raise dead
Commune (see contact higher plane)
Notes:
- Identification is accomplished via Contact Higher Plane (or possibly by read magic or read languages)
- Raising the dead can be done temporarily by a modified Borrowed Time, or by retrieving the deceased from beyond via travel by means of the Call to the Violent Cloud.
- Gaseous Form, and several other ad&d spells exist as potions.