Post by makofan on Aug 20, 2016 14:32:03 GMT -5
0203 Kalamari B 949986-6 Gas Giant, Scout Base Industrial
Starport Type B - Kalamari starport is a good quality installation, with refined fuel available and facilities for annual maintenance and overhaul of starships. Most construction is focused on creating non-jump system defense boats,although one-man fighters are starting to become popular. The starport itself is an architectutal marvel, designed by an underwater race with the attendant 3-D thinking inherent. Half of it is only habitable by aquatic sentients.
Planetary Size 9 - Kalamari has a diameter of 9000 miles and is 28 500 miles around at the equator. It has a 90 degree axial tilt and rotates on its axis every 36 hours. It rotates around its sun every 420 terran days.
Atmosphere Type 4 (Thin, tainted) - The oxygen levels in the atmosphere are similar to those found in the high plateaus of the Terran Himalayas, and the corrosive fluoride in the air means all who live out of the water must wear protective suits with breathing masks.
Hydrographic Percentage 9 - Kalamari is 94% water, with only scattered volcanic island chains. Both poles are frozen, but wax and wane spectacularly due to the peculiarities of the planet's axial tilt.
Population Size 9 - There are 7 billion inhabitants on Kalamari, and they almost all live on the bottom of the oceans, or in floating mid-depth cities. The sentient species is amphibious, having adapted to the necessity of fleeing the surface eons ago.
Government Type 8 - Kalamari's government is classified as a civil service bureaucracy, similar to Muskatoon's. MISC corporation is engaged in many treaties with the Kalamarians, and the ensuing tangle of bureaucratic paperwork is enjoyed by both sides.
Law Level 6 - Only low tech blades and hunting firearms are allowed on the planet. The trident is the favored weapon of the deep dwellers, although the powered harpoon and the speargun are also used.
Technological Index 6 - Tech is limited to submarines, and electronic or subsonic pulse communications. Surface ships and airplanes are currently being developed and experimented with.
Notes - This is your typical water planet with a species used to dwelling in the deep. Through contact with the Muskatoons, they are starting to discover the stars. Kalamari players are amphibious, and gain Vac Suit skill for free at start of play. The Muskatoons have a scout base on one of the large islands, which is used to provide support for the scout base on Penzance (0104), the Corsair planet
Starport Type B - Kalamari starport is a good quality installation, with refined fuel available and facilities for annual maintenance and overhaul of starships. Most construction is focused on creating non-jump system defense boats,although one-man fighters are starting to become popular. The starport itself is an architectutal marvel, designed by an underwater race with the attendant 3-D thinking inherent. Half of it is only habitable by aquatic sentients.
Planetary Size 9 - Kalamari has a diameter of 9000 miles and is 28 500 miles around at the equator. It has a 90 degree axial tilt and rotates on its axis every 36 hours. It rotates around its sun every 420 terran days.
Atmosphere Type 4 (Thin, tainted) - The oxygen levels in the atmosphere are similar to those found in the high plateaus of the Terran Himalayas, and the corrosive fluoride in the air means all who live out of the water must wear protective suits with breathing masks.
Hydrographic Percentage 9 - Kalamari is 94% water, with only scattered volcanic island chains. Both poles are frozen, but wax and wane spectacularly due to the peculiarities of the planet's axial tilt.
Population Size 9 - There are 7 billion inhabitants on Kalamari, and they almost all live on the bottom of the oceans, or in floating mid-depth cities. The sentient species is amphibious, having adapted to the necessity of fleeing the surface eons ago.
Government Type 8 - Kalamari's government is classified as a civil service bureaucracy, similar to Muskatoon's. MISC corporation is engaged in many treaties with the Kalamarians, and the ensuing tangle of bureaucratic paperwork is enjoyed by both sides.
Law Level 6 - Only low tech blades and hunting firearms are allowed on the planet. The trident is the favored weapon of the deep dwellers, although the powered harpoon and the speargun are also used.
Technological Index 6 - Tech is limited to submarines, and electronic or subsonic pulse communications. Surface ships and airplanes are currently being developed and experimented with.
Notes - This is your typical water planet with a species used to dwelling in the deep. Through contact with the Muskatoons, they are starting to discover the stars. Kalamari players are amphibious, and gain Vac Suit skill for free at start of play. The Muskatoons have a scout base on one of the large islands, which is used to provide support for the scout base on Penzance (0104), the Corsair planet