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Post by Admin Pete on Jun 3, 2016 13:11:10 GMT -5
hey, no need to apologize, it's not like I've never had a joke fall flat. (www.sadtrombone.com). I just didn't have my humor brain installed. But I'm still confused as to what your original question was. Did you want to run a conventional D&D game with no dungeons, or run a game that did not aim towards the implicit end game of the original? Because I might have some suggestions, but only if I have more specific guidelines. Hey @gronanofsimmerya, why don't you go ahead and post your suggestions about both of these, I would be interested in seeing them. 1. Conventional D&D game with no dungeons. 2. Run a game that did not aim towards the implicit end game of the original.
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Post by bestialwarlust on Jun 3, 2016 13:15:20 GMT -5
I'd say more like, "b"... Such might even border on being too story-ish, like Dragonlance, if one was not careful. I don't think that eliminating dungeons would be bordering in Dragonlance. To do a Dragonlance it would be more railroading and forced plots. Gaming without dungeons is very possible.
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Post by Deleted on Jun 3, 2016 21:28:21 GMT -5
I'd say more like, "b"... Such might even border on being too story-ish, like Dragonlance, if one was not careful. I'm not sure what you mean, never having read Dragonlance. The way to avoid that, of course, is "never have only one thing to do, and don't have a 'right answer'."
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Post by robkuntz on Jun 4, 2016 0:58:13 GMT -5
Heinz von Foerster: "Always create more choices..."
Dragonlance adventures were a "read as is," "had to do this in character" railroad which linked back to the novels.
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Post by Deleted on Jun 4, 2016 2:01:31 GMT -5
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Post by robkuntz on Jun 4, 2016 2:43:42 GMT -5
So quoth Kurt Vonnegut: "So it goes."
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Post by Admin Pete on Apr 2, 2021 10:20:12 GMT -5
My experience is that you can campaign without dungeons or the campaign can take play entirely in the dungeon, most opt for more middle ground for a complete campaign.
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