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Post by captaincrumbcake on Jul 9, 2016 11:47:53 GMT -5
I've never felt that experience-earned was ever properly handled in the games I participated in. While most of these involved 1-E or basic type adventures, I always assumed that Experience was handled the same in all editions.
But, perusing the LBB 1 (M&M) this morning, I concentrated very hard upon what was written down before my eyes. And it made a lot of sense! It like, jumped off the page right into my face. So, using the example on p.18, I decided to conduct a little exercise in mathematics to see what would result.
First, I began with a group of 5 characters, L4, L5, L3, L7 & L10 and put them on dungeon level 5, where they came across 6000 gold guarded by 3 trolls. Upon defeating the trolls and packing up all the gold, they returned to the village with an accumulated 8100 XP. By simply dividing the total XP by 5, we see that the result is 1620. Ah, but two of the characters are more "seasoned" than the others, and were on a dungeon level below their experience level (step 1). So, according to the formula given in the text, I multiplied 1620 by 5, then divided that result by each of their levels (7 and 10). Since the other 3 (the level 4, 5 and 3) benefited by being of or below the dungeon level from which the XP derived, they gained the original total of 1620 XP each. But the others? Not so lucky, the L7 character ends up with 1157, and the L10 character, a mere 810. (Note: if these figures are off somewhere, feel free to offer the correct sums.)
So, all this, really, just knocked me for a loop. It is certainly advantageous for the lower level types to wander around with the L7 and L10 characters--benefiting greatly from their skills and abilities; and gaining XP out the wazoo. But, is the obverse as true?
Does anyone/you award XP according to p.18? Do you have variables? If so, what? (Note: it also mentions XP is to be awarded for the finding/obtaining of magic items. But I have yet to find these values in the LBBs.)
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Post by Deleted on Jul 9, 2016 13:40:18 GMT -5
...does anybody NOT do it that way? Good grief, that's how you keep 10th level PCs from slaughtering kobolds by the millions to gain easy gold (and therefore XP).
And we always had a group of mixed levels. We did expeditions like the one you mention so that the lower level characters would get some seasoning. I'll take a 4th or 5th level character with me down to the 8th level, but I wouldn't take a character lower than that, it's TOO dangerous for them. We played cooperatively.
Also, next time I might be the one with the lower level character, because we all had multiple characters and played in various combinations of players.
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Post by captaincrumbcake on Jul 9, 2016 13:50:58 GMT -5
...does anybody NOT do it that way? Good grief, that's how you keep 10th level PCs from slaughtering kobolds by the millions to gain easy gold (and therefore XP). And we always had a group of mixed levels. We did expeditions like the one you mention so that the lower level characters would get some seasoning. I'll take a 4th or 5th level character with me down to the 8th level, but I wouldn't take a character lower than that, it's TOO dangerous for them. We played cooperatively. Also, next time I might be the one with the lower level character, because we all had multiple characters and played in various combinations of players. hehe, as I began by saying, in all the games I had participated in, we didn't. Which leads me to a bold assumption that, a lot of d&d groups are getting XP for their characters via DM's using modified means. (Could be wrong, but not by much, from all that I have seen and heard through out the years!) This is all a lead in, perhaps for another thread, as to: how does one determine a "dungeon level" for broad adventures; example, published ones (the G's, S's) where character levels are of given ranges, but the adventure level isn't quite so obvious?
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Post by Stormcrow on Jul 9, 2016 16:16:49 GMT -5
...does anybody NOT do it that way? No version of D&D after the original told players to reduce earned experience by character-to-dungeon level ratio.
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