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Post by Admin Pete on Nov 11, 2016 12:05:09 GMT -5
How do you use resources that are not directly used in game? There are tons of resources of things that we may not want to use directly in our OD&D or other games for one reason or another.
One example is proficiency lists. I do not use non-weapon proficiencies, because I want the players to be willing to try anything and not to think that because they don't have a defined proficiency that they cannot. However, I do use the list as a idea jog to remind me to include a wide variety of opportunities for innovative play by my players. What are other things you would add to this list. Do you have other lists that you use as I do or in some other way?
Here is on such list, that the players never see, that I use solely as a way to generate ideas. These are from online sources and do not reflect my full table. I will edit this post later, as I noted before, I will be posting mine when I have more time to post and am at home where the documents are. (that will not be within the next few days as this is a very busy weekend coming up)
Non-Weapon Proficiencies
Airborne Riding (Mount d6: 1-3 pegasus, 4-5 hippogriff, 6 griffon) Alertness Animal Handling Animal Lore Animal Noise (identify) Animal Trainer (d6: 1 bird, 2 horse, 3 pack animal, 4 dog, 5 flying mount, 6 exotic) Armorer (2) Blacksmith Blind Fighting Boating Boatwright Bowyer/Fletcher Carpenter Charioteering Cooper Coppersmith Direction Sense Endurance Fire Building Fishing Foraging Fungus Identification Gem Cutter Goldsmith Healing Hunting Leatherworker Miner Mountaineering Music Musical Instrument (designate) Plant Lore Potter Read & Write (specify language) Riding Rope Use Running--Sprinting Running--Distance Silversmith Slow Respiration Smelter Stonemason Survival--Cold Survival--Desert Survival--Heat Swimming Tracking Weaponsmith Weather Sense Weaver
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Post by Necromancer on Nov 16, 2016 7:34:47 GMT -5
Well, I'm used to skill based systems, so I've used that kind of proficiencies quite a lot. However, I must add, the older I get the more inclined I am to go for a "less is more" approach. Nowadays I prefer few but broad skills, as I find overly massive and detailed skill lists to be a nuisance adding only limitation and unneccessary complexity.
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