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Post by The Perilous Dreamer on Aug 4, 2021 12:30:21 GMT -5
Oh, btw your The Hinterlands site looks great! Thanks! It's slow-going. I am excited for you and look forward to see how it goes. Slow and steady wins the race as the saying goes.
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Post by restless on Aug 4, 2021 13:40:46 GMT -5
One thing I notice no one has noticed is that I have a section on the page right below the logo that changes every thirty seconds when you load a new page. Basically, this is like the old "fortune" file on Unix machines, except I call it a tagline; each tagline is pulled from a special page on the wiki, and if a second page's age is more than thirty seconds old when loaded then a new tagline is pulled from the list and replaces it. I then just transclude that page into the sidebar. To add new ones, I just drop new items into the list, separated by a blank line. A few fun additions: We're gonna party like it's 1981
You can't have "slaughter" without "laughter"
Fumble! You lose your grip on your weapon and reality.
That which does not kill you gives you XP
Casting Feather Fall helps for when the party lets you down
"It's my fault Black Leaf died. I can't face life alone!" -- Marcie
It's all fun and games until someone fails a saving throw
Baller, party caller, 20-sided die and a classic hexcrawler
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Post by The Perilous Dreamer on Aug 4, 2021 14:05:52 GMT -5
One thing I notice no one has noticed is that I have a section on the page right below the logo that changes every thirty seconds when you load a new page. Basically, this is like the old "fortune" file on Unix machines, except I call it a tagline; each tagline is pulled from a special page on the wiki, and if a second page's age is more than thirty seconds old when loaded then a new tagline is pulled from the list and replaces it. I then just transclude that page into the sidebar. To add new ones, I just drop new items into the list, separated by a blank line. View AttachmentA few fun additions: We're gonna party like it's 1981
You can't have "slaughter" without "laughter"
Fumble! You lose your grip on your weapon and reality.
That which does not kill you gives you XP
Casting Feather Fall helps for when the party lets you down
"It's my fault Black Leaf died. I can't face life alone!" -- Marcie
It's all fun and games until someone fails a saving throw
Baller, party caller, 20-sided die and a classic hexcrawler No, I did not notice that and it is really cool. Have an Exalt! I don't think any of us in real life are dungeon ready, that takes a level of awareness and perception that few these days have. I know for sure that my faculties have declined a lot over the last 45 years. But I am really trying to watch what I eat these days and avoiding processed foods.
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Post by restless on Aug 4, 2021 14:38:03 GMT -5
A few fun additions: ...
Baller, party caller, 20-sided die and a classic hexcrawler I don't think any of us in real life are dungeon ready, that takes a level of awareness and perception that few these days have. I know for sure that my faculties have declined a lot over the last 45 years. But I am really trying to watch what I eat these days and avoiding processed foods. Yes, definitely don't eat the iron rations! It just dawned on me that anyone outside Houston probably won't get the last one, since it's a play on a song by a local rapper. (Sort of like the song of the period my wife and I got married was obviously "Laffy Taffy," which is because we went to Gatlinburg to get married and it was the current obsession in Dirty South hip hop while we were there.)
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Post by The Perilous Dreamer on Aug 4, 2021 15:22:24 GMT -5
I don't think any of us in real life are dungeon ready, that takes a level of awareness and perception that few these days have. I know for sure that my faculties have declined a lot over the last 45 years. But I am really trying to watch what I eat these days and avoiding processed foods. Yes, definitely don't eat the iron rations! It just dawned on me that anyone outside Houston probably won't get the last one, since it's a play on a song by a local rapper. (Sort of like the song of the period my wife and I got married was obviously "Laffy Taffy," which is because we went to Gatlinburg to get married and it was the current obsession in Dirty South hip hop while we were there.) That is wild and unique!
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Post by restless on Aug 11, 2021 9:58:07 GMT -5
I've been tinkering around the edges. Even though I haven't done any large work lately I continue to go into the gazetteer and work on some small items.
For instance, I have fleshed out Baron Aelfric a bit: now he's "Baron" Aefric the Redolent, and turns out he's a fantastic version of Elon Musk (redolent, because of the musky odor he seems to exude). His picture is a painting that may look a bit like the current "Baron" if you look at sideways, which was commissioned by a distant relative from Vincent One-Ear.
Vincent One-Ear, nee Vincent Van Gnome, is a famous painter in the region of the Hinterlands, many of whose works were lost in the Sundering.
I worked out that gnomes are actually just dwarves, but dwarves that have had their beards shaved or cannot grow beards, which are inherent to dwarves. This actually makes them somewhat different than dwarves, in that they can use magic directly rather than shape it through their tools. (Literally, the beard makes the dwarf?)
Some of Vincent One-Ear's paintings may be found in various troves, but the surviving works are hung in the gallery found at Count's College in Dunfalcon.
Who runs Dunfalcon? The Council of Nine, a collection of a former member of the royal family of Dunfalcon, three members of the guilds, two members of the military, two members elected by the populace and one representative from the Church.
...
Basically, each time I add an entry, as ideas come to me I incorporate them and link them. Then, once the page is done I click one of the uncreated links and start to flesh it out. It adds up over time!
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Post by restless on Aug 11, 2021 20:20:52 GMT -5
Just tinkered out some notes around having a stable of characters in the Twenty Quick Questions: Rules page. I'm not sure why, but every time I write something it sounds so harsh... 4. How are replacement PCs handled?In Basic Fantasy RPG it's really, really quick to roll up new first level characters, y'know? It's a good thing, because that's what all replacement characters are. NotePlayers are encouraged to keep a stable of characters and play often so that they aren't dropped all the way back to the beginning on a character's death. It's also possible you could take over one of your retainers on a successful post-death morale check, but if the retainer doesn't have levels they are still going to start at first level. Please note the following: - Even if you have a stable of characters to choose from, you may still only play one character at a time. - No one else may play one of your stable of characters. - None of your characters may will any items to other characters in your stable or any other character they have not adventured with. - If another character has taken possession of items that are willed, well, that's a civil matter, if you catch my drift... - Your highest level character may only be twice the level of your lowest level character (round down). - If your highest level character needs to level up, you will have to play a lower-level character to allow for it. - For instance, if you have a fifth level character, your lowest level character may only be second level (5 ÷ 2 = 2.5). - As a corollary, if you have a character that is fourth level or higher, you may not start new characters in your stable until you retire that higher level character, so make choices about a stable of characters early. (4 ÷ 2 = 2, sorry.)
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Post by hengest on Aug 11, 2021 20:25:05 GMT -5
restless, re: sounding harsh, I know that very well from other parts of life. Very well. For what it's worth, this doesn't sound particularly harsh to my ears. But please keep us updated if you are willing, it's useful for me to hear how other people handle this stuff...
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Post by The Perilous Dreamer on Aug 11, 2021 20:35:29 GMT -5
Just tinkered out some notes around having a stable of characters in the Twenty Quick Questions: Rules page. I'm not sure why, but every time I write something it sounds so harsh... 4. How are replacement PCs handled?In Basic Fantasy RPG it's really, really quick to roll up new first level characters, y'know? It's a good thing, because that's what all replacement characters are. NotePlayers are encouraged to keep a stable of characters and play often so that they aren't dropped all the way back to the beginning on a character's death. It's also possible you could take over one of your retainers on a successful post-death morale check, but if the retainer doesn't have levels they are still going to start at first level. Please note the following: - Even if you have a stable of characters to choose from, you may still only play one character at a time. - No one else may play one of your stable of characters. - None of your characters may will any items to other characters in your stable or any other character they have not adventured with. - If another character has taken possession of items that are willed, well, that's a civil matter, if you catch my drift... - Your highest level character may only be twice the level of your lowest level character (round down). - If your highest level character needs to level up, you will have to play a lower-level character to allow for it. - For instance, if you have a fifth level character, your lowest level character may only be second level (5 ÷ 2 = 2.5). - As a corollary, if you have a character that is fourth level or higher, you may not start new characters in your stable until you retire that higher level character, so make choices about a stable of characters early. (4 ÷ 2 = 2, sorry.) I've never done a stable like this, I have allowed experienced players to run two characters. I think you have a great idea here, but maybe loosen it up a little. I would not have a problem with the player having multiple characters from the same family - brothers and cousins for example. And allow willing of items and coin to family members. You could of course heavily tax it and give the local noble first pick from the magic.
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Post by restless on Aug 13, 2021 13:58:33 GMT -5
Basically, each time I add an entry, as ideas come to me I incorporate them and link them. Then, once the page is done I click one of the uncreated links and start to flesh it out. It adds up over time! Preparing a setting is a marathon, not a sprint.
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Post by restless on Aug 13, 2021 14:11:34 GMT -5
Another thing: published settings full of fluff have ruined game prep.
I have been kicking myself to make these big, fully-fleshed entries for my setting gazetteer like it's some sort of encyclopedia for the setting. In a way, I guess the gazetteer is the closest thing to the cyclopedia for the setting, but I don't need six paragraphs on every single idea I associate with something and put in a link that needs to be filled later; that's a recipe for burnout.
For instance, I have at least a couple links to somebody named "Tepanir" from the college in the nearest large city. I keep seeing them and they're staring at me, red and unfinished, and I'm trying to picture this guy, who is he, all that.
The odds are very good that he will never be anything but a name on some set dressing, so finally... I click the link to create his page and dash out:
Literally, that's all I have to put to riff off of at the table should it become important. I can put some ideas, put basics into play and if he becomes important later, I flesh him out. I have to remember that Lieber and REH just made stuff up and came back around to flesh things out for new stories, and we can do the same. It doesn't have to be born whole like something you get when you go plunk down $80 at the game store.
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Post by restless on Aug 17, 2021 12:57:53 GMT -5
Over the weekend I didn't do much, but I did draw a sketch map on my tablet that I can use as a template for making a hex map and getting the layout of the land out of my mind and onto a visual medium for when I write. Now I have to go through descriptions on the wiki and make sure they match what I drew, but at least I did this sooner rather than later.
I really, really can't draw, or at least on a tablet! I installed Krita because I couldn't get the eraser to work in GIMP, and Krita kept being a pain when I tried to pinch and rotate the canvas by reading one of my finger touches as drawing despite the settings in Windows to ignore touch when I am using the pen. I have since realized I need to set the input to "Windows Ink" instead of... well, whatever it was trying to use. I might revisit GIMP.
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Post by restless on Aug 18, 2021 13:13:26 GMT -5
A few gazetteer items on the geography of the Land:
Free City of Dunfalcon, The
Dunfalcon is a self-governed city located on the shores of the central Middlesea, largely independent of the de facto theocratic rule of The Great Church. However, the infighting and intrigue of those who claim descent of nobility (justly or not) from the Old Kingdoms occasionally cause problems. Otherwise, Dunfalcon is considered very powerful financially, politically and militarily.
Dunfalcon is also known as a center for learning because of Count's College and the academic community that has built up around it.
Dunfalcon is currently ruled by the Council of Nine.
One of Dunfalcon's major rival cities is Orlan, seat of the Great Church.
Orlan
Orlan is the seat of the Great Church and location of the Cathedral of Law. Orlan is ruled by a bishop-prince named Telthasar. Orlan is a theocracy where almost all business is controlled by the Church.
Orlan's primary rival is Dunfalcon.
Mistelms, The
A large, dense forest southwest of the Baron’s Encampment, it serves as something of a natural boundary to the southwest of The Hinterlands.
Even though the Mistelms are made up of many different species of tree, they are are so named because it seems everywhere there is a substantial population of elms a perpetual, opaque mist forms. Some is only a couple inches above the ground, some may come to an adult human's knees, waist or even higher.
Woodshade
A moderately-sized, low-elevation forest south of the Baron’s Encampment comprised mostly of smaller maples and ash interspersed with oaks of various types. There is a fair amount of activity here, and even a reasonably large permanent population on the southern and southeastern edges of the forest nearest Dunfalcon. Routes between Dunfalcon and industrial activity here are via near-coastal logging routes protected by mercenaries and the Great Church.
Cut, The
The Cut is an area of clearing or division between The Mistelms and Woodshade that varies from a half to six miles wide. The length of the Cut has what appears to be a very narrow, shallow trench lined with small and medium stones meandering through the center of it. The formation does not appear entirely natural, but no one can explain how the entire setup and division of the forests has occurred.
Although the two forests are quite distinct, some have posited that they were once part of a whole but for some reason the two parted for some reason, each around their own distinctive biome even despite their close proximity. Evidence cited for this believe includes reports of rotting ancient stumps found in both forests for trees found in the other forest, although it would stand to reason that there should be evidence of such things in the Cut, and there seems to be none to be found.
Icy Bones, The
A mountain range in the north of the Hinterlands and the beginning of the Sorrows. It continues around the eastern edge of the Sorrows and the Deeps, slowly giving way to foothills that slowly fade away near the southern edge of the Deeps.
It is populated by Northmen, goblin tribes, orcs, a variety of trolls and other nasties.
The name is a literal translation of “Ískaldbein,” the Northman name for the range.
Stinging Bowels, The
A vile-smelling swamp named after its distinct bouquet and the ever-present stinging mosquitoes. It forms along the south side of Tears’ Deep and around the low-lying shores of the Sorrows, especially the western side. It lay to the southeast of the encampment.
Things discovered in travel to Baron's Encampment
As characters typically travel by river to the encampment, they will pass the Stinging Bowels. Many vessels have been attacked by goblins and beastmen from the swamp, and have seen various forms of crocodiles and other aquatic perils.
At least a couple vessels report seeing something that looks like a stone structure just before leaving the Deeps to continue along the Sorrows. One crew and passengers reported large, rubbery tentacles trying to seize their barge and tow it under.
Cold Sorrows, The
A strong, cold river flowing southward from Ískaldbein through Tears’ Deep and past Dunfalcon, emptying into Middlesea. Often called “the Sorrows” by Dunfalconers.
The name of the river comes from the legend of the Mother and her tears.
Tears’ Deep
A large freshwater lake, north of and connected to Middlesea by the Cold Sorrows. It is named after a story in the Church about the tears shed by the Mother of the Lawgiver being so great after the passing of her mate that they flowed down the Sorrows and formed this great lake.
It is bordered on the north and east by the Icy Bones and its foothills, and on the south by the Stinging Bowels. Within Tears’ Deep there are several islands, most of which are uncharted in this wild age.
Often shortened to “the Tears.”
Middlesea
A deep, shining sea connecting many of the former kingdoms of the Land.
On the northern shores of Middlesea are some of the remaining cities of the Old Kingdoms, including Dunfalcon. To the south are many scattered islands, including Amazonia and the Freebooter Archipelago; beyond those are the deserts and jungles of Kush and Punt. To the east of Middlesea are the arid lands of Ar'Ramal. West is the endless expanse of the Ocean of Storms.
Ocean of Storms
A huge ocean that many have set out to explore and from which few have returned. It is often beset with storms and gales that make travel treacherous at best, madness at worst.
In its far northern reaches the Northmen have found a barren land of fire and ice they have dubbed Snelandia, and some believe is part of the home of their gods. Others claim that there is the ruins of a advanced civilization called Atlantia in a calm place amongst the storms, and others say that the legendary island of Thule exists far to the north and is home of a people called the Hyperboreans.
Another name for the Ocean of Storms is “Oceanus” in some texts.
Amazonia
An island near the lands of Kush in Middlesea that has a matricentric society of warrior-women. Men are kept as slaves and concubines, and are often taken from ships and raids on small settlements along the shores of Middlesea.
Freebooter Archipelago
A group of small islands in Middlesea that provide shelter to a number of pirate captains and their crews.
Snelandia
An island of fire and ice in the far northern reaches of the Ocean Of Storms, discovered by Northmen nearly two generations ago. It is a mysterious place and little is known about it other than it is rugged, bleak, and frozen throughout most of the year, and some Northmen believe it to be part of the home of their gods.
There have been relatively few expeditions to Snelandia, although there has been persistent rumors of the Northmen establishing a permanent presence there to explore it more fully. Some conjecture that Snelandia may actually be the legendary island of Thule.
Thule
A legendary island, the farthest northern reaches of the Land. It is said that it is the lost home to the Hyperboreans and the riches and ruins of their civilization can be found there.
Some believe Snelandia is actually Thule, but no one is sure.
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Post by restless on Aug 23, 2021 15:54:50 GMT -5
A quick post about a house rule around my tweak of the usage die. Now I just have to bang out about my adjusted Hammerspace encumbrance system. Usage DiePhilosophyThe usage die is an abstraction that is used in lieu of strict recordkeeping of every last ration, drop of water and ammunition. You can use this system to see if you are meaningfully using up your resources by only tracking the resource as a whole. It also gives a little “swing” to the numbers to play into tension, in that resources may be used up more quickly and than expected (by say, spoilage or breakage), or might even last a little longer (good quality, recovery of resources after use), but on average this is how long one could expect them to last. How it worksAn item represented by a usage die is marked with a die type when you acquire it. This gives a notion of the number of uses that you may expect on average to get out of the resource based on the probability distribution of the roll (see below). Every time you use the resource you roll the die type listed. If you roll a 1 or 2 that resource is partially consumed and is now represented by the next lower die (d20 > d12 > d10 > d8 > d6 > d4). If the resource die is d4 and you roll a 1 or 2 the resource is used up completely. AmmunitionBundles, cases or quivers of ammunition are also represented by a usage die. You roll the usage die after combat to see if your ammunition is partially depleted. The exception is if you roll a natural 1 or 2 to-hit during combat while using ammunition. If you do, you must immediately roll the usage die for that ammunition to check for depletion as normal. This helps give tension during combat as you can potentially begin using up your ammunition or even run out during combat All magical ammunition is strictly tracked and not reflected by a usage die. MathUsage Die | Expected Uses | d4 | 2 | d6 | 5 | d8 | 9 | d10 | 14 | d12 | 20 | d20 | 30 | d30 | 45 |
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Post by restless on Aug 23, 2021 17:22:33 GMT -5
Out of curiosity, what's the general feeling about usage dies (dice?)?
I realize that a few bad rolls can make you run short on something during an expedition. Then again, having ideas for backups, having relationships with factions or other skillful play can help alleviate some of that.
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Post by The Perilous Dreamer on Aug 24, 2021 8:39:35 GMT -5
Out of curiosity, what's the general feeling about usage dies (dice?)? I realize that a few bad rolls can make you run short on something during an expedition. Then again, having ideas for backups, having relationships with factions or other skillful play can help alleviate some of that. Your setting information is just awesome. As for usage die/dice (die is one, dice is plural) I have never used anything like that. I think it is an interesting concept, some players would like it I think, but the ones that track consumables religiously would not.
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Post by restless on Aug 24, 2021 9:44:20 GMT -5
Your setting information is just awesome. Thanks! It feels sort of pedestrian to me for the most part, but I want to put a little different spin. I am fighting a battle with myself constantly of over-detailing prematurely versus just getting something down and filling it out later during play. As for usage die/dice (die is one, dice is plural) I have never used anything like that. I think it is an interesting concept, some players would like it I think, but the ones that track consumables religiously would not. Yes, I know the plural, but the thing is talking about the concept with a singular name feels... wrong, somehow The thing is, I want people to track everything because the setting is about exploration, and expeditions need to track their resources. If it's just ticks on the sheet no one will keep track, that's just reality. You'll eat that same pack of iron rations and use those same iron spikes and quiver of arrows forever. I thought about many different schemes, using different tokens in cups to count out every resource, but everything seemed like it takes up a lot of table space and is, literally, bean-counting. I thought about writing a program or a web app to do tracking, and when I count off turns it adjusts everything automagically (and I may still do that), but then it's all in there and the players are disconnected from it. They like rolling dice, it's their connection to their character's fate. Thus, I settled on the usage die. They get to roll it. The problem is that it can be "the same" quantity-wise, but only in a statistical sense. In theory, if I get fill a quiver with "20 arrows" with the usage die in theory I could use it all up in five combat rounds. We can explain that in game terms (I always picture combat archery as volleys, not single shots, so maybe you used more, maybe some got broken or lost in the fire, etc), just as I can explain when they last a long time because of good rolls, but some people just won't like it because it is less concrete. Then, though, is the way of all abstractions in RPGs. They have to decide if they dislike it enough to not play, I guess. I just wondered what the feel was for those who are reading this.
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Post by The Perilous Dreamer on Aug 24, 2021 12:55:23 GMT -5
Your setting information is just awesome. Thanks! It feels sort of pedestrian to me for the most part, but I want to put a little different spin. I am fighting a battle with myself constantly of over-detailing prematurely versus just getting something down and filling it out later during play. As for usage die/dice (die is one, dice is plural) I have never used anything like that. I think it is an interesting concept, some players would like it I think, but the ones that track consumables religiously would not. Yes, I know the plural, but the thing is talking about the concept with a singular name feels... wrong, somehow The thing is, I want people to track everything because the setting is about exploration, and expeditions need to track their resources. If it's just ticks on the sheet no one will keep track, that's just reality. You'll eat that same pack of iron rations and use those same iron spikes and quiver of arrows forever. I thought about many different schemes, using different tokens in cups to count out every resource, but everything seemed like it takes up a lot of table space and is, literally, bean-counting. I thought about writing a program or a web app to do tracking, and when I count off turns it adjusts everything automatically (and I may still do that), but then it's all in there and the players are disconnected from it. They like rolling dice, it's their connection to their character's fate. Thus, I settled on the usage die. They get to roll it. The problem is that it can be "the same" quantity-wise, but only in a statistical sense. In theory, if I get fill a quiver with "20 arrows" with the usage die in theory I could use it all up in five combat rounds. We can explain that in game terms (I always picture combat archery as volleys, not single shots, so maybe you used more, maybe some got broken or lost in the fire, etc), just as I can explain when they last a long time because of good rolls, but some people just won't like it because it is less concrete. Then, though, is the way of all abstractions in RPGs. They have to decide if they dislike it enough to not play, I guess. I just wondered what the feel was for those who are reading this. I misunderstood what you were getting at. It would be Usage Dice, because of the way they work. Bitd, we tracked it all on our own sheet and wore the eraser out. I do not remember ever seeing a player not mark a change on his or her sheet. That was the culture, at least among the people I knew. Like I said the only ones that would really have a problem would be OCD sufferers.
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Post by restless on Aug 24, 2021 18:52:00 GMT -5
A friend of mine's daughter is joining the D&D club at her Catholic school. Apart from that showing how far things have gone (what Satanic panic?), she wants to play a little before the first meeting after Labor Day. He asked if I could DM a game for the two of them together in two or three hours, and I told him I don't know much at all about 5e but I would run using BFRPG.
I figure I could actually do a little prequel action and run them through clearing the coaching inn that becomes The Orc and Pie, the seed of the home base for the campaign. Basically, the Baron has hired them to lead a small contingent of men at arms to clear and secure the inn for him to begin his encampment. I guess this means I need to set down some brass tacks and get a map of the local area worked up...
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Post by restless on Aug 26, 2021 15:30:02 GMT -5
Since I am doing this one-shot as a prequel in a way, I am writing it into the history of the action. Here's the backstory:
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Post by restless on Aug 26, 2021 18:17:37 GMT -5
Just made my initial notes for stocking. About 42 locations altogether.
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Post by restless on Aug 27, 2021 10:01:39 GMT -5
...aaaaaand the friend took his daughter to the game store, they saw an intro to D&D session going on and now they're both going to play Adventurer's League at the game store instead.
Don't even get me started.
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Post by The Perilous Dreamer on Aug 27, 2021 13:52:24 GMT -5
...aaaaaand the friend took his daughter to the game store, they saw an intro to D&D session going on and now they're both going to play Adventurer's League at the game store instead. Don't even get me started. Wow, just wow!
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Post by restless on Aug 30, 2021 18:07:19 GMT -5
We're actually going to go through with it. He said that the one didn't preclude the other and he wanted his daughter to see there were different styles. Now I just have to find time to finish up a few things: - Outdoor map
- Tokens for monsters
- Pregen characters
- Monster stats
- Refresh my memory on BFRPG's order of combat
- Refresh my memory on the spells that will be available in the session
- Find my Battlemat, pens and dice
In retrospect, this seems like quite a list...
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Post by restless on Sept 3, 2021 0:30:28 GMT -5
Doing some prep: - Printed three pages from the BFRPG GM screen to insert into my screen, and artwork for the other side
- Went back through my notes for the scenario and filled out all the stat blocks
- Wrote up a page with stat blocks on the family of beastmen who have taken up residence in the yard of the inn for shelter, along with notes on how they will react under different circumstances
- Looked for my battlemat, couldn't find it, but I think it's in the garage. Barring that, I'll visit a game store tomorrow and pick one up.
Still needing to do (ugh, what a list):
- Charge up the tablet PC
- While that's going on, make the outdoor map
- Make pregen characters and NPCs
- Print pictures for monsters, affix to tokens for battlemat
- Um... find/get a battlemat. Oh, and some pens for it. And find my dice.
- Make sure my friend has some dice (I suspect he does, actually)
- Refresh my memory on BFRPG's order of combat
- Refresh my memory on the spells that will be available in the session
- Pack everything in a bag to take with me
- Not have a case of DMing anxiety since I haven't done it for 29 years
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Post by Morose on Sept 6, 2021 13:03:29 GMT -5
Doing some prep: - Printed three pages from the BFRPG GM screen to insert into my screen, and artwork for the other side
- Went back through my notes for the scenario and filled out all the stat blocks
- Wrote up a page with stat blocks on the family of beastmen who have taken up residence in the yard of the inn for shelter, along with notes on how they will react under different circumstances
- Looked for my battlemat, couldn't find it, but I think it's in the garage. Barring that, I'll visit a game store tomorrow and pick one up.
Still needing to do (ugh, what a list):
- Charge up the tablet PC
- While that's going on, make the outdoor map
- Make pregen characters and NPCs
- Print pictures for monsters, affix to tokens for battlemat
- Um... find/get a battlemat. Oh, and some pens for it. And find my dice.
- Make sure my friend has some dice (I suspect he does, actually)
- Refresh my memory on BFRPG's order of combat
- Refresh my memory on the spells that will be available in the session
- Pack everything in a bag to take with me
- Not have a case of DMing anxiety since I haven't done it for 29 years
Wow, you do a lot, no wonder you are stressed. That is a boat load of work. Hope you can relax and just enjoy it. Has the game happened? How did it go?
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Post by Morose on Sept 6, 2021 13:04:47 GMT -5
We're actually going to go through with it. He said that the one didn't preclude the other and he wanted his daughter to see there were different styles. Now I just have to find time to finish up a few things: - Outdoor map
- Tokens for monsters
- Pregen characters
- Monster stats
- Refresh my memory on BFRPG's order of combat
- Refresh my memory on the spells that will be available in the session
- Find my Battlemat, pens and dice
In retrospect, this seems like quite a list... So he really is a friend and a good dad to boot.
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