May 25, 2022Mental animation / "the gutter"
When someone who doesn't read comics (ever, not just superhero comics) looks at a page of a comic book (maybe you say "Hey, read this page"), watch their face and track their reactions. You may note some of the following
a) they don't know where to start, they kind of look around the page in confusion
b) if they read a panel (you say "start over here, then read left to right and before you move down, like reading a book"), they read the words and then look at the picture, and may struggle to understand the relationship between them.
c) (perhaps the strangest of these to a practiced reader of comics) they don't understand the relationships between panels. Usually they have some notion of sequence ("So then she...?"), but are not at all practiced at filling in the gaps.
And there are gaps. Each panel depicts an instant or a tiny span of time, and sometimes quite a lot must happen in between panels.
Part of that gap, at least in some comics, is filled in by the narrator. But most of it relies on the reader's imagination (and understanding of the conventions of comic narration, although these are not set in stone). (Scott McCloud calls the space between the panels "the gutter," and you can read some application of McCloud's ideas
here.)
Example from Jack Kirby's "The Demon":
Panel One: opponent strikes Etrigan with a giant icicle.
Panel Two: Etrigan recoils from the wound.
Etrigan is not doing anything special here, no magic or fancy fighting. All he does is get hurt.
There is nothing "between" these panels except "the space between the panels." But in this space, the reader spins around to face in the opposite direction and feels the change in perspective. If you read comics, then even if you look at these panels in isolation from the rest of the sequence, I bet you can easily see them as the start and end of a "flipbook" effect. There is an animation that they frame but do not show: that animation takes place in your mind.
Effective, but simple. Or is it so simple? As it seems to me, this change of perspective is well-used here. First, we sympathize with Etrigan, almost seeing from his perspective, if not quite through his eyes. As he gets hurt (unusual), we whirl around almost to the position of his opponent. We retreat from his position as he gets hurt. It is as if also retreat from the injury, retreat from our immediately perspective-sympathy with Etrigan.
So although our immediate spatial identification with Etrigan is reduced, the overlay of the change in perspective and the "paraphrasable" events
increases the reader's engagement in the story. You have "felt" Etrigan's injury, in a way, not quite as if you were him, but as if you were an almost-participant.
This is one of the reason's Kirby's pencils alone can be worth examining. It is said that he sat down to draw each page with no notes or external plan, "composing" as he drew. I can believe it. When you think about his sequences, particularly but not only action sequences, you note a lot of this stuff. Techniques that add up to immersion, to "being there."
But I was supposed to talk about why these books are good for
reading, right?
If what I've said above shows how the "mental animation" increases engagement in the story, then...well, then I've already done what I set out to do. The pictures increase engagement in a way a non-reader of comics would not expect, and the reader is then more involved and pays more attention to the written language. Kirby is not as noted for his dialogue as for his art, but there is really no problem with his dialogue, and it works quite well with his art. A young reader of these two panels gets at least two noteworthy bits of information about English,
just from these two panels.Panel One
Sorcerer: But
see! The staff becomes a giant icicle!---A thing of unimaginable cold! Ahaahh---! You
fear the cold, don't you, demon!
Etrigan: Aaaa—! It sears my flesh!
In Panel One, both characters use the simple present tense to describe what is happening at the moment in the panel ("The staff becomes..." "It sears..."). I think of this as the "epic present." No one uses it seriously in conversation ("He passes me the salt!"), but it has a well-known niche in elevated, stylized dialogue. The regular human characters with a 20th-century flavor do not talk like this in
The Demon. So if a young reader didn't know about this constellation of information (the tense, its use, and the context in which that use is possible), well, now that young reader has a taste of it all. If the reader already knew, then that knowledge just got reinforced. Either way, knowledge of the English tense tense system has just been increased / solidified, all as part of an engaging action sequence.
Panel Two:
Etrigan:
Foul sorcerer! This shall be your
last bid for triumph!
Sorcerer:
Bold words for a demon who is about to
die!
In Panel Two, the similarity is not so much grammatical as it is situational. In the previous panel, the two characters presented basically the same idea on the event that was taking place:
ice burns demon. Here, their opinions part ways, and each predicts the other's immediate downfall, though in completely different words (note that not a single word is repeated in panel two). As our perspective changes (see discussion of Panel One), their perspectives change, too, going from present-focused to future-focused.
All this is perceived extremely quickly by the experienced reader, whose conscious focus is likely on bigger chunks of the story. The less experienced reader will have to "chew" some or much of this semi-consciously (looking back and forth, reading and re-reading), which is good practice for visual skills, tracking representations of 3-space in two dimensions, tracking changes in tense, register, and mental perspective...
Summary
The pictures are not a crutch for poor readers, but are the artist's offering to the reader, a kind of fuel or challenge for the imagination. That act of imagination takes place largely (but not only) "between" the pictures. Therefore, the space between the panels, which looks like so much nothing, increases reader engagement with the story and increases attention to and learning from the dialogue.