Post by The Perilous Dreamer on Feb 9, 2023 18:52:56 GMT -5
Clerics versus the Undead
Numbers are the score to match or exceed in order to Turn or Dispel, rolled with two six-sided dice after any bonuses (+ OR -) have been applied.
If the target number to turn is exceeded by 5; that is if the roll with two six-sided dice after any bonuses (+ OR -) have been applied, exceeds the target number to turn by 5, then instead of turning the
undead would be dispelled.
T = Monster turned away, up to 3d6 in number for Skeletons, Zombies or Ghouls, up to 2d6 for Shadows, Ghasts, or Wights, up to 1d6 Wraithes, Mummies, Spectres, and one per attempt for Vampires, Ghosts or Liches.
Vampires, Ghosts, and Liches can only be turned away (or dispelled) one at a time. This turning last for 5 rounds.
D = Dispelled/Dissolved, Number as Per Turning
N = No Effect
+ Bonuses are by character and/or applicable magic item (if any)
- Bonuses are by the Hit Dice of the Undead Monster
For every Hit Die over 8 for Vampires subtract one from the 2d6 roll of the Cleric
For every Hit Die over 12 for Liches subtract one from the 2d6 roll of the Cleric
Monster Cleric Level
Monster Type Hit Dice 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
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Skeleton 1 7 T T T D D D D D D D D D D D D D D D D
Zombie 2 8 7 T T T D D D D D D D D D D D D D D D
Ghoul 2+3 9 8 7 T T T D D D D D D D D D D D D D D
Shadow 3+2 10 9 8 7 T T T D D D D D D D D D D D D D
Ghast 4 11 10 9 8 7 T T T D D D D D D D D D D D D
Wight 4+2 12 11 10 9 8 7 T T T D D D D D D D D D D D
Wraith 5+2 N 12 11 10 9 8 7 T T T D D D D D D D D D D
Mummy 6+2 N N 12 11 10 9 8 7 T T T D D D D D D D D D
Spectre 7+1 N N N 12 11 10 9 8 7 T T T D D D D D D D D
Vampire 8 or more N N N N 12 11 10 9 8 7 T T T D D D D D D D
Ghost 10+1 N N N N N 12 11 10 9 8 7 T T T D D D D D D
Lich 12 or more N N N N N N 12 11 10 9 8 7 T T T D D D D D
Numbers are the score to match or exceed in order to Turn or Dispel, rolled with two six-sided dice after any bonuses (+ OR -) have been applied.
If the target number to turn is exceeded by 5; that is if the roll with two six-sided dice after any bonuses (+ OR -) have been applied, exceeds the target number to turn by 5, then instead of turning the
undead would be dispelled.
T = Monster turned away, up to 3d6 in number for Skeletons, Zombies or Ghouls, up to 2d6 for Shadows, Ghasts, or Wights, up to 1d6 Wraithes, Mummies, Spectres, and one per attempt for Vampires, Ghosts or Liches.
Vampires, Ghosts, and Liches can only be turned away (or dispelled) one at a time. This turning last for 5 rounds.
D = Dispelled/Dissolved, Number as Per Turning
N = No Effect
+ Bonuses are by character and/or applicable magic item (if any)
- Bonuses are by the Hit Dice of the Undead Monster
For every Hit Die over 8 for Vampires subtract one from the 2d6 roll of the Cleric
For every Hit Die over 12 for Liches subtract one from the 2d6 roll of the Cleric