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Post by mao on May 28, 2021 3:25:33 GMT -5
Ok this thread will be all the rules that I have written.
Fighters got 8 points and others got 5, so yes, I was encouraging peeps to play fighters. players would get another point every 1/2 level. I have a copy that I acquired of them from a couple of years ago.I think that survived the flood. This is from 1981, at the start of Mysantia.
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Post by mao on May 28, 2021 4:12:44 GMT -5
Next up is the Codex Vivvar. It was the rules for prob 25 years. I remember very little of it. It was filled with power creep as I made the pcs more and more powerful. The only reason I started playing 3.5 is that I thought the players would revolt if I trimmed the Codex's power level
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Post by mao on May 28, 2021 4:59:37 GMT -5
Never happy w Pathfinder, I came up w rules that were heavily influaned by one concept from 4th ed. It is the "at will" attacks. What these are is basic attacks to give variety. It is the only thing I like about 4th
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Post by mao on May 28, 2021 5:02:55 GMT -5
The final D&D set was heavily derived from 3.5 and was in facr 3.5 lite. I was never happy
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Post by The Perilous Dreamer on May 28, 2021 13:33:54 GMT -5
Next up is the Codex Vivvar. It was the rules for prob 25 years. I remember very little of it. It was filled with power creep as I made the pcs more and more powerful. The only reason I started playing 3.5 is that I thought the players would revolt if I trimmed the Codex's power level Codex Vivvar, I like the name. Was the name inspired by this:
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Post by The Perilous Dreamer on May 28, 2021 13:34:46 GMT -5
Never happy w Pathfinder, I came up w rules that were heavily influenced by one concept from 4th ed. It is the "at will" attacks. What these are is basic attacks to give variety. It is the only thing I like about 4th How does an at will attack work? Do you just get an extra attack, anytime you want?
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Post by The Perilous Dreamer on May 28, 2021 13:35:26 GMT -5
The final D&D set was heavily derived from 3.5 and was in facr 3.5 lite. I was never happy What were the things you deleted to make it "lite?"
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Post by mao on May 28, 2021 16:37:55 GMT -5
The final D&D set was heavily derived from 3.5 and was in facr 3.5 lite. I was never happy What were the things you deleted to make it "lite?" just used the very basic
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Post by mao on May 28, 2021 16:39:12 GMT -5
Never happy w Pathfinder, I came up w rules that were heavily influenced by one concept from 4th ed. It is the "at will" attacks. What these are is basic attacks to give variety. It is the only thing I like about 4th How does an at will attack work? Do you just get an extra attack, anytime you want? The at wills are attacks that have various bonus' and you can do as many times a day as you like, but nobody gets an extra attack
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Post by mao on May 28, 2021 16:39:47 GMT -5
Next up is the Codex Vivvar. It was the rules for prob 25 years. I remember very little of it. It was filled with power creep as I made the pcs more and more powerful. The only reason I started playing 3.5 is that I thought the players would revolt if I trimmed the Codex's power level Codex Vivvar, I like the name. Was the name inspired by this: Never heard of that
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Post by The Perilous Dreamer on May 28, 2021 17:59:03 GMT -5
How does an at will attack work? Do you just get an extra attack, anytime you want? The at wills are attacks that have various bonus' and you can do as many times a day as you like, but nobody gets an extra attack So you could get a bonus on every attack without limit?
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Post by The Perilous Dreamer on May 28, 2021 18:00:00 GMT -5
Codex Vivvar, I like the name. Was the name inspired by this: Never heard of that It would have made a good story if you had, because the variant spelling is so mao!
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Post by mao on May 28, 2021 22:44:48 GMT -5
The at wills are attacks that have various bonus' and you can do as many times a day as you like, but nobody gets an extra attack So you could get a bonus on every attack without limit? Yes
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Post by The Perilous Dreamer on May 28, 2021 22:48:50 GMT -5
So you could get a bonus on every attack without limit? Yes Wow, that is pretty powerful. Kinda of like telling fighters in OD&D, that they can attack as 3 levels higher than they actually are.
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Post by Admin Pete on May 29, 2021 0:07:28 GMT -5
Are one of these the recreation of Savage Worlds from a character sheet? Keep posting, this is quite interesting.
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Post by mao on May 29, 2021 3:40:57 GMT -5
Are one of these the recreation of Savage Worlds from a character sheet? Keep posting, this is quite interesting. No, that is something else. Will be posting that
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Post by The Perilous Dreamer on May 29, 2021 10:11:15 GMT -5
Are one of these the recreation of Savage Worlds from a character sheet? Keep posting, this is quite interesting. No, that is something else. Will be posting that Awesome, looking forward to it.
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Post by mao on Jun 1, 2021 3:39:08 GMT -5
Ok here's what I remember of Savage Worlds according to mao
The stats are generated by one d4 ,one d8, and the rest d6, you do not permanently have a static number. Thus you roll the stat dice every time you use the stat. Hit points are generated 1st time a day that you take damage, generated by Con plus a dedicated hp stat. Movement is randomly generated every time you move. You must declare where you are moving to and then randomly you stop your movement.
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Post by The Perilous Dreamer on Jun 1, 2021 10:28:15 GMT -5
Ok here's what I remember of Savage Worlds according to mao The stats are generated by one d4 ,one d8, and the rest d6, you do not permanently have a static number. Thus you roll the stat dice every time you use the stat. Hit points are generated 1st time a day that you take damage, generated by Con plus a dedicated hp stat. Movement is randomly generated every time you move. You must declare where you are moving to and then randomly you stop your movement. What are the stats that were used and what is the dedicated HP Stat? Was the dedicated HP stat rolled once or each time?
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Post by Death Even XIII on Jun 1, 2021 13:31:21 GMT -5
Are you going to expand on each of your posts more? This is very interesting, looking into the mind of mao.
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Post by mao on Jun 2, 2021 3:45:11 GMT -5
Are you going to expand on each of your posts more? This is very interesting, looking into the mind of mao . I had a flood a wile back and lost 99% of my game stuff. I can only post what I can remember, I'll try.
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Post by mao on Jun 2, 2021 3:47:20 GMT -5
Ok here's what I remember of Savage Worlds according to mao The stats are generated by one d4 ,one d8, and the rest d6, you do not permanently have a static number. Thus you roll the stat dice every time you use the stat. Hit points are generated 1st time a day that you take damage, generated by Con plus a dedicated hp stat. Movement is randomly generated every time you move. You must declare where you are moving to and then randomly you stop your movement. What are the stats that were used and what is the dedicated HP Stat? Was the dedicated HP stat rolled once or each time? Hit points were rolled first time you are hit for the first time in a session. none of the stats are static.
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Post by The Perilous Dreamer on Jun 2, 2021 10:57:46 GMT -5
What are the stats that were used and what is the dedicated HP Stat? Was the dedicated HP stat rolled once or each time? Hit points were rolled first time you are hit for the first time in a session. none of the stats are static. Please list all of the stats used in this game.
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Post by mao on Jun 2, 2021 11:01:53 GMT -5
Hit points were rolled first time you are hit for the first time in a session. none of the stats are static. Please list all of the stats used in this game. Agility Smarts Strength Spirit Vigor hit points movement
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Post by The Perilous Dreamer on Jun 2, 2021 11:08:08 GMT -5
Please list all of the stats used in this game. Agility Smarts Strength Spirit Vigor hit points movement How did you define each one? I like the five stats as named, it looks pretty cool.
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Post by mao on Jun 2, 2021 11:11:14 GMT -5
Please list all of the stats used in this game. Agility=Dex Smarts+int Strength Spirit=Wis Vigor=Con hit points=literal movement=literal
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Post by Death Even XIII on Jun 4, 2021 20:32:03 GMT -5
Please list all of the stats used in this game. Agility Smarts Strength Spirit Vigor hit points movement Tell us more about Spirit and Vigor.
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Post by mao on Jun 5, 2021 14:24:37 GMT -5
Agility Smarts Strength Spirit Vigor hit points movement Tell us more about Spirit and Vigor. They are just Wisdom and Con
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Post by Death Even XIII on Jun 14, 2021 20:23:46 GMT -5
Tell us more about Spirit and Vigor. They are just Wisdom and Con Wisdom and Con games, got it!
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Post by Zantar Boltic on Jun 17, 2021 12:10:13 GMT -5
mao, I have looked at your other stuff and I find it hard to believe that this thread does not contain a few thousand posts. Surely you have many more rules than this, thou Dr Strange of the D&D world.
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