Post by The Semi-Retired Gamer on Dec 27, 2022 10:57:48 GMT -5
One of my goals for the next year is to break away from "just posting about D&D" and put out some thoughts about other games. Of course, all of us post about something else from time to time but I'm trying to make a conscious effort to post more about other games. My first step towards that goal is this thread about The Fantasy Trip from Steve Jackson Games. Yes, it shares some basic DNA with GURPS, but TFT is much more of an old school type game than GURPS. I'll begin with a look at a Melee character. Melee is the combat portion of the rules and serves as a basic introduction to the complete system.
Flavius is one of the characters used in an example in the rules.
That isn't an abbreviated example of a Melee character; that's all the information you need. Beginning at the top, the name "Flavius" is listed. Below that are the two attributes of ST (strength) and DX (dexterity) that are purchased with a pool of points. A typical success roll with be done with 3d6 so Flavius needs a 12 or less on ST but he needs an 8 or less on DX because his adjusted DX (in parenthesis) is his DX after figuring out the load he is carrying. Next to the attributes, his MA (movement allowance) is the number of hexes he can move in a turn. The sections below the attributes and MA list his weapons and armor. The number after each weapon is the damage rolled for a successful hit. A score of 2d-1 means you roll two six-sided dice and subtract 1 from the result to get the number of hits your strike inflicts upon an enemy. Looking below that at the armor you can see his chainmail and large shield stop 5 hits worth of damage. That's all there is to it. There is a small pad of playing card sized character cards but I use 3 x 5 index cards because I can write a little bit bigger on them.
As I mentioned in my Melee pdf for Free post, it's available from DriveThruRPG for free. The rulebook is only 24 pages long and it does include more details and options such as nonhuman characters, beasts, facing, etc. for you to use as well. Maybe this will spark your interest or maybe you will come up with some questions about the game. I'll do my best to answer them.
Next, I will take a look at Wizard, the magic rules of the system.
Flavius is one of the characters used in an example in the rules.
That isn't an abbreviated example of a Melee character; that's all the information you need. Beginning at the top, the name "Flavius" is listed. Below that are the two attributes of ST (strength) and DX (dexterity) that are purchased with a pool of points. A typical success roll with be done with 3d6 so Flavius needs a 12 or less on ST but he needs an 8 or less on DX because his adjusted DX (in parenthesis) is his DX after figuring out the load he is carrying. Next to the attributes, his MA (movement allowance) is the number of hexes he can move in a turn. The sections below the attributes and MA list his weapons and armor. The number after each weapon is the damage rolled for a successful hit. A score of 2d-1 means you roll two six-sided dice and subtract 1 from the result to get the number of hits your strike inflicts upon an enemy. Looking below that at the armor you can see his chainmail and large shield stop 5 hits worth of damage. That's all there is to it. There is a small pad of playing card sized character cards but I use 3 x 5 index cards because I can write a little bit bigger on them.
As I mentioned in my Melee pdf for Free post, it's available from DriveThruRPG for free. The rulebook is only 24 pages long and it does include more details and options such as nonhuman characters, beasts, facing, etc. for you to use as well. Maybe this will spark your interest or maybe you will come up with some questions about the game. I'll do my best to answer them.
Next, I will take a look at Wizard, the magic rules of the system.