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Post by The Perilous Dreamer on Feb 10, 2021 0:11:21 GMT -5
House Rules at various points in time.
In this thread I will be posting all of the house rules that I have thought about and/or tried and/or used. Not everything in this thread will be things that I have tried, some I have only thought about, some were only used once and some are used all the time.
I will also be posting ideas with a question, such as the following example:
How do you define each of these by size in your campaign? Also do you have better names for some of these?
I sort of do it as follows:
Farmstead = 1 or 2 extended families
Hamlets = 3 or more Farmsteads up to 150 people.
Small Villages (walled) = 151-400 people
Villages (walled) = 401-1000 people and may have a few shops & other amenities
Small Towns (walled) = 1001-2000 people
Towns (walled) = 2001-5000 people
Large Towns (walled) = 5001-10,000 people
Small Cities (walled) = 10,001-20,000 people
Cities (walled) = 20,001 - 100,000 people
Large Cities (walled) = 100,001-1,000,000 or more people
And much, much more: especially the questions!
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Post by The Perilous Dreamer on Feb 10, 2021 0:11:58 GMT -5
Of all the house rules I have had over the years the oldest one concerns natural 20's. In OD&D bitd a natural 20 always hits and double natural 20's, i.e. two natural 20's rolled back to back was always and auto kill. My friend who brought the game to us in college in the fall of '75 told me that when they first started playing in the spring of '74 that it was the first house rule they put in the game for OD&D.
Over the years there were many variations, such as a natural 20 followed by a 17 or 18 was double damage or followed by a 19 was triple damage and followed by a second 20 was an auto kill. One variation was that you had to be 4 levels higher than your opponent for any of these options to kick in.
Currently, I run it that a natural 20 followed by a 19 is double damage and a natural 20 followed by a second 20 is an auto kill.
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Post by The Perilous Dreamer on Feb 10, 2021 0:13:49 GMT -5
What are the death rules in your campaign? Are you happy with way you run it? And are your players happy with the way you run it? Are you more lenient that you would otherwise be to make everyone happy?
Bitd we played it that at 0 HPs you were dead as dead could be, end of the story until you got a cleric to a high enough level to change the playing field. Now, as I mentioned elsewhere, we currently play it as follows: when a PC gets to 0 HPs (actually 0 to -10HP) we rule that you are unconscious and bleeding, the Ref rolls a d12 and whatever the result is the other PCs have that many melee rounds to start administering at least first aid or the PC is dead. However, if the roll on the d12 is a 1, then the PC is dead because there is not enough time (6 sec melee rounds) to start first aid.
My preference would be to run it the same as we did bitd, but I don’t have strong feelings about it, since one: it makes all the players happy and two: they gain no advantage since they take more risks and as a result die just as much and as often as if we did it the old way.
How do you run it in your campaign?
Tim Kask wrote:
This is how we played it bitd and not one player ever questioned or complained about it back then. Currently I implemented my house rule as detailed above simply because it does not really help them at all, but it gives them the illusion that they have been helped and it completely eliminates questions or complaints, but I would prefer the original way. At least it does not really make them die less often, because players always use every bit of rope that you give them. I implemented this house rule because not everyone comes from an old school background and even those that do have largely been corrupted (no offense intended) on this issue over the years.
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Post by The Perilous Dreamer on Feb 10, 2021 0:16:12 GMT -5
I like the concept of a "hide" of land and the fact that it was not a specific measure of the area of a plot of ground, but that it varied in size. Here are some other terms that I would like to work into one version of my rules, of course I would have more incentive to do it if I had players who were interested in the original end game. From sizes.com www.sizes.com/units/hide.htmwww.sizes.com/indexes.htm
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Post by Death Even XIII on Feb 10, 2021 14:29:55 GMT -5
I like the community sizes that you lay out in your first post. That is the most comprehensive thing I have seen posted anywhere. I am surprised that is not in the early versions of D&D, it kind of seems like it ought to be a no brainer.
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Post by hengest on Mar 7, 2021 19:34:43 GMT -5
I like the community sizes that you lay out in your first post. That is the most comprehensive thing I have seen posted anywhere. I am surprised that is not in the early versions of D&D, it kind of seems like it ought to be a no brainer. Am in full agreement. Re: the rest of the thread, would love to see a set of these, including the anecdote about PD's friend's first house rules, in the 'zine. The Perilous Dreamer, have an exalt for this immersive yet technical thread.
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Post by The Perilous Dreamer on Mar 7, 2021 20:10:22 GMT -5
I have added it to the list of suggested topics in my fanzine thread.
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Post by Death Even XIII on Jun 1, 2021 12:32:37 GMT -5
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Post by The Perilous Dreamer on Jun 1, 2021 13:47:07 GMT -5
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