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Post by Admin Pete on Mar 30, 2016 18:18:23 GMT -5
What Monetary Systems do you or have you used? Please elaborate, especially if you do something different.
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Post by hengest on Apr 15, 2016 18:33:50 GMT -5
Gold and coppers are my choice! I feel like that allows treasure to be classic and goldy, while your rope and rations and chickenfeet can be worth only so many coppers...this helps to avoid debasing gold totally for the players.
Silver is pretty, but maybe including it makes things too busy for my taste.
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Post by bestialwarlust on Apr 17, 2016 7:41:05 GMT -5
This ones hard for me to vote on. On one hand I like the btb standard mostly because players are familiar with it. But I like to tinker and use a silver standard. I tend to flip flop on this issue a lot. At this point I haven't really settled but I am leaning toward a silver standard.
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Post by robkuntz on Apr 17, 2016 7:45:04 GMT -5
I'm not revealing the system I use, so there!
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Post by Von on Apr 17, 2016 11:32:11 GMT -5
My usual cash standard is the stripped-down version of old English currency introduced by WFRP. 240 copper pennies to 12 silver shillings to 1 gold crown/sovereign.
I think I might adopt the silver standard for Titan though. High-value currency suggests a degree of centralisation and standardisation which I don't think really exists. It's that or I adopt different variants on the full British system for different city states: your ducats may be legal tender in Antillia, but here in Vis we use florins, mate!
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Post by The Semi-Retired Gamer on Apr 25, 2016 12:01:55 GMT -5
I usually just do gold BTB but I have thoughts of tinkering. At some points I've started work on just adding more flavor with illustrations and special names; a gold piece being called a "crown", for example. I never have fleshed it out, though.
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Post by The Master on Dec 6, 2016 16:47:26 GMT -5
I use my own system in many incarnations. Never a pink carnation though.
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Post by The Semi-Retired Gamer on Dec 6, 2016 23:28:09 GMT -5
I'm not revealing the system I use, so there! I think proper protocol is to add "Neener Neener" to the end of that! 😏
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Post by Deleted on Dec 7, 2016 15:17:49 GMT -5
I once tried using British medieval currency, pence, shillings, and pounds. Including the groat, farthing, hapenny, and other coins actually used, and also using the mark and the shilling, which were not actual coins but only monies of account.
The players hated it and I found it clumsy, so after about two years I went back to By the Book. I will give the coins different names for flavor, but that's about it. It's an abstraction, and honestly I don't want to get into "Two Zingaran drachmas are slightly less than the value of one Argossean kroner, and an Aquilonian eagle equals 3.5 Argossean kroner, so therefore..."
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Post by Deleted on Dec 7, 2016 15:19:01 GMT -5
Although for those of you who want to quickly and easily simulate moneychanging, whenever the PCs have to change money roll 1d6 and they lose 10% to 15% of the value of the money changed.
Boom. Done.
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Post by tetramorph on Dec 7, 2016 15:47:10 GMT -5
Gold : Silver : Copper 1 : 2 : 4
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Post by Admin Pete on Dec 8, 2016 14:53:56 GMT -5
I use my own system in many incarnations. Never a pink carnation though. What do you have against pink?
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Post by ffilz on Dec 15, 2016 16:04:31 GMT -5
The poll didn't specify D&D, so I voted for all the systems I've used...
Gold BtB for D&D
I guess "other" Someone else's covers Silver standard for RuneQuest, and certainly covers CR for Traveller.
In other fantasy games I've used a silver standard.
I did play with the coinages from Arduin Grimoire for a while in AD&D, but soon dropped it as not really adding anything.
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Post by hedgehobbit on Dec 16, 2016 11:41:57 GMT -5
I use a silver standard but I don't actually use coin counts. Instead, if the party finds a bag of coins, I tell them the total value and the weight of the bag. The exact composition of the coins is never detailed.
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Post by ripx187 on Dec 16, 2016 18:00:22 GMT -5
Money, to me is something that motivates the masses and causes social problems. It is up to the player to decide what they want to do with it, if they want to pay for training, they can, but that really isn't how I judge XP. Money as adventure is something that I like to do. Who minted the coin can be more important to my game than what the coin is worth. This isn't anything that I write down, it is one of the methods that I have at my disposal to move the game forward. The Gold standard in the book is for humans, and all of that is subject to kingdoms and the environment. Prices in the equipment guide aren't static, I double them or lower them depending on availability. To make things easy we use the gold standard, but I'll change this depending on the culture. Elves could care less about gold, same as dwarves, they may be more open to excepting it, but maybe other alloys or minerals are desired and are worth more than gold?
Steal can be more valuable than gold, depending on what is going on, and steal is a closely guarded technology. If a culture knows how to make steal, they will be more powerful than their neighbors. The default setting, I believe has steal as the current technology, but not all steal is equal, finding the perfect blend of alloys to make it lighter or harder is what grants true power, not gold. None of this may concern the players, or effect them in any way, but it is still going on in the background.
It is harder to pin down the exact value of a gold coin, how much gold can the average person live on? I know in some games the cost of a one night stay at an inn can be steep. 3gp per night seems high to me, for the average tradesman, he needs to make enough income to get by. To the average tradesman, he probably won't see much gold, it will be coppers. Merchants will deal in gold, but there is no bank to protect your money, if it is stolen then it is gone.
Do adventurers always prefer to stay at high end roadhouses? They might! Introducing a huge horde of gold coin into any society is going to cause problems, the first being how is the adventurer going to get it out of the cave cheaply and as secretly as possible. Once the secret is out, and it will get out, all hell is going to break loose, and is that something that a kingdom is going to want to have to deal with?
Under normal conditions the monarch and the ruling class are forbidden to use coin, that is for the merchant class. Of course just because something is a law doesn't mean that the elite are following it. Whoever owns the land that the dungeon is located at actually owns all of the spoils in it, as do the race that initially minted the coin if they are still around, right there is a fun scenario.
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Post by Deleted on Dec 17, 2016 14:31:01 GMT -5
"The monarch and ruling class are forbidden to use coin"
Why? By who? That is just plain weird! How does the Baron pay for his new harness of armor?
Coin is a convenience, and those with power... the monarch and ruling class... are going to want the convenience for themselves!
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Post by robkuntz on Dec 17, 2016 17:56:59 GMT -5
"The monarch and ruling class are forbidden to use coin" Why? By who? That is just plain weird! How does the Baron pay for his new harness of armor? Coin is a convenience, and those with power... the monarch and ruling class... are going to want the convenience for themselves! Perhaps it's the new Socialist thing. In Europe they are fast moving towards vouchers, give it another 25 years and it's a done deal without a turn-around to capitalism.
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Post by ripx187 on Dec 17, 2016 19:20:50 GMT -5
"The monarch and ruling class are forbidden to use coin" Why? By who? That is just plain weird! How does the Baron pay for his new harness of armor? Coin is a convenience, and those with power... the monarch and ruling class... are going to want the convenience for themselves! A lord is expected to earn, and returning the king's coin back to him isn't earning anything. The king who sits back and waits for money to pour in will be waiting for a very long time. I got this system from Feudalism as it was practiced in France. Land is more valuable than coin, to be given land by the king comes at a very high price. You must not only protect the kings people and property, but you must earn. Politics and logic are not bedfellows, and never have been. To be caught minting or tampering with the money system in any way was considered high treason, and was worse than getting caught hiring an assassin to remove a political rival. Being a lord was not glamorous or easy in any way, keeping power requires skill and viciousness. The life of a King was not posh, nor was he pampered; If he wasn't the biggest shark in the ocean, he didn't last long at all. This political system really keeps a game moving forward at all times. If you own land and have problems with a lord that outranked you, you were just out of luck. To outright attack him to take back what he had stolen from you was a crime. To whine to the king about the theft was ineffective, and to kill a lord was punishable by death . . . however this was waved if you were able to challenge the lord during tournament. Then it wasn't considered murder at all, but sport. Power and property, once these things are achieved, they become the true coin of the realm, not gold. A lord who extracts gold from a haunted hole in the ground may be slain and the existence of the wealth hidden as not to effect the status quo. To a smart King, the gold may be worth more in the dungeon that it is above it. After all, as far as he is concerned, that gold is already his! Only if the funds are required at that moment would it be extracted from the ground. Or maybe the king doesn't know about this little cash cow, a lord might see some real potential in using this to form his own kingdom, if he can keep it a secret long enough to not get caught. I don't advertise that this is going on around the players, but it is. If a thieves guild is earning and providing more coin than a lord is, the king may put on some show of trying to stop it, but it is just a show. The thief in charge must share a large profit (that isn't made up of the king's own gold) and it will be left alone. Of course if this guy stops providing, or tampers with the king's status quo, he is doomed. Does this stuff make more sense? It sounds more difficult than it really is. As long as it keeps the game unpredictable to the players, it is functioning perfectly.
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Post by Deleted on Dec 18, 2016 0:07:13 GMT -5
Um... I have a bachelor's degree in medieval history. I don't need to be told about feudalism, thank you nicely.
"The monarch and the ruling class are forbidden to use coin" is just plain silly.
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Post by ripx187 on Dec 18, 2016 4:04:13 GMT -5
Crap, you pointed out a flaw in my sentence and I totally missed it. That should read: "The Baron isn't allowed to EARN coin." Yeah, he has to use coin granted to him, but never do any work that is below his status. He should be focused doing his duty, not making money on the side . . . hmmm, this sounds relevant. Forgive me, I can talk about this kind of stuff all day long, with very little encouragement. Short answer is still the same, I use the monetary system to move things in different directions. It is a way to interact with the the world, and I enjoy this process and line of thought way more than is probably healthy for me. The greedy self-entitled power hungry lord, yep. That is one of my favorite characters to role-play. The scoundrels are always setting things up on the side.
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Post by robkuntz on Dec 18, 2016 4:40:04 GMT -5
Crap, you pointed out a flaw in my sentence and I totally missed it. That should read: "The Baron isn't allowed to EARN coin." Yeah, he has to use coin granted to him, but never do any work that is below his status. He should be focused doing his duty, not making money on the side . . . hmmm, this sounds relevant. Forgive me, I can talk about this kind of stuff all day long, with very little encouragement. Short answer is still the same, I use the monetary system to move things in different directions. It is a way to interact with the the world, and I enjoy this process and line of thought way more than is probably healthy for me. The greedy self-entitled power hungry lord, yep. That is one of my favorite characters to role-play. The scoundrels are always setting things up on the side. Maybe you need to relax?
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Post by Deleted on Jan 5, 2017 14:38:30 GMT -5
Or switch to decaf.
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Post by Deleted on Jan 5, 2017 14:40:44 GMT -5
Crap, you pointed out a flaw in my sentence and I totally missed it. That should read: "The Baron isn't allowed to EARN coin." Yeah, he has to use coin granted to him, but never do any work that is below his status. Okay, THAT makes more sense. I still would debate the word "allowed," though, because more accurately the Baron would not deign to act a rude mechanic for a paltry handful of silver. You need to give your upper class more upper class old world snobbishness; better to starve than lower one's station by menial labor.
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Post by mao on Jan 17, 2018 14:48:30 GMT -5
I picked:
Gold standard, my way, 30 copper Days to one silver month, 12 silver months to 1 golden year Prob using sliver standard for new game(haven't given out treasure yet, so I have some time to think)
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Post by Hexenritter Verlag on Feb 11, 2018 1:18:39 GMT -5
I prefer the Silver standard, I've played Rolemaster for a long time & it has the silver standard.
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Post by True Black Raven on Mar 13, 2018 22:58:48 GMT -5
Silver standard
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Post by Robert the Black on Jun 21, 2018 11:23:07 GMT -5
I just go with the gold standard btb, I have no interest in working up coinage and a monetary system. That part would not be fun for me.
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Post by Yaleric on Jun 29, 2018 20:10:09 GMT -5
I just use the Gold Standard per the books, I use my energy on other parts of the game.
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Post by Warrior Twin One on Aug 21, 2018 0:49:21 GMT -5
One of the few things I do btb.
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Post by Warrior Twin Two on Aug 22, 2018 9:59:05 GMT -5
Just Gold, it is all there and no extra work just to use as is and spend your time on the things that matter more.
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