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Post by The Semi-Retired Gamer on May 28, 2021 14:37:44 GMT -5
This is going to be a step by step walk through of character creation for the DragonRaid game. Characters in DragonRaid are known as LightRaiders. It may be surprising to know that the chapter on character creation in the rulebook is barely more than a page long. This is probably where the LightRaider Worksheet comes in handy with all the formulas on it. In addition to those two items I opened the bag of StarLots (d10s) included in the box. So it begins...
STEP 1 - Character Strengths Each character has 9 attributes that are determined by rolling d10 for the rating in each. I got:
(LO) Love = 10 (JO) Joy = 5 (PE) Peace = 10 (PA) Patience = 1 (KI) Kindness = 8 (GO) Goodness = 2 (FA) Faithfulness = 2 (GE) Gentleness = 4 (SC) Self-Control = 10
I honestly have no idea if my results are good, bad, or middle of the road. I will continue on...
STEP 2 - Physical Attributes Physical Vitality (PV) is determined by adding Character Strengths and dividing by 2. *It takes a minimum of 19 to be a LightRaider.*
(PV) Physical Vitality = 26
Strength and Agility are determined by rolling a StarLot
(ST) Strength = 3 (AG) Agility = 10
STEP 3 - Character Abilities These 8 abilities are determined by taking a various number of the previously determined ratings and figuring the average score. For instance, Listening is determined by PE x2 + PA + SC = total / 4
(CO) Courage = 5 (LIS) Listening = 7 (EN) Endurance = 5 (QM) Quiet Move =6 (HO) Hope = 4 (VIS) Vision = 2 (KN) Knowledge = 2 (WIS) Wisdom = 7
I will continue in the next post in this thread. My first thoughts are that some of these things could have been broken down into skills, perception rules, training or something else. Of course, I haven't played the game so it may make more sense the further I go.
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Post by The Semi-Retired Gamer on May 28, 2021 17:34:46 GMT -5
STEP 4 - Armor Like the Bible verse says to put on the "full armor of God"...
(BT) Belt of Truth = KN = 2 (BR) Breastplate of Righteousness = GO = 2 (SF) Shield of Fate = all character strengths/9 = 5 (HS) Helmet of Salvation = HO = 4 (SS) Sword of the Spirit = 1 (automatic) (BGP) Boots of the Gospel of Peace = (LO+JO+PE+GO+FA)/5 = 5
STEP 5 - Weapon Abilities All LightRaiders have Solo Battle = PE + EN + COx2 = total/4
(SB) Solo Battle = 6
Pick 3 more from a list of 14
Dagger = (CO+SC+SB+AG)/4 = 7 Sling = (HO+CO+SC)/3 = 6 Sword = (CO+EN+SB+AG)/4 = 6
At this point, the LightRaider Worksheet must be turned over to complete calculations.
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Post by The Semi-Retired Gamer on May 28, 2021 18:04:52 GMT -5
STEP 6 - Defensive Abilities All LightRaiders have the following three Defensive Abilities.
(EE) Evade Enemy = (PE+PA+SC)/3 = 7 (RFI) Recover From Injury = (HOx3+CO+EN)/5 = 4 (RT) Resist Torture = (JO+FAx2+SC+HO+CO+EN)/7 = 4
STEP 7 - Optional Character Abilities Pick 3 from a list of 11 possibilities.
(CLS) Climb Skillfully = (JO+PE+PA+SCx2+EN+CO)/7 = 6 (SE) Sense Evil = (GOx2+KN+CO)/4 = 2 (TE) Track Enemy = (JO+PA+SC)/3 = 5
At this point, the LightRaider Worksheet is completely filled out. The next step should be transferring the numbers to the LightRaider Character Sheet.
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Post by The Perilous Dreamer on May 28, 2021 22:35:38 GMT -5
This is going to be a step by step walk through of character creation for the DragonRaid game. Characters in DragonRaid are known as LightRaiders. It may be surprising to know that the chapter on character creation in the rulebook is barely more than a page long. This is probably where the LightRaider Worksheet comes in handy with all the formulas on it. In addition to those two items I opened the bag of StarLots (d10s) included in the box. So it begins... STEP 1 - Character StrengthsEach character has 9 attributes that are determined by rolling d10 for the rating in each. I got: (LO) Love = 10 (JO) Joy = 5 (PE) Peace = 10 (PA) Patience = 1 (KI) Kindness = 8 (GO) Goodness = 2 (FA) Faithfulness = 2 (GE) Gentleness = 4 (SC) Self-Control = 10 Strong in Love, Peace, Kindness and Self Control. Low average in Joy, below average in Gentleness and then Impatient and Unfaithful and UnGood. My comments are assuming that rolling high is good, which may not be the case.
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Post by The Perilous Dreamer on May 28, 2021 22:36:41 GMT -5
STEP 2 - Physical AttributesPhysical Vitality (PV) is determined by adding Character Strengths and dividing by 2. *It takes a minimum of 19 to be a LightRaider.*
(PV) Physical Vitality = 26 Strength and Agility are determined by rolling a StarLot (ST) Strength = 3 (AG) Agility = 10 Weak, but extremely Agile.
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Post by The Perilous Dreamer on May 28, 2021 22:39:52 GMT -5
STEP 3 - Character AbilitiesThese 8 abilities are determined by taking a various number of the previously determined ratings and figuring the average score. For instance, Listening is determined by PE x2 + PA + SC = total / 4 (CO) Courage = 5 (LIS) Listening = 7 (EN) Endurance = 5 (QM) Quiet Move =6 (HO) Hope = 4 (VIS) Vision = 2 (KN) Knowledge = 2 (WIS) Wisdom = 7 Listening and Wisdom are good, Hope is weak, Vision and Knowledge are lacking. I will continue in the next post in this thread. My first thoughts are that some of these things could have been broken down into skills, perception rules, training or something else. Of course, I haven't played the game so it may make more sense the further I go. I would say this could have been simplified quite a bit, that is a lot to keep track of and a lot of calculations, although not as extensive as Powers & Perils. That is a lot for a page.
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Post by The Perilous Dreamer on May 28, 2021 22:44:10 GMT -5
STEP 4 - ArmorLike the Bible verse says to put on the "full armor of God"... (BT) Belt of Truth = KN = 2 (BR) Breastplate of Righteousness = GO = 2 (SF) Shield of Fate = all character strengths/9 = 5 (HS) Helmet of Salvation = HO = 4 (SS) Sword of the Spirit = 1 (automatic) (BGP) Boots of the Gospel of Peace = (LO+JO+PE+GO+FA)/5 = 5 Would be interesting to know what is good and what is bad for the numbers. Without more info this looks pretty average with some real weakness, which is typical if you roll things straight up.
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Post by The Perilous Dreamer on May 28, 2021 22:45:01 GMT -5
STEP 5 - Weapon AbilitiesAll LightRaiders have Solo Battle = PE + EN + COx2 = total/4 (SB) Solo Battle = 6 Pick 3 more from a list of 14 Dagger = (CO+SC+SB+AG)/4 = 7 Sling = (HO+CO+SC)/3 = 6 Sword = (CO+EN+SB+AG)/4 = 6 At this point, the LightRaider Worksheet must be turned over to complete calculations. OK, this looks pretty decent. I wondered if you got actual weapons or not.
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Post by The Perilous Dreamer on May 28, 2021 22:46:02 GMT -5
STEP 6 - Defensive AbilitiesAll LightRaiders have the following three Defensive Abilities. (EE) Evade Enemy = (PE+PA+SC)/3 = 7 (RFI) Recover From Injury = (HOx3+CO+EN)/5 = 4 (RT) Resist Torture = (JO+FAx2+SC+HO+CO+EN)/7 = 4 Good thing your Evade Enemy number is good, because the other two do not look so good.
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Post by The Perilous Dreamer on May 28, 2021 22:46:58 GMT -5
STEP 7 - Optional Character AbilitiesPick 3 from a list of 11 possibilities. (CLS) Climb Skillfully = (JO+PE+PA+SCx2+EN+CO)/7 = 6 (SE) Sense Evil = (GOx2+KN+CO)/4 = 2 (TE) Track Enemy = (JO+PA+SC)/3 = 5 At this point, the LightRaider Worksheet is completely filled out. The next step should be transferring the numbers to the LightRaider Character Sheet. Climb would help with evading, right?
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Post by The Semi-Retired Gamer on May 29, 2021 8:18:18 GMT -5
STEP 7 - Optional Character AbilitiesPick 3 from a list of 11 possibilities. (CLS) Climb Skillfully = (JO+PE+PA+SCx2+EN+CO)/7 = 6 (SE) Sense Evil = (GOx2+KN+CO)/4 = 2 (TE) Track Enemy = (JO+PA+SC)/3 = 5 At this point, the LightRaider Worksheet is completely filled out. The next step should be transferring the numbers to the LightRaider Character Sheet. Climb would help with evading, right? One of the Defensive Abilities is call Evade Enemy (EE) so it looks to be separate. There is also a Water Movement (WM) optional ability - why not just Swim?
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Post by The Semi-Retired Gamer on May 29, 2021 8:23:32 GMT -5
STEP 6 - Defensive AbilitiesAll LightRaiders have the following three Defensive Abilities. (EE) Evade Enemy = (PE+PA+SC)/3 = 7 (RFI) Recover From Injury = (HOx3+CO+EN)/5 = 4 (RT) Resist Torture = (JO+FAx2+SC+HO+CO+EN)/7 = 4 Good thing your Evade Enemy number is good, because the other two do not look so good. Right on!
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Post by The Semi-Retired Gamer on May 29, 2021 8:24:47 GMT -5
STEP 5 - Weapon AbilitiesAll LightRaiders have Solo Battle = PE + EN + COx2 = total/4 (SB) Solo Battle = 6 Pick 3 more from a list of 14 Dagger = (CO+SC+SB+AG)/4 = 7 Sling = (HO+CO+SC)/3 = 6 Sword = (CO+EN+SB+AG)/4 = 6 At this point, the LightRaider Worksheet must be turned over to complete calculations. OK, this looks pretty decent. I wondered if you got actual weapons or not. Right? I was concerned you might be expected to "kind people to submission" or something silly.
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Post by The Semi-Retired Gamer on May 29, 2021 8:26:42 GMT -5
STEP 4 - ArmorLike the Bible verse says to put on the "full armor of God"... (BT) Belt of Truth = KN = 2 (BR) Breastplate of Righteousness = GO = 2 (SF) Shield of Fate = all character strengths/9 = 5 (HS) Helmet of Salvation = HO = 4 (SS) Sword of the Spirit = 1 (automatic) (BGP) Boots of the Gospel of Peace = (LO+JO+PE+GO+FA)/5 = 5 Would be interesting to know what is good and what is bad for the numbers. Without more info this looks pretty average with some real weakness, which is typical if you roll things straight up. I seem to recall that 10 is the highest number you can reach. I will look for a more definite answer but I *think* 10 is the highest you can get.
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Post by The Semi-Retired Gamer on May 29, 2021 8:31:54 GMT -5
STEP 3 - Character AbilitiesThese 8 abilities are determined by taking a various number of the previously determined ratings and figuring the average score. For instance, Listening is determined by PE x2 + PA + SC = total / 4 (CO) Courage = 5 (LIS) Listening = 7 (EN) Endurance = 5 (QM) Quiet Move =6 (HO) Hope = 4 (VIS) Vision = 2 (KN) Knowledge = 2 (WIS) Wisdom = 7 Listening and Wisdom are good, Hope is weak, Vision and Knowledge are lacking. I will continue in the next post in this thread. My first thoughts are that some of these things could have been broken down into skills, perception rules, training or something else. Of course, I haven't played the game so it may make more sense the further I go. I would say this could have been simplified quite a bit, that is a lot to keep track of and a lot of calculations, although not as extensive as Powers & Perils. That is a lot for a page. Yes, this could have been simplified or streamlined tremendously. The chapter for character creation is just over a page long and it is long winded for "start at the top of the character worksheet and generate all these numbers.". There's not much meat on the bone.
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Post by The Semi-Retired Gamer on May 29, 2021 8:32:57 GMT -5
STEP 2 - Physical AttributesPhysical Vitality (PV) is determined by adding Character Strengths and dividing by 2. *It takes a minimum of 19 to be a LightRaider.*
(PV) Physical Vitality = 26 Strength and Agility are determined by rolling a StarLot (ST) Strength = 3 (AG) Agility = 10 Weak, but extremely Agile.
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Post by The Semi-Retired Gamer on May 29, 2021 8:34:10 GMT -5
This is going to be a step by step walk through of character creation for the DragonRaid game. Characters in DragonRaid are known as LightRaiders. It may be surprising to know that the chapter on character creation in the rulebook is barely more than a page long. This is probably where the LightRaider Worksheet comes in handy with all the formulas on it. In addition to those two items I opened the bag of StarLots (d10s) included in the box. So it begins... STEP 1 - Character StrengthsEach character has 9 attributes that are determined by rolling d10 for the rating in each. I got: (LO) Love = 10 (JO) Joy = 5 (PE) Peace = 10 (PA) Patience = 1 (KI) Kindness = 8 (GO) Goodness = 2 (FA) Faithfulness = 2 (GE) Gentleness = 4 (SC) Self-Control = 10 Strong in Love, Peace, Kindness and Self Control. Low average in Joy, below average in Gentleness and then Impatient and Unfaithful and UnGood. My comments are assuming that rolling high is good, which may not be the case. You are correct in your assumption.
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Post by The Perilous Dreamer on May 29, 2021 9:55:55 GMT -5
Climb would help with evading, right? One of the Defensive Abilities is call Evade Enemy (EE) so it looks to be separate. There is also a Water Movement (WM) optional ability - why not just Swim? Maybe it counts for swimming, wading and rowing a boat.
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Post by The Semi-Retired Gamer on May 29, 2021 9:59:43 GMT -5
One of the Defensive Abilities is call Evade Enemy (EE) so it looks to be separate. There is also a Water Movement (WM) optional ability - why not just Swim? Maybe it counts for swimming, wading and rowing a boat. Ahhh....I see. That DOES make sense.
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Post by The Perilous Dreamer on May 29, 2021 10:13:16 GMT -5
Maybe it counts for swimming, wading and rowing a boat. Ahhh....I see. That DOES make sense. Sometimes, over thinking is what writers do.
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Post by The Semi-Retired Gamer on May 29, 2021 10:17:28 GMT -5
Ahhh....I see. That DOES make sense. Sometimes, over thinking is what writers do. GUILTY myself!
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