monk
Prospector
Posts: 90
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Post by monk on Oct 29, 2016 0:25:57 GMT -5
Ok, if it's alright with everyone, I'm going for "Caverns of the Lost Cavemen".
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Post by Admin Pete on Oct 29, 2016 2:24:53 GMT -5
monk it is more than OK, here is your setup for you! Go for it!
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Post by robkuntz on Oct 29, 2016 6:22:23 GMT -5
How about "Cavemen of the Lost Caverns"? Seems to be a lot of LOST things in RPGs.... like my Lost City of the Elders, which would be, with my switcheroo, "Lost Elders of the City".
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monk
Prospector
Posts: 90
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Post by monk on Oct 29, 2016 10:10:56 GMT -5
I thought about that too, robkuntz, hehe. The original title can be read a couple different ways, one of which conjures the image of a group of cavemen wandering around some caves they definitely don't recognize anymore: "Oogam! We pass big rock three time now! You say you no lost--you lie!" "THANK YOU MUCH FOR OBSERVATION, MAKTA! Maybe you make help instead of make complain!"
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Post by robkuntz on Oct 29, 2016 11:13:53 GMT -5
I thought about that too, robkuntz , hehe. The original title can be read a couple different ways, one of which conjures the image of a group of cavemen wandering around some caves they definitely don't recognize anymore: "Oogam! We pass big rock three time now! You say you no lost--you lie!" "THANK YOU MUCH FOR OBSERVATION, MAKTA! Maybe you make help instead of make complain!" Exactly! Great fun! I love inverting things to see what happens. In this case the party members are the cave people and they are attempting to find their way out and not further into the complex. If you don't do it I may write up a simple scenario for it as a quick one-off PDF... I'll credit you as inspiration due to the title and include two pregens, Matka and Oogam...
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Post by tetramorph on Oct 29, 2016 11:26:41 GMT -5
That's an interesting take.
I think when I first brainstormed out all those titles, I was thinking something more of the "lost world" variety. Like the Land of the Lost, or something. So I wasn't thinking that the cavemen were lost! But that they were in the "lost lands"!
Ha!
I realize "cavern" and "cave" in the same title is a little redundant. But pulp novels weren't exactly known for their literary brilliance!
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monk
Prospector
Posts: 90
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Post by monk on Oct 29, 2016 12:28:26 GMT -5
I thought about that too, robkuntz , hehe. The original title can be read a couple different ways, one of which conjures the image of a group of cavemen wandering around some caves they definitely don't recognize anymore: "Oogam! We pass big rock three time now! You say you no lost--you lie!" "THANK YOU MUCH FOR OBSERVATION, MAKTA! Maybe you make help instead of make complain!" Exactly! Great fun! I love inverting things to see what happens. In this case the party members are the cave people and they are attempting to find their way out and not further into the complex. If you don't do it I may write up a simple scenario for it as a quick one-off PDF... I'll credit you as inspiration due to the title and include two pregens, Matka and Oogam... Go for it, robkuntz! I'll do the traditional take and you can do the inverted one. Poor Oogam and Makta...
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Post by robkuntz on Oct 29, 2016 12:33:23 GMT -5
Exactly! Great fun! I love inverting things to see what happens. In this case the party members are the cave people and they are attempting to find their way out and not further into the complex. If you don't do it I may write up a simple scenario for it as a quick one-off PDF... I'll credit you as inspiration due to the title and include two pregens, Matka and Oogam... Go for it, Rob! I'll do the traditional take and you can do the other. Consider it done. It coincides with another project I had in mind wherein this part could be sluiced into as well==that one has a part where the entire party is transformed into cavemen with altered stats and abilities, a template I use. Should be pretty neat but straight forward. I will make sure to credit the inspiration from both you and Tetramorph, for it was indeed the title that got me instantly thinking about it.
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monk
Prospector
Posts: 90
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Post by monk on Oct 29, 2016 12:36:46 GMT -5
That's an interesting take. I think when I first brainstormed out all those titles, I was thinking something more of the "lost world" variety. Like the Land of the Lost, or something. So I wasn't thinking that the cavemen were lost! But that they were in the "lost lands"! That's the first way I took it, too. I imagine a tribe, lost to the world, who inhabit a remote plateau deep in the forest/jungle. An old legend becomes hot news again when a strange map turns up. Could it be that the legendary Horn of Blasting is real? And hidden in the caves inside Mount Pingku?
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Post by tetramorph on Oct 29, 2016 12:56:42 GMT -5
Exactly! Great fun! I love inverting things to see what happens. In this case the party members are the cave people and they are attempting to find their way out and not further into the complex. If you don't do it I may write up a simple scenario for it as a quick one-off PDF... I'll credit you as inspiration due to the title and include two pregens, Matka and Oogam... That would be awesome!
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Post by tetramorph on Oct 29, 2016 12:57:54 GMT -5
I imagine a tribe, lost to the world, who inhabit a remote plateau deep in the forest/jungle. An old legend becomes hot news again when a strange map turns up. Could it be that the legendary Horn of Blasting is real? And hidden in the caves inside Mount Pingku? Right on.
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monk
Prospector
Posts: 90
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Post by monk on Oct 29, 2016 14:01:04 GMT -5
Incidentally, isn't this the kind of "imaginative riffing" that Hengest was talking about? Word play amongst friends turning into new ideas?
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Post by robkuntz on Oct 29, 2016 15:10:25 GMT -5
Incidentally, isn't this the kind of "imaginative riffing" that Hengest was talking about? Word play amongst friends turning into new ideas? Well, yes. And it's the way Gary and I created things from 1973 onward as co-DMs and designers. Arneson too. Design 101: Never be looking for the obvious...
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Post by tetramorph on Oct 29, 2016 15:31:18 GMT -5
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Post by Admin Pete on Oct 29, 2016 17:17:41 GMT -5
Incidentally, isn't this the kind of "imaginative riffing" that Hengest was talking about? Word play amongst friends turning into new ideas? Well, yes. And it's the way Gary and I created things from 1973 onward as co-DMs and designers. Arneson too. Design 101: Never be looking for the obvious... Yes, and this is starting to come together into what I was hoping this forum would be. A place for friends to spur one another one to ever greater creativity!
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Post by Mighty Darci on Oct 29, 2016 22:00:38 GMT -5
Incidentally, isn't this the kind of "imaginative riffing" that Hengest was talking about? Word play amongst friends turning into new ideas? Well, yes. And it's the way Gary and I created things from 1973 onward as co-DMs and designers. Arneson too. Design 101: Never be looking for the obvious...Serendipity!! So that is what "old school" is, serendipitous design and serendipitous play!
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Post by mormonyoyoman on Oct 29, 2016 22:11:53 GMT -5
Now you have inspired (infected?) me to design "Lost Losers of the Loose Losing Loss."
At my normal rate of speed, it should be finished by 2025. Unless I improvise everything during an actual game, in which case it will take longer for me to remember what happened and actually write it down.
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Post by robkuntz on Oct 30, 2016 1:21:55 GMT -5
Well, yes. And it's the way Gary and I created things from 1973 onward as co-DMs and designers. Arneson too. Design 101: Never be looking for the obvious...Serendipity!! So that is what "old school" is, serendipitous design and serendipitous play! So true to a greater extent. FYI (and for everyone here) I wrote an article on serendipity that many here might find of interest: www.baguetteblog.com/2014/06/guest-post-our-serendipitous-world-by-robert-j-kuntz.html
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Post by robkuntz on Oct 30, 2016 1:31:37 GMT -5
Now you have inspired (infected?) me to design "Lost Losers of the Loose Losing Loss." At my normal rate of speed, it should be finished by 2025. Unless I improvise everything during an actual game, in which case it will take longer for me to remember what happened and actually write it down. But at least you will have done it, then, rather than counting down the days to all of that 'Lost and Loose Losses'...
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Post by mormonyoyoman on Oct 30, 2016 2:05:47 GMT -5
But at least you will have done it, then, rather than counting down the days to all of that 'Lost and Loose Losses'... That brings us back to the topic of November 8th again.
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Post by robkuntz on Oct 30, 2016 2:26:06 GMT -5
But at least you will have done it, then, rather than counting down the days to all of that 'Lost and Loose Losses'... That brings us back to the topic of November 8th again. I see it quite differently. One path to a Banana Republic; the other to Law and Order.
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Post by Mighty Darci on Oct 30, 2016 20:22:26 GMT -5
November 8th is not a topic, unless of course it is the name of your new mini-module that you are starting in your own little forum space, just like monk is starting one here! If so, I am sure that the Dreamer can help you out!
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Post by mormonyoyoman on Oct 30, 2016 21:23:24 GMT -5
November 8th is not a topic It is, however, a version of the running gag of "It Pays to Be Ignorant" (1942-1951) - We steal our jokes where they're not guarded very well.
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Post by robkuntz on Oct 31, 2016 2:44:32 GMT -5
Sounds like a bunch of Stalinists around here. Keep the no borders confined to the thought process and not national ones...
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Post by Mighty Darci on Oct 31, 2016 18:41:54 GMT -5
Sounds like a bunch of Stalinists around here. Keep the no borders confined to the thought process and not national ones... No Stalinist's here, we are all just giving mormonyoyoman a hard time!
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monk
Prospector
Posts: 90
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Post by monk on Oct 31, 2016 18:52:27 GMT -5
Heyo tetramorph! Just want to make sure I'm headed in the right direction here... I'm planning to write up a 1-2 level cave dungeon inhabited by cavemen and something more sinister. It will read like an old module, with all the things you described (intro, ref's info, background, etc.), and be generic enough to plop into any mountainous area of someone's campaign. As far as connection to the Mythic Underworld (if I'm understanding your blog post correctly), there will be access from the caves to Deeper Places, and a point where the PCs will realize they're in the Underworld with a capital U. I'm thinking of doing this a bit how B1 did it, with suggestions as to places on the map where access to the Deeps would fit, should the DM wish.
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Post by mormonyoyoman on Oct 31, 2016 22:32:45 GMT -5
Sounds like a bunch of Stalinists around here. Keep the no borders confined to the thought process and not national ones... No Stalinist's here, we are all just giving mormonyoyoman a hard time! Sheesh! I already raised three dotters and have been married to an Ozark farm girl for 43 years this Decembuary - you'd think I'd be used to females making me bald(er)!
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Post by tetramorph on Nov 2, 2016 20:25:05 GMT -5
Heyo tetramorph ! Just want to make sure I'm headed in the right direction here... I'm planning to write up a 1-2 level cave dungeon inhabited by cavemen and something more sinister. It will read like an old module, with all the things you described (intro, ref's info, background, etc.), and be generic enough to plop into any mountainous area of someone's campaign. As far as connection to the Mythic Underworld (if I'm understanding your blog post correctly), there will be access from the caves to Deeper Places, and a point where the PCs will realize they're in the Underworld with a capital U. I'm thinking of doing this a bit how B1 did it, with suggestions as to places on the map where access to the Deeps would fit, should the DM wish. Yes, this sounds great. You know, I just copied and pasted those suggested headings, rearranged them to make more sense for my module idea, for good flow, put spaces between each heading and bold faced them. After I did that, I had an outline to build from. The module just kind of wrote itself. I just bounced back and forth between headings as ideas came. Then I made sure that I had no more than about 3 sentences per heading so that things stayed "mini." Yes, keeping it linkable to other modules is one of the key things I am trying to go for. So, yes! Thanks. Fight on!
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monk
Prospector
Posts: 90
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Post by monk on Nov 3, 2016 0:55:40 GMT -5
I've had the same experience with the headings so far--very nice as an outline, helping me to organize right from the start. I finished drawing the maps today, tomorrow I'll scan them and add the room numbers and such.
M
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Post by Mighty Darci on Nov 3, 2016 8:27:02 GMT -5
You can draw! Wonderful that you can do that. Anticipating seeing what you do.
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